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authorPaul Gilbert2016-02-29 21:20:33 -0500
committerPaul Gilbert2016-02-29 21:20:33 -0500
commita89dd72f2007b00304d0cc01ac4b6dc08ed6625e (patch)
treebf0c5d3c34c254f4866366cc89f917019fc0ef66 /engines/titanic
parent95ebd2394bd4bd84f7894a94baf9fa1423345fad (diff)
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TITANIC: Implemented lots of CBackground descendent classes
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/core/saveable_object.cpp154
-rw-r--r--engines/titanic/game/arb_background.cpp51
-rw-r--r--engines/titanic/game/arb_background.h57
-rw-r--r--engines/titanic/game/arboretum_gate.cpp136
-rw-r--r--engines/titanic/game/arboretum_gate.h87
-rw-r--r--engines/titanic/game/auto_animate.cpp43
-rw-r--r--engines/titanic/game/auto_animate.h55
-rw-r--r--engines/titanic/game/bomb.cpp72
-rw-r--r--engines/titanic/game/bomb.h63
-rw-r--r--engines/titanic/game/bridge_view.cpp39
-rw-r--r--engines/titanic/game/bridge_view.h54
-rw-r--r--engines/titanic/game/broken_pell_base.cpp39
-rw-r--r--engines/titanic/game/broken_pell_base.h54
-rw-r--r--engines/titanic/game/cage.cpp46
-rw-r--r--engines/titanic/game/cage.h53
-rw-r--r--engines/titanic/game/captains_wheel.cpp56
-rw-r--r--engines/titanic/game/captains_wheel.h59
-rw-r--r--engines/titanic/game/cell_point_button.cpp79
-rw-r--r--engines/titanic/game/cell_point_button.h66
-rw-r--r--engines/titanic/game/chicken_dispensor.cpp48
-rw-r--r--engines/titanic/game/chicken_dispensor.h56
-rw-r--r--engines/titanic/game/close_broken_pel.cpp39
-rw-r--r--engines/titanic/game/close_broken_pel.h52
-rw-r--r--engines/titanic/game/computer.cpp41
-rw-r--r--engines/titanic/game/computer.h55
-rw-r--r--engines/titanic/game/eject_phonograph_button.cpp47
-rw-r--r--engines/titanic/game/eject_phonograph_button.h57
-rw-r--r--engines/titanic/game/emma_control.cpp43
-rw-r--r--engines/titanic/game/emma_control.h54
-rw-r--r--engines/titanic/game/empty_nut_bowl.h2
-rw-r--r--engines/titanic/game/games_console.cpp39
-rw-r--r--engines/titanic/game/games_console.h54
-rw-r--r--engines/titanic/game/head_smash_event.cpp37
-rw-r--r--engines/titanic/game/head_smash_event.h50
-rw-r--r--engines/titanic/game/head_smash_lever.cpp48
-rw-r--r--engines/titanic/game/head_smash_lever.h56
-rw-r--r--engines/titanic/game/lemon_dispensor.cpp51
-rw-r--r--engines/titanic/game/lemon_dispensor.h57
-rw-r--r--engines/titanic/game/musical_instrument.cpp37
-rw-r--r--engines/titanic/game/musical_instrument.h50
-rw-r--r--engines/titanic/game/play_music_button.cpp43
-rw-r--r--engines/titanic/game/play_music_button.h55
-rw-r--r--engines/titanic/game/play_on_act.cpp37
-rw-r--r--engines/titanic/game/play_on_act.h50
-rw-r--r--engines/titanic/game/record_phonograph_button.cpp39
-rw-r--r--engines/titanic/game/record_phonograph_button.h54
-rw-r--r--engines/titanic/game/replacement_ear.cpp37
-rw-r--r--engines/titanic/game/replacement_ear.h50
-rw-r--r--engines/titanic/game/sauce_dispensor.cpp66
-rw-r--r--engines/titanic/game/sauce_dispensor.h62
-rw-r--r--engines/titanic/game/season_background.cpp51
-rw-r--r--engines/titanic/game/season_background.h57
-rw-r--r--engines/titanic/game/season_barrel.cpp42
-rw-r--r--engines/titanic/game/season_barrel.h55
-rw-r--r--engines/titanic/game/seasonal_adjustment.cpp43
-rw-r--r--engines/titanic/game/seasonal_adjustment.h55
-rw-r--r--engines/titanic/game/service_elevator_window.cpp51
-rw-r--r--engines/titanic/game/service_elevator_window.h57
-rw-r--r--engines/titanic/game/ship_setting.cpp51
-rw-r--r--engines/titanic/game/ship_setting.h57
-rw-r--r--engines/titanic/game/speech_dispensor.cpp37
-rw-r--r--engines/titanic/game/speech_dispensor.h50
-rw-r--r--engines/titanic/game/stop_phonograph_button.cpp37
-rw-r--r--engines/titanic/game/stop_phonograph_button.h50
-rw-r--r--engines/titanic/game/third_class_canal.cpp37
-rw-r--r--engines/titanic/game/third_class_canal.h50
-rw-r--r--engines/titanic/game/wheel_button.cpp49
-rw-r--r--engines/titanic/game/wheel_button.h56
-rw-r--r--engines/titanic/game/wheel_hotspot.cpp43
-rw-r--r--engines/titanic/game/wheel_hotspot.h55
-rw-r--r--engines/titanic/game/wheel_spin.cpp39
-rw-r--r--engines/titanic/game/wheel_spin.h54
-rw-r--r--engines/titanic/gfx/music_control.cpp51
-rw-r--r--engines/titanic/gfx/music_control.h57
-rw-r--r--engines/titanic/gfx/music_slider.h56
-rw-r--r--engines/titanic/gfx/music_slider_pitch.h56
-rw-r--r--engines/titanic/gfx/music_slider_speed.h56
-rw-r--r--engines/titanic/gfx/music_switch.h56
-rw-r--r--engines/titanic/gfx/music_switch_inversion.h56
-rw-r--r--engines/titanic/gfx/music_switch_reverse.h56
-rw-r--r--engines/titanic/gfx/music_voice_mute.h56
-rw-r--r--engines/titanic/module.mk36
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.h6
83 files changed, 4338 insertions, 9 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index f36b7acc62..20d6fec86e 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -73,11 +73,23 @@
#include "titanic/core/view_item.h"
#include "titanic/game/announce.h"
+#include "titanic/game/arb_background.h"
+#include "titanic/game/arboretum_gate.h"
+#include "titanic/game/auto_animate.h"
#include "titanic/game/belbot_get_light.h"
+#include "titanic/game/bomb.h"
#include "titanic/game/bowl_unlocker.h"
+#include "titanic/game/bridge_view.h"
+#include "titanic/game/broken_pell_base.h"
+#include "titanic/game/cage.h"
+#include "titanic/game/captains_wheel.h"
#include "titanic/game/cdrom.h"
#include "titanic/game/cdrom_computer.h"
#include "titanic/game/cdrom_tray.h"
+#include "titanic/game/cell_point_button.h"
+#include "titanic/game/chicken_dispensor.h"
+#include "titanic/game/close_broken_pel.h"
+#include "titanic/game/computer.h"
#include "titanic/game/computer_screen.h"
#include "titanic/game/cookie.h"
#include "titanic/game/credits.h"
@@ -87,22 +99,45 @@
#include "titanic/game/doorbot_home_handler.h"
#include "titanic/game/drawer.h"
#include "titanic/game/ear_sweet_bowl.h"
+#include "titanic/game/eject_phonograph_button.h"
+#include "titanic/game/emma_control.h"
#include "titanic/game/empty_nut_bowl.h"
#include "titanic/game/enter_exit_first_class_state.h"
+#include "titanic/game/games_console.h"
#include "titanic/game/hammer_dispensor_button.h"
+#include "titanic/game/head_smash_event.h"
+#include "titanic/game/head_smash_lever.h"
