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author | Paul Gilbert | 2016-02-26 07:55:34 -0500 |
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committer | Paul Gilbert | 2016-02-26 07:55:34 -0500 |
commit | 16bcc6beba1b28c822c194aa35368e69b48f43cb (patch) | |
tree | c78c226552549b44df91b6c5b438d18acaea5e96 /engines/titanic/npcs/callbot.cpp | |
parent | b08d0dd1304250143a5015db6dc1206d708bceca (diff) | |
download | scummvm-rg350-16bcc6beba1b28c822c194aa35368e69b48f43cb.tar.gz scummvm-rg350-16bcc6beba1b28c822c194aa35368e69b48f43cb.tar.bz2 scummvm-rg350-16bcc6beba1b28c822c194aa35368e69b48f43cb.zip |
TITANIC: Implemented CCallBot
Diffstat (limited to 'engines/titanic/npcs/callbot.cpp')
-rw-r--r-- | engines/titanic/npcs/callbot.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/titanic/npcs/callbot.cpp b/engines/titanic/npcs/callbot.cpp new file mode 100644 index 0000000000..3fb7ee2f59 --- /dev/null +++ b/engines/titanic/npcs/callbot.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/npcs/callbot.h" + +namespace Titanic { + +CCallBot::CCallBot() : CGameObject(), _fieldC8(0) { +} + +void CCallBot::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(_string1, indent); + file->writeNumberLine(_fieldC8, indent); + + CGameObject::save(file, indent); +} + +void CCallBot::load(SimpleFile *file) { + file->readNumber(); + _string1 = file->readString(); + _fieldC8 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |