diff options
Diffstat (limited to 'engines/titanic/pet_control/pet_gfx_element.h')
-rw-r--r-- | engines/titanic/pet_control/pet_gfx_element.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_gfx_element.h b/engines/titanic/pet_control/pet_gfx_element.h new file mode 100644 index 0000000000..47720cf81a --- /dev/null +++ b/engines/titanic/pet_control/pet_gfx_element.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_GFX_ELEMENT_H +#define TITANIC_PET_GFX_ELEMENT_H + +#include "titanic/pet_control/pet_element.h" + +namespace Titanic { + +class CPetGfxElement: public CPetElement { +protected: + CGameObject *_object0; + CGameObject *_object1; + CGameObject *_object2; +public: + CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr), + _object2(nullptr) {} + + /** + * Load an object into the element + */ + virtual void setup(PetElementMode mode, const CString &name, + CPetControl *petControl); + + virtual void setup(); + + /** + * Draw the item + */ + virtual void draw(CScreenManager *screenManager); + + /** + * Draw the item + */ + virtual void draw(CScreenManager *screenManager, const Common::Point &destPos); + + /** + * Get the bounds for the element + */ + virtual void getBounds(Rect *rect); + + /** + * Get the game object associated with this item + */ + virtual CGameObject *getObject() const; +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_GFX_ELEMENT_H */ |