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author | Paul Gilbert | 2016-06-29 22:05:06 -0400 |
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committer | Paul Gilbert | 2016-07-15 19:26:02 -0400 |
commit | 8ea5d533294193a4d220316152cec59580bbf10c (patch) | |
tree | 82e567f58e70c7fce694bc18d8ce04969545df5b /engines/titanic/support/video_surface.h | |
parent | 5ccc0a66da38d23520234e7060efaf966d3345b9 (diff) | |
download | scummvm-rg350-8ea5d533294193a4d220316152cec59580bbf10c.tar.gz scummvm-rg350-8ea5d533294193a4d220316152cec59580bbf10c.tar.bz2 scummvm-rg350-8ea5d533294193a4d220316152cec59580bbf10c.zip |
TITANIC: Added CGameObject saving, and movie range info methods
Diffstat (limited to 'engines/titanic/support/video_surface.h')
-rw-r--r-- | engines/titanic/support/video_surface.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/engines/titanic/support/video_surface.h b/engines/titanic/support/video_surface.h index 2b66b269e7..e5d904f6d6 100644 --- a/engines/titanic/support/video_surface.h +++ b/engines/titanic/support/video_surface.h @@ -28,6 +28,7 @@ #include "titanic/support/font.h" #include "titanic/support/direct_draw.h" #include "titanic/support/movie.h" +#include "titanic/support/movie_range_info.h" #include "titanic/support/rect.h" #include "titanic/core/list.h" #include "titanic/core/resource_key.h" @@ -166,7 +167,7 @@ public: */ virtual void playMovie(uint startFrame, uint endFrame, int v3, bool v4) = 0; - virtual void proc35(const CString &name, int flags, CGameObject *owner) = 0; + virtual void proc35(int v1, int v2, int frameNumber, int flags, CGameObject *owner) = 0; /** * Stops any movie currently attached to the surface @@ -183,6 +184,11 @@ public: virtual void proc39(int v1, int v2) = 0; /** + * Return any movie range info associated with the surface's movie + */ + virtual const Common::List<CMovieRangeInfo *> getMovieRangeInfo() const = 0; + + /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady() = 0; @@ -335,7 +341,7 @@ public: */ virtual void playMovie(uint startFrame, uint endFrame, int v3, bool v4); - virtual void proc35(const CString &name, int flags, CGameObject *owner); + virtual void proc35(int v1, int v2, int frameNumber, int flags, CGameObject *owner); /** * Stops any movie currently attached to the surface @@ -352,6 +358,11 @@ public: virtual void proc39(int v1, int v2); /** + * Return any movie range info associated with the surface's movie + */ + virtual const Common::List<CMovieRangeInfo *> getMovieRangeInfo() const; + + /** * Loads the surface's resource if there's one pending */ virtual bool loadIfReady(); |