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author | Paul Gilbert | 2016-03-10 18:44:18 -0500 |
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committer | Paul Gilbert | 2016-03-10 18:44:18 -0500 |
commit | 0fead6fe565d6e4a70adc1ab2273b55026e07655 (patch) | |
tree | 707ee760ad7bbfc612f6697f985c2b33820fac49 /engines/titanic/sound/sound.h | |
parent | 759c0e3b4584d412f12250e0f248bad062581215 (diff) | |
download | scummvm-rg350-0fead6fe565d6e4a70adc1ab2273b55026e07655.tar.gz scummvm-rg350-0fead6fe565d6e4a70adc1ab2273b55026e07655.tar.bz2 scummvm-rg350-0fead6fe565d6e4a70adc1ab2273b55026e07655.zip |
TITANIC: Beginnings of game manager data loading
Diffstat (limited to 'engines/titanic/sound/sound.h')
-rw-r--r-- | engines/titanic/sound/sound.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h index d9db81961a..2d0ccecbc5 100644 --- a/engines/titanic/sound/sound.h +++ b/engines/titanic/sound/sound.h @@ -23,6 +23,8 @@ #ifndef TITANIC_SOUND_H #define TITANIC_SOUND_H +#include "titanic/simple_file.h" + namespace Titanic { class CGameManager; @@ -32,6 +34,16 @@ public: CGameManager *_gameManager; public: CSound(CGameManager *owner); + + /** + * Save the data for the class to file + */ + void save(SimpleFile *file) const; + + /** + * Load the data for the class from file + */ + void load(SimpleFile *file); }; } // End of namespace Titanic |