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author | Paul Gilbert | 2016-02-05 20:39:42 -0500 |
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committer | Paul Gilbert | 2016-02-05 20:39:42 -0500 |
commit | 93c28c7970e9273b102e9efd8589806f1e849603 (patch) | |
tree | 3f1dfe7f911b7809babf66145f654d42cb266877 /engines/titanic/titanic.cpp | |
parent | 456e5956e09406dc618ab49518dd83dec0e59641 (diff) | |
download | scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.tar.gz scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.tar.bz2 scummvm-rg350-93c28c7970e9273b102e9efd8589806f1e849603.zip |
TITANIC: Initial engine skeleton
Diffstat (limited to 'engines/titanic/titanic.cpp')
-rw-r--r-- | engines/titanic/titanic.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp new file mode 100644 index 0000000000..88e9fbca5b --- /dev/null +++ b/engines/titanic/titanic.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/events.h" +#include "engines/util.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" +#include "titanic/titanic.h" + +namespace Titanic { + +TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc) + : _gameDescription(gameDesc), Engine(syst) { +} + +TitanicEngine::~TitanicEngine() { +} + +void TitanicEngine::initialize() { + // Set up debug channels + DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling"); + + initGraphics(320, 200, false); + +} + +Common::Error TitanicEngine::run() { + initialize(); + + return Common::kNoError; +} + +} // End of namespace Titanic |