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authorPaul Gilbert2016-02-25 19:52:21 -0500
committerPaul Gilbert2016-02-25 19:52:21 -0500
commit4bd8ae116624802dd9e6e371bae8599523aa19b2 (patch)
tree508d012effe473cde763b9c2ad58e29aa2d56f60 /engines/titanic/npcs/true_talk_npc.h
parent63db0980e5f48764667863afe15b8f43b386c1a8 (diff)
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TITANIC: Implemented CSuccUBus and ancestor classes
Diffstat (limited to 'engines/titanic/npcs/true_talk_npc.h')
-rw-r--r--engines/titanic/npcs/true_talk_npc.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/titanic/npcs/true_talk_npc.h b/engines/titanic/npcs/true_talk_npc.h
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+++ b/engines/titanic/npcs/true_talk_npc.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TRUE_TALK_NPC_H
+#define TITANIC_TRUE_TALK_NPC_H
+
+#include "titanic/npcs/character.h"
+
+namespace Titanic {
+
+class CTrueTalkNPC : public CCharacter {
+protected:
+ int _fieldD4;
+ CString _string1;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ int _field100;
+ int _field104;
+public:
+ CTrueTalkNPC();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTrueTalkNPC"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TRUE_TALK_NPC_H */