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authorPaul Gilbert2016-03-31 13:05:17 -0400
committerPaul Gilbert2016-03-31 13:05:17 -0400
commit5c902685fc2f3f97ee3fd9250480801ac849bf02 (patch)
tree5ffe2dda7bd8b1156d52522cd7c269626e501772 /engines/titanic/pet_control/pet_gfx_element.h
parent6a1b452e163a5ebdf77e4753fc647e390a48b4fb (diff)
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TITANIC: Rename CPetGraphic to CPetGfxElement to avoid naming clash
Diffstat (limited to 'engines/titanic/pet_control/pet_gfx_element.h')
-rw-r--r--engines/titanic/pet_control/pet_gfx_element.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_gfx_element.h b/engines/titanic/pet_control/pet_gfx_element.h
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+++ b/engines/titanic/pet_control/pet_gfx_element.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_GFX_ELEMENT_H
+#define TITANIC_PET_GFX_ELEMENT_H
+
+#include "titanic/pet_control/pet_element.h"
+
+namespace Titanic {
+
+class CPetGfxElement: public CPetElement {
+protected:
+ CGameObject *_object0;
+ CGameObject *_object1;
+ CGameObject *_object2;
+public:
+ CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr),
+ _object2(nullptr) {}
+
+ /**
+ * Load an object into the element
+ */
+ virtual void setup(PetElementMode mode, const CString &name,
+ CPetControl *petControl);
+
+ virtual void setup();
+
+ /**
+ * Draw the item
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ /**
+ * Draw the item
+ */
+ virtual void draw(CScreenManager *screenManager, const Common::Point &destPos);
+
+ /**
+ * Get the bounds for the element
+ */
+ virtual void getBounds(Rect *rect);
+
+ /**
+ * Get the game object associated with this item
+ */
+ virtual CGameObject *getObject() const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_GFX_ELEMENT_H */