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authorPaul Gilbert2017-10-13 19:54:01 -0400
committerPaul Gilbert2017-10-13 19:54:01 -0400
commit75a736bbc86deacad64d9d7fc72901f19ed2846e (patch)
tree6578f3213088a31a5d341436ca2b59284a044918 /engines/titanic/sound
parentc339e3261d84526e721d60d656cefeb0a27a9af9 (diff)
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TITANIC: Workaround for wrong ambient music on load
Diffstat (limited to 'engines/titanic/sound')
-rw-r--r--engines/titanic/sound/auto_music_player_base.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/titanic/sound/auto_music_player_base.cpp b/engines/titanic/sound/auto_music_player_base.cpp
index 3737782c44..a22a113329 100644
--- a/engines/titanic/sound/auto_music_player_base.cpp
+++ b/engines/titanic/sound/auto_music_player_base.cpp
@@ -21,6 +21,7 @@
*/
#include "titanic/sound/auto_music_player_base.h"
+#include "titanic/game_manager.h"
namespace Titanic {
@@ -69,9 +70,19 @@ bool CAutoMusicPlayerBase::TimerMsg(CTimerMsg *msg) {
}
bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) {
- if (_isEnabled)
+ if (_isEnabled) {
+ // WORKAROUND: A problem was encountered with the EmbLobby music player
+ // not getting turned off when room was left, so was turned on again
+ // when loading a savegame elsewhere. This guards against it
+ CRoomItem *newRoom = getGameManager()->getRoom();
+ if (findRoom() != newRoom) {
+ _isEnabled = false;
+ return true;
+ }
+
playAmbientSound(_filename, _volumeMode, _initialMute, true, 0,
Audio::Mixer::kMusicSoundType);
+ }
return true;
}