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authorPaul Gilbert2017-05-30 19:22:27 -0400
committerPaul Gilbert2017-05-30 19:22:27 -0400
commit6e46535c92fdfcc3a69b1dbec3f46dc5f818b6bf (patch)
tree5c6c9d1d871b847b7f414e95cfbae941915cfe3d /engines/titanic/star_control/star_crosshairs.h
parent6854ffb8a369336902f6892f8d3728e847485d2b (diff)
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TITANIC: Rename CPhotoCrosshairs to CStarCrosshairs
The crosshairs are used in the main starfield as well, so they shouldn't have a Photo specific name
Diffstat (limited to 'engines/titanic/star_control/star_crosshairs.h')
-rw-r--r--engines/titanic/star_control/star_crosshairs.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_crosshairs.h b/engines/titanic/star_control/star_crosshairs.h
new file mode 100644
index 0000000000..e91e245ad1
--- /dev/null
+++ b/engines/titanic/star_control/star_crosshairs.h
@@ -0,0 +1,128 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_STAR_CROSSHAIRS_H
+#define TITANIC_STAR_CROSSHAIRS_H
+
+#include "common/array.h"
+#include "common/rect.h"
+#include "titanic/star_control/base_stars.h"
+#include "titanic/star_control/surface_area.h"
+#include "titanic/star_control/fpoint.h"
+#include "titanic/support/simple_file.h"
+#include "titanic/support/video_surface.h"
+
+namespace Titanic {
+
+class CStarField;
+class CStarMarkers;
+class CStarCamera;
+
+class CStarCrosshairs {
+private:
+ Common::Array<CStarPosition> _positions;
+ CStarPosition _entries[3];
+private:
+ /**
+ * Allocates space in the _rects array
+ */
+ void allocate(int count);
+
+ /**
+ * Clears any current data
+ */
+ void clear();
+public:
+ int _matchIndex;
+ int _entryIndex;
+public:
+ CStarCrosshairs();
+ ~CStarCrosshairs() { clear(); }
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file, int indent) {}
+
+ /**
+ * Returns true if there are no crosshairs present
+ */
+ bool isEmpty() const { return _entryIndex == -1; }
+
+ void selectStar(int starNum, CVideoSurface *surface, CStarField *starField,
+ CStarMarkers *markers);
+
+ void draw(CSurfaceArea *surfaceArea);
+
+ bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera);
+ void fn2(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
+
+ /**
+ * Increments the index for the number of matches
+ */
+ void incMatches();
+
+ /**
+ * Draw the crosshairs for a given star
+ */
+ void drawStar(int index, CSurfaceArea *surfaceArea);
+
+ /**
+ * Draws the crosshairs for a specified entry, and adds the star
+ * to the starfield markers
+ */
+ void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
+
+ /**
+ * Erase crosshairs for the most recently selected star
+ */
+ void eraseCurrent(CSurfaceArea *surfaceArea);
+
+ /**
+ * Draw crosshairs at the given position
+ */
+ void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea);
+
+ /**
+ * Returns the position of the most recently selected star
+ */
+ FPoint getPosition() const;
+
+ /**
+ * Returns the index of an entry in the rects list a given point falls within
+ */
+ int indexOf(const Common::Point &pt) const;
+
+ /**
+ * Returns true if the starfield is solved
+ */
+ bool isSolved() const { return _matchIndex == 2; }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_STAR_CROSSHAIRS_H */