+#include "titanic/game/lemon_dispensor.h"
#include "titanic/game/light.h"
#include "titanic/game/light_switch.h"
#include "titanic/game/little_lift_button.h"
+#include "titanic/game/musical_instrument.h"
#include "titanic/game/no_nut_bowl.h"
#include "titanic/game/null_port_hole.h"
#include "titanic/game/nut_replacer.h"
+#include "titanic/game/play_music_button.h"
+#include "titanic/game/play_on_act.h"
#include "titanic/game/port_hole.h"
+#include "titanic/game/record_phonograph_button.h"
+#include "titanic/game/replacement_ear.h"
#include "titanic/game/room_item.h"
+#include "titanic/game/sauce_dispensor.h"
+#include "titanic/game/season_background.h"
+#include "titanic/game/season_barrel.h"
+#include "titanic/game/seasonal_adjustment.h"
#include "titanic/game/service_elevator_door.h"
+#include "titanic/game/service_elevator_window.h"
+#include "titanic/game/ship_setting.h"
+#include "titanic/game/speech_dispensor.h"
#include "titanic/game/start_action.h"
+#include "titanic/game/stop_phonograph_button.h"
#include "titanic/game/sub_glass.h"
#include "titanic/game/sweet_bowl.h"
#include "titanic/game/television.h"
+#include "titanic/game/third_class_canal.h"
+#include "titanic/game/wheel_button.h"
+#include "titanic/game/wheel_hotspot.h"
+#include "titanic/game/wheel_spin.h"
#include "titanic/game/parrot/parrot_lobby_controller.h"
#include "titanic/game/parrot/parrot_lobby_link_updater.h"
#include "titanic/game/parrot/parrot_lobby_object.h"
@@ -128,7 +163,6 @@
#include "titanic/game/sgt/sgt_restaurant_doors.h"
#include "titanic/game/sgt/sgt_state_room.h"
#include "titanic/game/sgt/sgt_upper_doors_sound.h"
-
#include "titanic/gfx/act_button.h"
#include "titanic/gfx/changes_season_button.h"
#include "titanic/gfx/chev_left_off.h"
@@ -148,6 +182,13 @@
#include "titanic/gfx/icon_nav_up.h"
#include "titanic/gfx/keybrd_butt.h"
#include "titanic/gfx/move_object_button.h"
+#include "titanic/gfx/music_control.h"
+#include "titanic/gfx/music_slider_pitch.h"
+#include "titanic/gfx/music_slider_speed.h"
+#include "titanic/gfx/music_switch.h"
+#include "titanic/gfx/music_switch_inversion.h"
+#include "titanic/gfx/music_switch_reverse.h"
+#include "titanic/gfx/music_voice_mute.h"
#include "titanic/gfx/pet_mode_off.h"
#include "titanic/gfx/pet_mode_on.h"
#include "titanic/gfx/pet_mode_panel.h"
@@ -160,7 +201,6 @@
#include "titanic/gfx/status_change_button.h"
#include "titanic/gfx/st_button.h"
#include "titanic/gfx/toggle_switch.h"
-
#include "titanic/messages/messages.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/messages/pet_messages.h"
@@ -193,6 +233,13 @@
#include "titanic/npcs/titania.h"
#include "titanic/sound/auto_music_player.h"
+#include "titanic/sound/auto_music_player_base.h"
+#include "titanic/sound/auto_sound_player.h"
+#include "titanic/sound/background_sound_maker.h"
+#include "titanic/sound/music_player.h"
+#include "titanic/sound/seasonal_music_player.h"
+#include "titanic/sound/titania_speech.h"
+#include "titanic/sound/trigger_auto_music_player.h"
namespace Titanic {
@@ -252,11 +299,23 @@ DEFFN(CTreeItem);
DEFFN(CViewItem);
DEFFN(CAnnounce);
+DEFFN(CArbBackground);
+DEFFN(CArboretumGate);
+DEFFN(CAutoAnimate);
DEFFN(CBelbotGetLight);
DEFFN(CBowlUnlocker);
+DEFFN(CBomb);
+DEFFN(CBridgeView);
+DEFFN(CBrokenPellBase)
+DEFFN(CCage);
+DEFFN(CCaptainsWheel);
DEFFN(CCDROM);
DEFFN(CCDROMComputer);
DEFFN(CCDROMTray);
+DEFFN(CCellPointButton);
+DEFFN(CChickenDispensor);
+DEFFN(CCloseBrokenPel);
+DEFFN(CComputer);
DEFFN(CCookie);
DEFFN(CComputerScreen);
DEFFN(CCredits);
@@ -265,22 +324,45 @@ DEFFN(CDeadArea);
DEFFN(CDeskClickResponder);
DEFFN(CDoorbotHomeHandler);
DEFFN(CEarSweetBowl);
+DEFFN(CEjectPhonographButton);
+DEFFN(CEmmaControl);
DEFFN(CEmptyNutBowl);
DEFFN(CEnterExitFirstClassState);
+DEFFN(CGamesConsole);
DEFFN(CHammerDispensorButton);
+DEFFN(CHeadSmashEvent);
+DEFFN(CHeadSmashLever);
+DEFFN(CLemonDispensor);
DEFFN(CLight);
DEFFN(CLightSwitch);
DEFFN(CLittleLiftButton);
+DEFFN(CMusicalInstrument);
DEFFN(CNoNutBowl);
DEFFN(CNullPortHole);
DEFFN(CNutReplacer);
+DEFFN(CPlayMusicButton);
+DEFFN(CPlayOnAct);
DEFFN(CPortHole);
+DEFFN(CRecordPhonographButton);
+DEFFN(CReplacementEar);
DEFFN(CRoomItem);
+DEFFN(CSauceDispensor);
+DEFFN(CSeasonBackground);
+DEFFN(CSeasonBarrel);
+DEFFN(CSeasonalAdjustment);
DEFFN(CServiceElevatorDoor);
+DEFFN(CServiceElevatorWindow);
+DEFFN(CShipSetting);
+DEFFN(CSpeechDispensor);
DEFFN(CStartAction);
+DEFFN(CStopPhonographButton);
DEFFN(CSUBGlass);
DEFFN(CSweetBowl);
DEFFN(CTelevision);
+DEFFN(CThirdClassCanal);
+DEFFN(CWheelButton);
+DEFFN(CWheelHotSpot);
+DEFFN(CWheelSpin);
DEFFN(CParrotLobbyController);
DEFFN(CParrotLobbyLinkUpdater);
DEFFN(CParrotLobbyObject);
@@ -326,6 +408,14 @@ DEFFN(CIconNavRight);
DEFFN(CIconNavUp);
DEFFN(CKeybrdButt);
DEFFN(CMoveObjectButton);
+DEFFN(CMusicControl);
+DEFFN(CMusicSlider);
+DEFFN(CMusicSliderPitch);
+DEFFN(CMusicSliderSpeed);
+DEFFN(CMusicSwitch);
+DEFFN(CMusicSwitchInversion);
+DEFFN(CMusicSwitchReverse);
+DEFFN(CMusicVoiceMute);
DEFFN(CPetModeOff);
DEFFN(CPetModeOn);
DEFFN(CPetModePanel);
@@ -539,8 +629,14 @@ DEFFN(CStarlings);
DEFFN(CSummonBots);
DEFFN(CSuccUBus);
DEFFN(CTitania);
-
DEFFN(CAutoMusicPlayer);
+DEFFN(CAutoMusicPlayerBase);
+DEFFN(CAutoSoundPlayer);
+DEFFN(CBackgroundSoundMaker);
+DEFFN(CMusicPlayer);
+DEFFN(CSeasonalMusicPlayer);
+DEFFN(CTitaniaSpeech);
+DEFFN(CTriggerAutoMusicPlayer);
void CSaveableObject::initClassList() {
_classList = new Common::HashMap<Common::String, CreateFunction>();
@@ -594,12 +690,24 @@ void CSaveableObject::initClassList() {
ADDFN(CViewItem);
ADDFN(CAnnounce);
+ ADDFN(CArbBackground);
+ ADDFN(CArboretumGate);
+ ADDFN(CAutoAnimate);
ADDFN(CBelbotGetLight);
+ ADDFN(CBomb);
ADDFN(CBowlUnlocker);
+ ADDFN(CBridgeView);
+ ADDFN(CBrokenPellBase);
+ ADDFN(CCage);
+ ADDFN(CCaptainsWheel);
ADDFN(CCDROM);
ADDFN(CCDROMComputer);
ADDFN(CCDROMTray);
+ ADDFN(CCellPointButton);
+ ADDFN(CChickenDispensor);
ADDFN(CComputerScreen);
+ ADDFN(CCloseBrokenPel);
+ ADDFN(CComputer);
ADDFN(CCookie);
ADDFN(CCredits);
ADDFN(CCreditsButton);
@@ -608,25 +716,46 @@ void CSaveableObject::initClassList() {
ADDFN(CDoorbotHomeHandler);
ADDFN(CDropTarget);
ADDFN(CEarSweetBowl);
+ ADDFN(CEjectPhonographButton);
+ ADDFN(CEmmaControl);
ADDFN(CEmptyNutBowl);
