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authorPaul Gilbert2017-07-28 20:24:09 -0400
committerPaul Gilbert2017-07-28 20:24:09 -0400
commit0b8af4163b3dcd7413f4fa9338fbff839ae56593 (patch)
treeeb660db3487ce09c2a96a992885ce2825d416b72 /engines/titanic/pet_control/pet_inventory.h
parent83b46ee3ccc28f602049ed62ce89d119af1d17df (diff)
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TITANIC: Show initial transform anim when Titania pieces added to inventory
Diffstat (limited to 'engines/titanic/pet_control/pet_inventory.h')
-rw-r--r--engines/titanic/pet_control/pet_inventory.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/titanic/pet_control/pet_inventory.h b/engines/titanic/pet_control/pet_inventory.h
index 96fa51c532..dc85b31420 100644
--- a/engines/titanic/pet_control/pet_inventory.h
+++ b/engines/titanic/pet_control/pet_inventory.h
@@ -162,11 +162,10 @@ public:
void highlightItem(CGameObject *item);
/**
- * Gets the object, if any, containing the initial animation played for
- * an inventory item. For example, the animation when items transform
- * into pieces of Titania
+ * Gets the object, if any, containing the transformation animation played
+ * when pieces of Titania are added to the inventory for the first time.
*/
- CGameObject *getFirstAnimation(int index);
+ CGameObject *getTransformAnimation(int index);
/**
* Play the animated movie for an object