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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_VIDEO_SURFACE_H
#define TITANIC_VIDEO_SURFACE_H
#include "common/scummsys.h"
#include "common/array.h"
#include "titanic/support/font.h"
#include "titanic/support/direct_draw.h"
#include "titanic/support/movie.h"
#include "titanic/support/movie_range_info.h"
#include "titanic/support/rect.h"
#include "titanic/core/list.h"
#include "titanic/core/resource_key.h"
namespace Titanic {
class CScreenManager;
class CJPEGDecode;
class CTargaDecode;
class CVideoSurface : public ListItem {
friend class CJPEGDecode;
friend class CTargaDecode;
private:
/**
* Calculates blitting bounds
*/
void clipBounds(Rect &srcRect, Rect &destRect, CVideoSurface *srcSurface,
const Rect *subRect = nullptr, const Point *destPos = nullptr);
void blitRect1(const Rect &srcRect, const Rect &destRect, CVideoSurface *src);
void blitRect2(const Rect &srcRect, const Rect &destRect, CVideoSurface *src);
protected:
static int _videoSurfaceCounter;
protected:
CScreenManager *_screenManager;
Graphics::ManagedSurface *_rawSurface;
bool _pendingLoad;
void *_field40;
int _field44;
int _field48;
int _videoSurfaceNum;
int _field50;
int _lockCount;
public:
CMovie *_movie;
DirectDrawSurface *_ddSurface;
bool _blitFlag;
bool _blitStyleFlag;
CResourceKey _resourceKey;
public:
CVideoSurface(CScreenManager *screenManager);
virtual ~CVideoSurface();
/**
* Set the underlying surface for this video surface
*/
void setSurface(CScreenManager *screenManager, DirectDrawSurface *surface);
/**
* Load the surface with the passed resource
*/
virtual void loadResource(const CResourceKey &key) = 0;
/**
* Loads a Targa image file specified by the resource key
*/
virtual void loadTarga(const CResourceKey &key) = 0;
/**
* Loads a JPEG image file specified by the resource key
*/
virtual void loadJPEG(const CResourceKey &key) = 0;
/**
* Loads a movie file specified by the resource key.
* @param key Resource key for movie to load
* @param destroyFlag Immediately destroy movie after decoding first frame
*/
virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false) = 0;
/**
* Lock the surface for direct access to the pixels
*/
virtual bool lock() = 0;
/**
* Unlocks the surface after prior calls to lock()
*/
virtual void unlock() = 0;
/**
* Returns true if an underlying raw surface has been set
*/
virtual bool hasSurface() = 0;
/**
* Returns the width of the surface
*/
virtual int getWidth() = 0;
/**
* Returns the height of the surface
*/
virtual int getHeight() = 0;
/**
* Returns the pitch of the surface in bytes
*/
virtual int getPitch() = 0;
/**
* Reiszes the surface
*/
virtual void resize(int width, int height) = 0;
/**
* Returns the number of bytes per pixel in the surface
*/
virtual int getPixelDepth() = 0;
/**
* Gets the pixel at the specified position within the surface
*/
virtual uint16 getPixel(const Common::Point &pt) = 0;
/**
* Change a pixel
*/
virtual void changePixel(uint16 *pixelP, uint16 *color, byte srcVal, bool remapFlag = true) = 0;
/**
* Shifts the colors of the surface.. maybe greys it out?