ADDFN(CEnterExitFirstClassState);
+ ADDFN(CGamesConsole);
ADDFN(CHammerDispensorButton);
+ ADDFN(CHeadSmashEvent);
+ ADDFN(CHeadSmashLever);
+ ADDFN(CLemonDispensor);
ADDFN(CLight);
ADDFN(CLightSwitch);
ADDFN(CLittleLiftButton);
+ ADDFN(CMusicalInstrument);
ADDFN(CNoNutBowl);
ADDFN(CNullPortHole);
ADDFN(CNutReplacer);
ADDFN(CPETPosition);
+ ADDFN(CPlayMusicButton);
+ ADDFN(CPlayOnAct);
ADDFN(CPortHole);
+ ADDFN(CRecordPhonographButton);
+ ADDFN(CReplacementEar);
ADDFN(CRoomItem);
+ ADDFN(CSauceDispensor);
+ ADDFN(CSeasonBackground);
+ ADDFN(CSeasonBarrel);
+ ADDFN(CSeasonalAdjustment);
ADDFN(CServiceElevatorDoor);
- ADDFN(CSGTStateRoom);
- ADDFN(CSGTUpperDoorsSound);
+ ADDFN(CServiceElevatorWindow);
+ ADDFN(CShipSetting);
+ ADDFN(CSpeechDispensor);
ADDFN(CStartAction);
+ ADDFN(CStopPhonographButton);
ADDFN(CSUBGlass);
ADDFN(CSweetBowl);
ADDFN(CTelevision);
+ ADDFN(CThirdClassCanal);
+ ADDFN(CWheelButton);
+ ADDFN(CWheelHotSpot);
+ ADDFN(CWheelSpin);
ADDFN(CParrotLobbyController);
ADDFN(CParrotLobbyLinkUpdater);
ADDFN(CParrotLobbyObject);
@@ -672,6 +801,13 @@ void CSaveableObject::initClassList() {
ADDFN(CIconNavUp);
ADDFN(CKeybrdButt);
ADDFN(CMoveObjectButton);
+ ADDFN(CMusicControl);
+ ADDFN(CMusicSlider);
+ ADDFN(CMusicSliderPitch);
+ ADDFN(CMusicSliderSpeed);
+ ADDFN(CMusicSwitch);
+ ADDFN(CMusicSwitchInversion);
+ ADDFN(CMusicSwitchReverse);
ADDFN(CPetModeOff);
ADDFN(CPetModeOn);
ADDFN(CPetModePanel);
@@ -887,6 +1023,14 @@ void CSaveableObject::initClassList() {
ADDFN(CTitania);
ADDFN(CAutoMusicPlayer);
+ ADDFN(CAutoMusicPlayerBase);
+ ADDFN(CAutoSoundPlayer);
+ ADDFN(CBackgroundSoundMaker);
+ ADDFN(CMusicPlayer);
+ ADDFN(CSeasonalMusicPlayer);
+ ADDFN(CAutoMusicPlayer);
+ ADDFN(CTitaniaSpeech);
+ ADDFN(CTriggerAutoMusicPlayer);
}
void CSaveableObject::freeClassList() {
diff --git a/engines/titanic/game/arb_background.cpp b/engines/titanic/game/arb_background.cpp
new file mode 100644
index 0000000000..54e9c17e3c
--- /dev/null
+++ b/engines/titanic/game/arb_background.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/arb_background.h"
+
+namespace Titanic {
+
+CArbBackground::CArbBackground() : CBackground(),
+ _fieldE0(0), _fieldE4(61), _fieldE8(62), _fieldEC(118) {
+}
+
+void CArbBackground::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CArbBackground::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/arb_background.h b/engines/titanic/game/arb_background.h
new file mode 100644
index 0000000000..e443c4b41c
--- /dev/null
+++ b/engines/titanic/game/arb_background.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ARB_BACKGROUND_H
+#define TITANIC_ARB_BACKGROUND_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CArbBackground : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+public:
+ CArbBackground();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CArbBackground"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ARB_BACKGROUND_H */
diff --git a/engines/titanic/game/arboretum_gate.cpp b/engines/titanic/game/arboretum_gate.cpp
new file mode 100644
index 0000000000..3f13676796
--- /dev/null
+++ b/engines/titanic/game/arboretum_gate.cpp
@@ -0,0 +1,136 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/arboretum_gate.h"
+
+namespace Titanic {
+
+int CArboretumGate::_v1;
+int CArboretumGate::_v2;
+int CArboretumGate::_v3;
+
+CArboretumGate::CArboretumGate() : CBackground() {
+ _string1 = "NULL";
+ _string2 = "NULL";
+ _fieldE0 = 0;
+ _fieldF0 = 0;
+ _fieldF4 = 244;
+ _fieldF8 = 304;
+ _fieldFC = 122;
+ _field100 = 182;
+ _field104 = 183;
+ _field108 = 243;
+ _field10C = 665;
+ _field110 = 724;
+ _field114 = 61;
+ _field118 = 121;
+ _field11C = 0;
+ _field120 = 60;
+ _field124 = 485;
+ _field128 = 544;
+ _field12C = 425;
+ _field130 = 484;
+ _field134 = 545;
+ _field138 = 604;
+ _field13C = 605;
+ _field140 = 664;
+ _field144 = 305;
+ _field148 = 364;
+ _field14C = 365;
+ _field150 = 424;
+}
+
+void CArboretumGate::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_v2, indent);
+ file->writeNumberLine(_v3, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeNumberLine(_field100, indent);
+ file->writeNumberLine(_field104, indent);
+ file->writeNumberLine(_field108, indent);
+ file->writeNumberLine(_field10C, indent);
+ file->writeNumberLine(_field110, indent);
+ file->writeNumberLine(_field114, indent);
+ file->writeNumberLine(_field118, indent);
+ file->writeNumberLine(_field11C, indent);
+ file->writeNumberLine(_field120, indent);
+ file->writeNumberLine(_field124, indent);
+ file->writeNumberLine(_field128, indent);
+ file->writeNumberLine(_field12C, indent);
+ file->writeNumberLine(_field130, indent);
+ file->writeNumberLine(_field134, indent);
+ file->writeNumberLine(_field138, indent);
+ file->writeNumberLine(_field13C, indent);
+ file->writeNumberLine(_field140, indent);
+ file->writeNumberLine(_field144, indent);
+ file->writeNumberLine(_field148, indent);
+ file->writeNumberLine(_field14C, indent);
+ file->writeNumberLine(_field150, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CArboretumGate::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _v1 = file->readNumber();
+ _v2 = file->readNumber();
+ _v3 = file->readNumber();
+ _string1 = file->readString();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _field100 = file->readNumber();
+ _field104 = file->readNumber();
+ _field108 = file->readNumber();
+ _field10C = file->readNumber();
+ _field110 = file->readNumber();
+ _field114 = file->readNumber();
+ _field118 = file->readNumber();
+ _field11C = file->readNumber();
+ _field120 = file->readNumber();
+ _field124 = file->readNumber();
+ _field128 = file->readNumber();
+ _field12C = file->readNumber();
+ _field130 = file->readNumber();
+ _field134 = file->readNumber();
+ _field138 = file->readNumber();
+ _field13C = file->readNumber();
+ _field140 = file->readNumber();
+ _field144 = file->readNumber();
+ _field148 = file->readNumber();
+ _field14C = file->readNumber();
+ _field150 = file->readNumber();
+ _string2 = file->readString();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/arboretum_gate.h b/engines/titanic/game/arboretum_gate.h
new file mode 100644
index 0000000000..8cbe49be14
--- /dev/null
+++ b/engines/titanic/game/arboretum_gate.h
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ARBORETUM_GATE_H
