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authorPaul Gilbert2017-02-12 12:51:47 -0500
committerPaul Gilbert2017-02-12 12:51:47 -0500
commita542104f3ceb69086c8b4f2ea259bacb93f719ed (patch)
tree7d918e49df292a65acdd02dabd22a756bc6704b3 /engines/titanic/sound/music_room_instrument.h
parent70f1cd6efe9eab880692dfddf625180b5a0b9bb0 (diff)
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TITANIC: Rename CMusicWave to CMusicRoomInstrument
Diffstat (limited to 'engines/titanic/sound/music_room_instrument.h')
-rw-r--r--engines/titanic/sound/music_room_instrument.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/engines/titanic/sound/music_room_instrument.h b/engines/titanic/sound/music_room_instrument.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_ROOM_INSTRUMENT_H
+#define TITANIC_MUSIC_ROOM_INSTRUMENT_H
+
+#include "common/array.h"
+#include "titanic/support/string.h"
+
+namespace Titanic {
+
+enum MusicWaveInstrument { MV_PIANO = 0, MV_BASS = 1, MV_BELLS = 2, MV_SNAKE = 3 };
+
+class CProjectItem;
+class CSoundManager;
+class CWaveFile;
+class CGameObject;
+
+class CMusicRoomInstrument {
+ struct CInstrumentWaveFile {
+ CWaveFile *_waveFile;
+ int _value;
+ CInstrumentWaveFile() : _waveFile(nullptr), _value(0) {}
+ };
+private:
+ static bool _pianoToggle;
+ static int _pianoCtr;
+ static int _bassCtr;
+ static byte *_buffer;
+ static double *_array;
+ static int _arrayIndex;
+private:
+ CSoundManager *_soundManager;
+ Common::Array<CInstrumentWaveFile> _items;
+ MusicWaveInstrument _instrument;
+ CProjectItem *_project;
+ CGameObject *_gameObjects[4];
+ int _waveIndex;
+ int _readPos;
+ int _readIncrement;
+ uint _size;
+ uint _count;
+ int _field4C;
+private:
+ /**
+ * Loads the specified wave file, and returns a CWaveFile instance for it
+ */
+ CWaveFile *createWaveFile(const CString &name);
+
+ /**
+ * Sets up an array used for figuring out the sequence in which to
+ * play the different wave files for each instrument to give the
+ * music based on the console's settings
+ */
+ void setupArray(int minVal, int maxVal);
+public:
+ double _floatVal;
+public:
+ /**
+ * Handles initialization of static fields
+ */
+ static void init();
+
+ /**
+ * Deinitialization of static fields
+ */
+ static void deinit();
+public:
+ CMusicRoomInstrument(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument);
+
+ /**
+ * Sets the maximum number of allowed files that be defined
+ */
+ void setFilesCount(uint count);
+
+ /**
+ * Loads a new file into the list of available entries
+ */
+ void load(int index, const CString &filename, int v3);
+
+ /**
+ * Starts the music and associated animations
+ */
+ void start(int val);
+
+ /**
+ * Stops the music and associated animations
+ */
+ void stop();
+
+ /**
+ * Called regularly to handle triggering the animation of the
+ * musical instrument associated with the instance
+ */
+ void trigger();
+
+ void reset();
+ void setSize(uint total);
+
+ /**
+ * If there is any wave file currently specified, reads it in
+ * and merges it into the supplied buffer
+ */
+ int read(int16 *ptr, uint size);
+
+ /**
+ * Figure out which wave file to use next
+ */
+ void chooseWaveFile(int index, int freq);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_ROOM_INSTRUMENT_H */