*/
virtual void shiftColors() = 0;
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint flags, CVideoSurface *surface) = 0;
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, int v3, bool v4) = 0;
virtual void proc35(int v1, int v2, int frameNumber, int flags, CGameObject *owner) = 0;
/**
* Stops any movie currently attached to the surface
*/
virtual void stopMovie() = 0;
/**
* Sets the movie to the specified frame number
*/
virtual void setMovieFrame(uint frameNumber) = 0;
virtual void proc38(int v1, int v2) = 0;
virtual void proc39(int v1, int v2) = 0;
/**
* Return any movie range info associated with the surface's movie
*/
virtual const Common::List<CMovieRangeInfo *> getMovieRangeInfo() const = 0;
/**
* Loads the surface's resource if there's one pending
*/
virtual bool loadIfReady() = 0;
/**
* Loads the surface data based on the currently set resource key
*/
virtual bool load() = 0;
virtual bool proc45();
/**
* Frees the underlying surface
*/
virtual int freeSurface() { return 0; }
/**
* Get a pointer into the underlying surface
*/
virtual uint16 *getBasePtr(int x, int y) = 0;
/**
* Blit from another surface
*/
void blitFrom(const Point &destPos, CVideoSurface *src, const Rect *srcRect = nullptr);
/**
* Blit from another surface
*/
void blitFrom(const Point &destPos, const Graphics::Surface *src);
void set40(void *v) { _field40 = v; }
uint16 *getPixels() { return (uint16 *)_rawSurface->getPixels(); }
/**
* Returns the transparent color
*/
uint getTransparencyColor();
};
class OSVideoSurface : public CVideoSurface {
friend class OSMovie;
private:
static byte _palette1[32][32];
static byte _palette2[32][32];
/**
* Setup the shading palettes
*/
static void setupPalette(byte palette[32][32], byte val);
public:
/**
* Setup statics
*/
static void setup() {
setupPalette(_palette1, 0xff);
setupPalette(_palette2, 0xe0);
}
public:
OSVideoSurface(CScreenManager *screenManager, DirectDrawSurface *surface);
OSVideoSurface(CScreenManager *screenManager, const CResourceKey &key, bool flag = false);
/**
* Load the surface with the passed resource
*/
virtual void loadResource(const CResourceKey &key);
/**
* Loads a Targa image file specified by the resource key
*/
virtual void loadTarga(const CResourceKey &key);
/**
* Loads a JPEG image file specified by the resource key
*/
virtual void loadJPEG(const CResourceKey &key);
/**
* Loads a movie file specified by the resource key.
* @param key Resource key for movie to load
* @param destroyFlag Immediately destroy movie after decoding first frame
*/
virtual void loadMovie(const CResourceKey &key, bool destroyFlag = false);
/**
* Lock the surface for direct access to the pixels
*/
virtual bool lock();
/**
* Unlocks the surface after prior calls to lock()
*/
virtual void unlock();
/**
* Returns true if an underlying raw surface has been set
*/
virtual bool hasSurface();
/**
* Returns the width of the surface
*/
virtual int getWidth();
/**
* Returns the height of the surface
*/
virtual int getHeight();
/**
* Returns the pitch of the surface in bytes
*/
virtual int getPitch();
/**
* Reiszes the surface
*/
virtual void resize(int width, int height);
/**
* Returns the number of bytes per pixel in the surface
*/
virtual int getPixelDepth();
/**
* Gets the pixel at the specified position within the surface
*/
virtual uint16 getPixel(const Common::Point &pt);
/**
* Change a pixel
*/
virtual void changePixel(uint16 *pixelP, uint16 *color, byte srcVal, bool remapFlag = true);
/**
* Shifts the colors of the surface.. maybe greys it out?
*/
virtual void shiftColors();
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint flags, CVideoSurface *surface);
/**
* Plays a movie, loading it from the specified _resource
* if not already loaded
*/
virtual void playMovie(uint startFrame, uint endFrame, int v3, bool v4);
virtual void proc35(int v1, int v2, int frameNumber, int flags, CGameObject *owner);
/**
* Stops any movie currently attached to the surface
*/
virtual void stopMovie();
/**
* Sets the movie to the specified frame number
*/
virtual void setMovieFrame(uint frameNumber);
virtual void proc38(int v1, int v2);
virtual void proc39(int v1, int v2);
/**
* Return any movie range info associated with the surface's movie
*/
virtual const Common::List<CMovieRangeInfo *> getMovieRangeInfo() const;
/**
* Loads the surface's resource if there's one pending
*/
virtual bool loadIfReady();
/**
* Loads the surface data based on the currently set resource key
*/
virtual bool load();
/**
* Frees the underlying surface
*/
virtual int freeSurface();
/**
* Get a pointer into the underlying surface
*/
virtual uint16 *getBasePtr(int x, int y);
};
} // End of namespace Titanic
#endif /* TITANIC_VIDEO_SURFACE_H */
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