+#define TITANIC_ARBORETUM_GATE_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CArboretumGate : public CBackground {
+public:
+ static int _v1;
+ static int _v2;
+ static int _v3;
+public:
+ int _fieldE0;
+ CString _string1;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ int _field100;
+ int _field104;
+ int _field108;
+ int _field10C;
+ int _field110;
+ int _field114;
+ int _field118;
+ int _field11C;
+ int _field120;
+ int _field124;
+ int _field128;
+ int _field12C;
+ int _field130;
+ int _field134;
+ int _field138;
+ int _field13C;
+ int _field140;
+ int _field144;
+ int _field148;
+ int _field14C;
+ int _field150;
+ CString _string2;
+public:
+ CArboretumGate();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CArboretumGate"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ARBORETUM_GATE_H */
diff --git a/engines/titanic/game/auto_animate.cpp b/engines/titanic/game/auto_animate.cpp
new file mode 100644
index 0000000000..bbaeebf091
--- /dev/null
+++ b/engines/titanic/game/auto_animate.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/auto_animate.h"
+
+namespace Titanic {
+
+void CAutoAnimate::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ CBackground::save(file, indent);
+}
+
+void CAutoAnimate::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/auto_animate.h b/engines/titanic/game/auto_animate.h
new file mode 100644
index 0000000000..2afb85b9d5
--- /dev/null
+++ b/engines/titanic/game/auto_animate.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_ANIMATE_H
+#define TITANIC_AUTO_ANIMATE_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CAutoAnimate : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CAutoAnimate() : CBackground(), _fieldE0(1), _fieldE4(1), _fieldE8(0) {}
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoAnimate"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_ANIMATE_H */
diff --git a/engines/titanic/game/bomb.cpp b/engines/titanic/game/bomb.cpp
new file mode 100644
index 0000000000..108376efb3
--- /dev/null
+++ b/engines/titanic/game/bomb.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/bomb.h"
+
+namespace Titanic {
+
+CBomb::CBomb() : CBackground() {
+ _fieldE0 = 0;
+ _fieldE4 = 0;
+ _fieldE8 = 17;
+ _fieldEC = 9;
+ _fieldF0 = 0;
+ _fieldF4 = 999;
+ _fieldF8 = 0;
+ _fieldFC = 0;
+ _field100 = 0;
+ _field104 = 60;
+}
+
+void CBomb::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeNumberLine(_field100, indent);
+ file->writeNumberLine(_field104, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CBomb::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _field100 = file->readNumber();
+ _field104 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/bomb.h b/engines/titanic/game/bomb.h
new file mode 100644
index 0000000000..a7294f422a
--- /dev/null
+++ b/engines/titanic/game/bomb.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BOMB_H
+#define TITANIC_BOMB_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CBomb : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ int _field100;
+ int _field104;
+public:
+ CBomb();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBomb"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BOMB_H */
diff --git a/engines/titanic/game/bridge_view.cpp b/engines/titanic/game/bridge_view.cpp
new file mode 100644
index 0000000000..8afca38cf1
--- /dev/null
+++ b/engines/titanic/game/bridge_view.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/bridge_view.h"
+
+namespace Titanic {
+
+void CBridgeView::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ CBackground::save(file, indent);
+}
+
+void CBridgeView::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/bridge_view.h b/engines/titanic/game/bridge_view.h
new file mode 100644
index 0000000000..7a765cf21a
--- /dev/null
+++ b/engines/titanic/game/bridge_view.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BRIDGE_VIEW_H
+#define TITANIC_BRIDGE_VIEW_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CBridgeView : public CBackground {
+public:
+ int _fieldE0;
+public:
+ CBridgeView() : CBackground(), _fieldE0(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBridgeView"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BRIDGE_VIEW_H */
diff --git a/engines/titanic/game/broken_pell_base.cpp b/engines/titanic/game/broken_pell_base.cpp
new file mode 100644
index 0000000000..9e2a97462a
--- /dev/null
+++ b/engines/titanic/game/broken_pell_base.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/broken_pell_base.h"
+
+namespace Titanic {
+
+void CBrokenPellBase::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ CBackground::save(file, indent);
+}
+
+void CBrokenPellBase::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/broken_pell_base.h b/engines/titanic/game/broken_pell_base.h
new file mode 100644
index 0000000000..fa53af3c62
--- /dev/null
+++ b/engines/titanic/game/broken_pell_base.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BROKEN_PELL_BASE_H
+#define TITANIC_BROKEN_PELL_BASE_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CBrokenPellBase : public CBackground {
+public:
+ int _fieldE0;
+public:
+ CBrokenPellBase() : CBackground(), _fieldE0(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBrokenPellBase"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BROKEN_PELL_BASE_H */
diff --git a/engines/titanic/game/cage.cpp b/engines/titanic/game/cage.cpp
new file mode 100644
index 0000000000..480944fb47
--- /dev/null
+++ b/engines/titanic/game/cage.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/cage.h"
+
+namespace Titanic {
+
+int CCage::_v1;
+int CCage::_v2;
+
+void CCage::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_v2, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CCage::load(SimpleFile *file) {
+ file->readNumber();
+ _v1 = file->readNumber();
+ _v2 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/cage.h b/engines/titanic/game/cage.h
new file mode 100644
index 0000000000..4c097f3b93
--- /dev/null
+++ b/engines/titanic/game/cage.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CAGE_H
+#define TITANIC_CAGE_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CCage : public CBackground {
+public:
+ static int _v1;
+ static int _v2;
