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author | Paul Gilbert | 2017-02-12 12:51:47 -0500 |
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committer | Paul Gilbert | 2017-02-12 12:51:47 -0500 |
commit | a542104f3ceb69086c8b4f2ea259bacb93f719ed (patch) | |
tree | 7d918e49df292a65acdd02dabd22a756bc6704b3 /engines/titanic/sound/music_room_instrument.h | |
parent | 70f1cd6efe9eab880692dfddf625180b5a0b9bb0 (diff) | |
download | scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.tar.gz scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.tar.bz2 scummvm-rg350-a542104f3ceb69086c8b4f2ea259bacb93f719ed.zip |
TITANIC: Rename CMusicWave to CMusicRoomInstrument
Diffstat (limited to 'engines/titanic/sound/music_room_instrument.h')
-rw-r--r-- | engines/titanic/sound/music_room_instrument.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/engines/titanic/sound/music_room_instrument.h b/engines/titanic/sound/music_room_instrument.h new file mode 100644 index 0000000000..0a8ff16b35 --- /dev/null +++ b/engines/titanic/sound/music_room_instrument.h @@ -0,0 +1,133 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_MUSIC_ROOM_INSTRUMENT_H +#define TITANIC_MUSIC_ROOM_INSTRUMENT_H + +#include "common/array.h" +#include "titanic/support/string.h" + +namespace Titanic { + +enum MusicWaveInstrument { MV_PIANO = 0, MV_BASS = 1, MV_BELLS = 2, MV_SNAKE = 3 }; + +class CProjectItem; +class CSoundManager; +class CWaveFile; +class CGameObject; + +class CMusicRoomInstrument { + struct CInstrumentWaveFile { + CWaveFile *_waveFile; + int _value; + CInstrumentWaveFile() : _waveFile(nullptr), _value(0) {} + }; +private: + static bool _pianoToggle; + static int _pianoCtr; + static int _bassCtr; + static byte *_buffer; + static double *_array; + static int _arrayIndex; +private: + CSoundManager *_soundManager; + Common::Array<CInstrumentWaveFile> _items; + MusicWaveInstrument _instrument; + CProjectItem *_project; + CGameObject *_gameObjects[4]; + int _waveIndex; + int _readPos; + int _readIncrement; + uint _size; + uint _count; + int _field4C; +private: + /** + * Loads the specified wave file, and returns a CWaveFile instance for it + */ + CWaveFile *createWaveFile(const CString &name); + + /** + * Sets up an array used for figuring out the sequence in which to + * play the different wave files for each instrument to give the + * music based on the console's settings + */ + void setupArray(int minVal, int maxVal); +public: + double _floatVal; +public: + /** + * Handles initialization of static fields + */ + static void init(); + + /** + * Deinitialization of static fields + */ + static void deinit(); +public: + CMusicRoomInstrument(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument); + + /** + * Sets the maximum number of allowed files that be defined + */ + void setFilesCount(uint count); + + /** + * Loads a new file into the list of available entries + */ + void load(int index, const CString &filename, int v3); + + /** + * Starts the music and associated animations + */ + void start(int val); + + /** + * Stops the music and associated animations + */ + void stop(); + + /** + * Called regularly to handle triggering the animation of the + * musical instrument associated with the instance + */ + void trigger(); + + void reset(); + void setSize(uint total); + + /** + * If there is any wave file currently specified, reads it in + * and merges it into the supplied buffer + */ + int read(int16 *ptr, uint size); + + /** + * Figure out which wave file to use next + */ + void chooseWaveFile(int index, int freq); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_MUSIC_ROOM_INSTRUMENT_H */ |