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authorPaul Gilbert2016-04-21 22:13:44 -0400
committerPaul Gilbert2016-07-10 16:11:38 -0400
commitb398a5001bb128c5e53d6ac5426b926de6b73893 (patch)
treeab3fd6f73bf07cf4e2f951ae788fba89f5361730 /engines/titanic/pet_control/pet_load_save.cpp
parenta8f8e4b69eab768f38d5cd73ceecce03bd096a4d (diff)
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TITANIC: Implementing CPetLoad and CPetSave
Diffstat (limited to 'engines/titanic/pet_control/pet_load_save.cpp')
-rw-r--r--engines/titanic/pet_control/pet_load_save.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_load_save.cpp b/engines/titanic/pet_control/pet_load_save.cpp
index 7660b717c6..4ebe9d03b0 100644
--- a/engines/titanic/pet_control/pet_load_save.cpp
+++ b/engines/titanic/pet_control/pet_load_save.cpp
@@ -21,8 +21,163 @@
*/
#include "titanic/pet_control/pet_load_save.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/core/project_item.h"
namespace Titanic {
+int CPetLoadSave::_savegameSlotNum;
+
+bool CPetLoadSave::setup(CPetControl *petControl, CPetGlyphs *owner) {
+ CPetGlyph::setup(petControl, owner);
+ _savegameSlotNum = -1;
+
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ Rect slotRect = getSlotBounds(idx);
+ _slotNames[idx].setBounds(slotRect);
+ _slotNames[idx].resize(3);
+ _slotNames[idx].set30(22);
+ _slotNames[idx].setHasBorder(false);
+ _slotNames[idx].setup();
+ }
+
+ Rect r1(0, 0, 68, 52);
+ r1.moveTo(496, 388);
+ _btnLoadSave.setBounds(r1);
+
+ Rect r2(0, 0, 168, 78);
+ r2.moveTo(309, 377);
+ _gutter.setBounds(r2);
+ return true;
+}
+
+bool CPetLoadSave::reset() {
+ highlightChange();
+
+ CPetControl *pet = getPetControl();
+ if (pet) {
+ _gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED);
+ }
+
+ return true;
+}
+
+void CPetLoadSave::draw2(CScreenManager *screenManager) {
+ _gutter.draw(screenManager);
+
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
+ _slotNames[idx].draw(screenManager);
+
+ _btnLoadSave.draw(screenManager);
+}
+
+bool CPetLoadSave::checkHighlight(const Point &pt) {
+ if (_btnLoadSave.highlightBounds(pt))
+ return true;
+
+ checkSlotsHighlight(pt);
+ return false;
+}
+
+bool CPetLoadSave::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (_btnLoadSave.MouseButtonDownMsg(msg)) {
+ execute();
+ resetSlots();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool CPetLoadSave::KeyCharMsg(Common::KeyCode key) {
+ switch (key) {
+ case Common::KEYCODE_TAB:
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
+ if (_savegameSlotNum != -1) {
+ highlightSlot((_savegameSlotNum + 1) % 5);
+ getPetControl()->makeDirty();
+ }
+ return true;
+
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ if (_savegameSlotNum != -1) {
+ int slotNum = --_savegameSlotNum;
+ highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum);
+ getPetControl()->makeDirty();
+ }
+ return true;
+
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_KP_ENTER:
+ execute();
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+Rect CPetLoadSave::getSlotBounds(int index) {
+ return Rect(323, 376 + index * 16, 473, 392 + index * 16);
+}
+
+void CPetLoadSave::resetSlots() {
+ CPetControl *pet = getPetControl();
+ CProjectItem *project = pet ? pet->getRoot() : nullptr;
+
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ _slotNames[idx].setText("Empty");
+
+ if (project) {
+ warning("TODO: Get savegame name");
+ }
+ }
+
+ highlightSlot(_savegameSlotNum);
+}
+
+void CPetLoadSave::highlightSlot(int index) {
+ unhighlightSave(_savegameSlotNum);
+ _savegameSlotNum = index;
+ highlightChange();
+ highlightSave(_savegameSlotNum);
+}
+
+void CPetLoadSave::highlightChange() {
+ CPetSection *section = getPetSection();
+
+ uint col = section ? section->getColor(3) : 0;
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
+ _slotNames[idx].setColor(col);
+
+ // TODO: Unknown if check
+ if (true) {
+ col = section ? section->getColor(4) : 0;
+ _slotNames[_savegameSlotNum].setColor(0, col);
+ }
+}
+
+bool CPetLoadSave::checkSlotsHighlight(const Point &pt) {
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ if (isSlotHighlighted(idx, pt)) {
+ highlightSlot(idx);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) {
+ Rect r = getSlotBounds(index);
+ if (r.contains(pt)) {
+ highlightSlot(index);
+ return true;
+ } else {
+ return false;
+ }
+}
} // End of namespace Titanic