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCage"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CAGE_H */
diff --git a/engines/titanic/game/captains_wheel.cpp b/engines/titanic/game/captains_wheel.cpp
new file mode 100644
index 0000000000..b4e31fdc40
--- /dev/null
+++ b/engines/titanic/game/captains_wheel.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/captains_wheel.h"
+
+namespace Titanic {
+
+CCaptainsWheel::CCaptainsWheel() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0),
+ _fieldF0(0), _fieldF4(0) {
+}
+
+void CCaptainsWheel::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CCaptainsWheel::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/captains_wheel.h b/engines/titanic/game/captains_wheel.h
new file mode 100644
index 0000000000..3d35b9b041
--- /dev/null
+++ b/engines/titanic/game/captains_wheel.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CAPTAINS_WHEEL_H
+#define TITANIC_CAPTAINS_WHEEL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CCaptainsWheel : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+public:
+ CCaptainsWheel();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCaptainsWheel"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CAPTAINS_WHEEL_H */
diff --git a/engines/titanic/game/cell_point_button.cpp b/engines/titanic/game/cell_point_button.cpp
new file mode 100644
index 0000000000..45ddad8164
--- /dev/null
+++ b/engines/titanic/game/cell_point_button.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/cell_point_button.h"
+
+namespace Titanic {
+
+CCellPointButton::CCellPointButton() : CBackground() {
+ _fieldE0 = 0;
+ _fieldE4 = 0;
+ _fieldE8 = 0;
+ _fieldEC = 0;
+ _fieldF0 = 0;
+ _fieldF4 = 0;
+ _fieldF8 = 0;
+ _fieldFC = 0;
+ _field100 = 0;
+ _field104 = 0;
+ _field108 = 1;
+}
+
+void CCellPointButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeNumberLine(_field100, indent);
+ file->writeNumberLine(_field104, indent);
+ file->writeNumberLine(_field108, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_field118, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CCellPointButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _field100 = file->readNumber();
+ _field104 = file->readNumber();
+ _field108 = file->readNumber();
+ _string3 = file->readString();
+ _field118 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/cell_point_button.h b/engines/titanic/game/cell_point_button.h
new file mode 100644
index 0000000000..a16e7ae705
--- /dev/null
+++ b/engines/titanic/game/cell_point_button.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CELL_POINT_BUTTON_H
+#define TITANIC_CELL_POINT_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CCellPointButton : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ int _field100;
+ int _field104;
+ int _field108;
+ CString _string3;
+ int _field118;
+public:
+ CCellPointButton();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCellPointButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CELL_POINT_BUTTON_H */
diff --git a/engines/titanic/game/chicken_dispensor.cpp b/engines/titanic/game/chicken_dispensor.cpp
new file mode 100644
index 0000000000..d3660bdf03
--- /dev/null
+++ b/engines/titanic/game/chicken_dispensor.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/chicken_dispensor.h"
+
+namespace Titanic {
+
+CChickenDispensor::CChickenDispensor() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(0) {
+}
+
+void CChickenDispensor::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ CBackground::save(file, indent);
+}
+
+void CChickenDispensor::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/chicken_dispensor.h b/engines/titanic/game/chicken_dispensor.h
new file mode 100644
index 0000000000..10fcba1d17
--- /dev/null
+++ b/engines/titanic/game/chicken_dispensor.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CHICKEN_DISPENSOR_H
+#define TITANIC_CHICKEN_DISPENSOR_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CChickenDispensor : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CChickenDispensor();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CNoNutBowl"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CHICKEN_DISPENSOR_H */
diff --git a/engines/titanic/game/close_broken_pel.cpp b/engines/titanic/game/close_broken_pel.cpp
new file mode 100644
index 0000000000..9cc4eb6535
--- /dev/null
+++ b/engines/titanic/game/close_broken_pel.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/close_broken_pel.h"
+
+namespace Titanic {
+
+void CCloseBrokenPel::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string3, indent);
+ CBackground::save(file, indent);
+}
+
+void CCloseBrokenPel::load(SimpleFile *file) {
+ file->readNumber();
+ _string3 = file->readString();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/close_broken_pel.h b/engines/titanic/game/close_broken_pel.h
new file mode 100644
index 0000000000..ea174a4f1c
--- /dev/null
+++ b/engines/titanic/game/close_broken_pel.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CLOSE_BROKEN_PEL_H
+#define TITANIC_CLOSE_BROKEN_PEL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CCloseBrokenPel : public CBackground {
+public:
+ CString _string3;
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCloseBrokenPel"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CLOSE_BROKEN_PEL_H */
diff --git a/engines/titanic/game/computer.cpp b/engines/titanic/game/computer.cpp
new file mode 100644
index 0000000000..a28292184e
--- /dev/null
+++ b/engines/titanic/game/computer.cpp
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/computer.h"
+
+namespace Titanic {
+
+void CComputer::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ CBackground::save(file, indent);
+}
+
+void CComputer::load(SimpleFile *file) {
+ file->readNumber();
+ _string3 = file->readString();
+ _fieldEC = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/computer.h b/engines/titanic/game/computer.h
new file mode 100644
index 0000000000..074d17c0fa
--- /dev/null
+++ b/engines/titanic/game/computer.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_COMPUTER_H
+#define TITANIC_COMPUTER_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CComputer : public CBackground {
+public:
+ CString _string3;
+ int _fieldEC;
+public:
