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Diffstat (limited to 'engines/titanic/star_control/star_crosshairs.h')
-rw-r--r-- | engines/titanic/star_control/star_crosshairs.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_crosshairs.h b/engines/titanic/star_control/star_crosshairs.h new file mode 100644 index 0000000000..e91e245ad1 --- /dev/null +++ b/engines/titanic/star_control/star_crosshairs.h @@ -0,0 +1,128 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_STAR_CROSSHAIRS_H +#define TITANIC_STAR_CROSSHAIRS_H + +#include "common/array.h" +#include "common/rect.h" +#include "titanic/star_control/base_stars.h" +#include "titanic/star_control/surface_area.h" +#include "titanic/star_control/fpoint.h" +#include "titanic/support/simple_file.h" +#include "titanic/support/video_surface.h" + +namespace Titanic { + +class CStarField; +class CStarMarkers; +class CStarCamera; + +class CStarCrosshairs { +private: + Common::Array<CStarPosition> _positions; + CStarPosition _entries[3]; +private: + /** + * Allocates space in the _rects array + */ + void allocate(int count); + + /** + * Clears any current data + */ + void clear(); +public: + int _matchIndex; + int _entryIndex; +public: + CStarCrosshairs(); + ~CStarCrosshairs() { clear(); } + + /** + * Load the data for the class from file + */ + void load(SimpleFile *file) {} + + /** + * Save the data for the class to file + */ + void save(SimpleFile *file, int indent) {} + + /** + * Returns true if there are no crosshairs present + */ + bool isEmpty() const { return _entryIndex == -1; } + + void selectStar(int starNum, CVideoSurface *surface, CStarField *starField, + CStarMarkers *markers); + + void draw(CSurfaceArea *surfaceArea); + + bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera); + void fn2(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers); + + /** + * Increments the index for the number of matches + */ + void incMatches(); + + /** + * Draw the crosshairs for a given star + */ + void drawStar(int index, CSurfaceArea *surfaceArea); + + /** + * Draws the crosshairs for a specified entry, and adds the star + * to the starfield markers + */ + void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers); + + /** + * Erase crosshairs for the most recently selected star + */ + void eraseCurrent(CSurfaceArea *surfaceArea); + + /** + * Draw crosshairs at the given position + */ + void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea); + + /** + * Returns the position of the most recently selected star + */ + FPoint getPosition() const; + + /** + * Returns the index of an entry in the rects list a given point falls within + */ + int indexOf(const Common::Point &pt) const; + + /** + * Returns true if the starfield is solved + */ + bool isSolved() const { return _matchIndex == 2; } +}; + +} // End of namespace Titanic + +#endif /* TITANIC_STAR_CROSSHAIRS_H */ |