+ CComputer() : CBackground(), _string3("None"), _fieldEC(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CComputer"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_COMPUTER_H */
diff --git a/engines/titanic/game/eject_phonograph_button.cpp b/engines/titanic/game/eject_phonograph_button.cpp
new file mode 100644
index 0000000000..bd444f94e5
--- /dev/null
+++ b/engines/titanic/game/eject_phonograph_button.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/eject_phonograph_button.h"
+
+namespace Titanic {
+
+void CEjectPhonographButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeQuotedLine(_string4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CEjectPhonographButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _string3 = file->readString();
+ _string4 = file->readString();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/eject_phonograph_button.h b/engines/titanic/game/eject_phonograph_button.h
new file mode 100644
index 0000000000..e37a061bd4
--- /dev/null
+++ b/engines/titanic/game/eject_phonograph_button.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_EJECT_PHONOGRAPH_BUTTON_H
+#define TITANIC_EJECT_PHONOGRAPH_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CEjectPhonographButton : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ CString _string3;
+ CString _string4;
+public:
+ CEjectPhonographButton() : CBackground(), _fieldE0(0), _fieldE4(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CEjectPhonographButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_EJECT_PHONOGRAPH_BUTTON_H */
diff --git a/engines/titanic/game/emma_control.cpp b/engines/titanic/game/emma_control.cpp
new file mode 100644
index 0000000000..ce3b325e4c
--- /dev/null
+++ b/engines/titanic/game/emma_control.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/emma_control.h"
+
+namespace Titanic {
+
+void CEmmaControl::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_wavFile1, indent);
+ file->writeQuotedLine(_wavFile2, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CEmmaControl::load(SimpleFile *file) {
+ file->readNumber();
+ _wavFile1 = file->readString();
+ _wavFile2 = file->readString();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/emma_control.h b/engines/titanic/game/emma_control.h
new file mode 100644
index 0000000000..f61d2372d9
--- /dev/null
+++ b/engines/titanic/game/emma_control.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_EMMA_CONTROL_H
+#define TITANIC_EMMA_CONTROL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CEmmaControl : public CBackground {
+public:
+ CString _wavFile1, _wavFile2;
+public:
+ CEmmaControl() : CBackground(), _wavFile1("b#39.wav"), _wavFile2("b#38.wav") {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CEmmaControl"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_EMMA_CONTROL_H */
diff --git a/engines/titanic/game/empty_nut_bowl.h b/engines/titanic/game/empty_nut_bowl.h
index c1c553a697..57668ca49d 100644
--- a/engines/titanic/game/empty_nut_bowl.h
+++ b/engines/titanic/game/empty_nut_bowl.h
@@ -51,4 +51,4 @@ public:
} // End of namespace Titanic
-#endif /* TITANIC_NO_NUT_BOWL_H */
+#endif /* TITANIC_EMPTY_NUT_BOWL_H */
diff --git a/engines/titanic/game/games_console.cpp b/engines/titanic/game/games_console.cpp
new file mode 100644
index 0000000000..13a726058a
--- /dev/null
+++ b/engines/titanic/game/games_console.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/games_console.h"
+
+namespace Titanic {
+
+void CGamesConsole::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ CBackground::save(file, indent);
+}
+
+void CGamesConsole::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/games_console.h b/engines/titanic/game/games_console.h
new file mode 100644
index 0000000000..4caeda8715
--- /dev/null
+++ b/engines/titanic/game/games_console.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_GAMES_CONSOLE_H
+#define TITANIC_GAMES_CONSOLE_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CGamesConsole : public CBackground {
+public:
+ int _fieldE0;
+public:
+ CGamesConsole() : CBackground(), _fieldE0(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CGamesConsole"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_GAMES_CONSOLE_H */
diff --git a/engines/titanic/game/head_smash_event.cpp b/engines/titanic/game/head_smash_event.cpp
new file mode 100644
index 0000000000..a3d3395a6e
--- /dev/null
+++ b/engines/titanic/game/head_smash_event.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/head_smash_event.h"
+
+namespace Titanic {
+
+void CHeadSmashEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CHeadSmashEvent::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/head_smash_event.h b/engines/titanic/game/head_smash_event.h
new file mode 100644
index 0000000000..4032098817
--- /dev/null
+++ b/engines/titanic/game/head_smash_event.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_HEAD_SMASH_EVENT_H
+#define TITANIC_HEAD_SMASH_EVENT_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CHeadSmashEvent : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CHeadSmashEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_HEAD_SMASH_EVENT_H */
diff --git a/engines/titanic/game/head_smash_lever.cpp b/engines/titanic/game/head_smash_lever.cpp
new file mode 100644
index 0000000000..23ca96d6f9
--- /dev/null
+++ b/engines/titanic/game/head_smash_lever.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/head_smash_lever.h"
+
+namespace Titanic {
+
+CHeadSmashLever::CHeadSmashLever() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(0) {}
+
+void CHeadSmashLever::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CHeadSmashLever::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/head_smash_lever.h b/engines/titanic/game/head_smash_lever.h
new file mode 100644
index 0000000000..7268cb8a4a
--- /dev/null
+++ b/engines/titanic/game/head_smash_lever.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_HEAD_SMASH_LEVER_H
+#define TITANIC_HEAD_SMASH_LEVER_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CHeadSmashLever : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CHeadSmashLever();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CHeadSmashLever"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_HEAD_SMASH_LEVER_H */
diff --git a/engines/titanic/game/lemon_dispensor.cpp b/engines/titanic/game/lemon_dispensor.cpp
new file mode 100644
index 0000000000..3cf7cc9525
--- /dev/null
+++ b/engines/titanic/game/lemon_dispensor.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/lemon_dispensor.h"
+
+namespace Titanic {
+
+CLemonDispensor::CLemonDispensor() : CBackground(),
+ _fieldE0(0), _fieldE4(9), _fieldE8(15), _fieldEC(0) {
+}
+
+void CLemonDispensor::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CLemonDispensor::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/lemon_dispensor.h b/engines/titanic/game/lemon_dispensor.h
new file mode 100644
index 0000000000..7f3164f192
--- /dev/null
+++ b/engines/titanic/game/lemon_dispensor.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_LEMON_DISPENSOR_H
+#define TITANIC_LEMON_DISPENSOR_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CLemonDispensor : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+public:
+ CLemonDispensor();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CLemonDispensor"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_LEMON_DISPENSOR_H */
diff --git a/engines/titanic/game/musical_instrument.cpp b/engines/titanic/game/musical_instrument.cpp
new file mode 100644
index 0000000000..6695104aba
--- /dev/null
+++ b/engines/titanic/game/musical_instrument.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/musical_instrument.h"
+
+namespace Titanic {
+
+void CMusicalInstrument::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CMusicalInstrument::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/musical_instrument.h b/engines/titanic/game/musical_instrument.h
new file mode 100644
index 0000000000..8eafca5e3b
--- /dev/null
+++ b/engines/titanic/game/musical_instrument.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSICAL_INSTRUMENT_H
+#define TITANIC_MUSICAL_INSTRUMENT_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CMusicalInstrument : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicalInstrument"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSICAL_INSTRUMENT_H */
diff --git a/engines/titanic/game/play_music_button.cpp b/engines/titanic/game/play_music_button.cpp
new file mode 100644
index 0000000000..49e128cb66
--- /dev/null
+++ b/engines/titanic/game/play_music_button.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/play_music_button.h"
+
+namespace Titanic {
+
+void CPlayMusicButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CPlayMusicButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/play_music_button.h b/engines/titanic/game/play_music_button.h
new file mode 100644
index 0000000000..29a13a688a
--- /dev/null
+++ b/engines/titanic/game/play_music_button.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PLAY_MUSIC_BUTTON_H
+#define TITANIC_PLAY_MUSIC_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CPlayMusicButton : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+public:
+ CPlayMusicButton() : CBackground(), _fieldE0(0), _fieldE4(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CPlayMusicButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PLAY_MUSIC_BUTTON_H */
diff --git a/engines/titanic/game/play_on_act.cpp b/engines/titanic/game/play_on_act.cpp
new file mode 100644
index 0000000000..b0236cda5a
--- /dev/null
+++ b/engines/titanic/game/play_on_act.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/play_on_act.h"
+
+namespace Titanic {
+
+void CPlayOnAct::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CPlayOnAct::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/play_on_act.h b/engines/titanic/game/play_on_act.h
new file mode 100644
index 0000000000..b8fdb2ac15
--- /dev/null
+++ b/engines/titanic/game/play_on_act.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PLAY_ON_ACT_H
+#define TITANIC_PLAY_ON_ACT_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CPlayOnAct : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CPlayOnAct"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PLAY_ON_ACT_H */
diff --git a/engines/titanic/game/record_phonograph_button.cpp b/engines/titanic/game/record_phonograph_button.cpp
new file mode 100644
index 0000000000..896e9d2be6
--- /dev/null
+++ b/engines/titanic/game/record_phonograph_button.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/record_phonograph_button.h"
+
+namespace Titanic {
+
+void CRecordPhonographButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CBackground::save(file, indent);
+}
+
+void CRecordPhonographButton::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/record_phonograph_button.h b/engines/titanic/game/record_phonograph_button.h
new file mode 100644
index 0000000000..4b2c6c885e
--- /dev/null
+++ b/engines/titanic/game/record_phonograph_button.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_RECORD_PHONOGRAPH_BUTTON_H
+#define TITANIC_RECORD_PHONOGRAPH_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CRecordPhonographButton : public CBackground {
+public:
+ int _value;
+public:
+ CRecordPhonographButton() : CBackground(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CRecordPhonographButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_RECORD_PHONOGRAPH_BUTTON_H */
diff --git a/engines/titanic/game/replacement_ear.cpp b/engines/titanic/game/replacement_ear.cpp
new file mode 100644
index 0000000000..4926932c17
--- /dev/null
+++ b/engines/titanic/game/replacement_ear.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/replacement_ear.h"
+
+namespace Titanic {
+
+void CReplacementEar::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CReplacementEar::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/replacement_ear.h b/engines/titanic/game/replacement_ear.h
new file mode 100644
index 0000000000..9c4a8e1398
--- /dev/null
+++ b/engines/titanic/game/replacement_ear.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_REPLACEMENT_EAR_H
+#define TITANIC_REPLACEMENT_EAR_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CReplacementEar : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CNoNutBowl"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_REPLACEMENT_EAR_H */
diff --git a/engines/titanic/game/sauce_dispensor.cpp b/engines/titanic/game/sauce_dispensor.cpp
new file mode 100644
index 0000000000..4982df6e26
--- /dev/null
+++ b/engines/titanic/game/sauce_dispensor.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/sauce_dispensor.h"
+
+namespace Titanic {
+
+CSauceDispensor::CSauceDispensor() : CBackground() {
+ _fieldEC = 0;
+ _fieldF0 = 0;
+ _fieldF4 = 0;
+ _fieldF8 = 0;
+ _fieldFC = 0;
+ _field100 = 0;
+ _field104 = 0;
+ _field108 = 0;
+}
+
+void CSauceDispensor::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+ file->writeNumberLine(_fieldF8, indent);
+ file->writeNumberLine(_fieldFC, indent);
+ file->writeNumberLine(_field100, indent);
+ file->writeNumberLine(_field104, indent);
+ file->writeNumberLine(_field108, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSauceDispensor::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+ _fieldF8 = file->readNumber();
+ _fieldFC = file->readNumber();
+ _field100 = file->readNumber();
+ _field104 = file->readNumber();
+ _field108 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/sauce_dispensor.h b/engines/titanic/game/sauce_dispensor.h
new file mode 100644
index 0000000000..791839d545
--- /dev/null
+++ b/engines/titanic/game/sauce_dispensor.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SAUCE_DISPENSOR_H
+#define TITANIC_SAUCE_DISPENSOR_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CSauceDispensor : public CBackground {
+public:
+ CString _string3;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+ int _fieldF8;
+ int _fieldFC;
+ int _field100;
+ int _field104;
+ int _field108;
+public:
+ CSauceDispensor();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSauceDispensor"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SAUCE_DISPENSOR_H */
diff --git a/engines/titanic/game/season_background.cpp b/engines/titanic/game/season_background.cpp
new file mode 100644
index 0000000000..a4de590ecd
--- /dev/null
+++ b/engines/titanic/game/season_background.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/season_background.h"
+
+namespace Titanic {
+
+CSeasonBackground::CSeasonBackground() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(46), _fieldEC(0) {
+}
+
+void CSeasonBackground::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSeasonBackground::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/season_background.h b/engines/titanic/game/season_background.h
new file mode 100644
index 0000000000..28998538da
--- /dev/null
+++ b/engines/titanic/game/season_background.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASON_BACKGROUND_H
+#define TITANIC_SEASON_BACKGROUND_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CSeasonBackground : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+public:
+ CSeasonBackground();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSeasonBackground"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SEASON_BACKGROUND_H */
diff --git a/engines/titanic/game/season_barrel.cpp b/engines/titanic/game/season_barrel.cpp
new file mode 100644
index 0000000000..8aa7b22033
--- /dev/null
+++ b/engines/titanic/game/season_barrel.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/season_barrel.h"
+
+namespace Titanic {
+
+void CSeasonBarrel::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSeasonBarrel::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/season_barrel.h b/engines/titanic/game/season_barrel.h
new file mode 100644
index 0000000000..af22c14f73
--- /dev/null
+++ b/engines/titanic/game/season_barrel.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASON_BARREL_H
+#define TITANIC_SEASON_BARREL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CSeasonBarrel : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+public:
+ CSeasonBarrel() : CBackground(), _fieldE0(0), _fieldE4(7) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSeasonBarrel"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SEASON_BARREL_H */
diff --git a/engines/titanic/game/seasonal_adjustment.cpp b/engines/titanic/game/seasonal_adjustment.cpp
new file mode 100644
index 0000000000..c0c7b2f1b4
--- /dev/null
+++ b/engines/titanic/game/seasonal_adjustment.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/seasonal_adjustment.h"
+
+namespace Titanic {
+
+void CSeasonalAdjustment::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSeasonalAdjustment::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/seasonal_adjustment.h b/engines/titanic/game/seasonal_adjustment.h
new file mode 100644
index 0000000000..2db94033db
--- /dev/null
+++ b/engines/titanic/game/seasonal_adjustment.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASONAL_ADJUSTMENT_H
+#define TITANIC_SEASONAL_ADJUSTMENT_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CSeasonalAdjustment : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+public:
+ CSeasonalAdjustment() : CBackground(), _fieldE0(0), _fieldE4(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSeasonalAdjustment"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SEASONAL_ADJUSTMENT_H */
diff --git a/engines/titanic/game/service_elevator_window.cpp b/engines/titanic/game/service_elevator_window.cpp
new file mode 100644
index 0000000000..1371fb7c48
--- /dev/null
+++ b/engines/titanic/game/service_elevator_window.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/service_elevator_window.h"
+
+namespace Titanic {
+
+CServiceElevatorWindow::CServiceElevatorWindow() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0) {
+}
+
+void CServiceElevatorWindow::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CServiceElevatorWindow::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/service_elevator_window.h b/engines/titanic/game/service_elevator_window.h
new file mode 100644
index 0000000000..493776c7af
--- /dev/null
+++ b/engines/titanic/game/service_elevator_window.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SERVICE_ELEVATOR_WINDOW_H
+#define TITANIC_SERVICE_ELEVATOR_WINDOW_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CServiceElevatorWindow : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+public:
+ CServiceElevatorWindow();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CServiceElevatorWindow"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SERVICE_ELEVATOR_WINDOW_H */
diff --git a/engines/titanic/game/ship_setting.cpp b/engines/titanic/game/ship_setting.cpp
new file mode 100644
index 0000000000..d53c5289e6
--- /dev/null
+++ b/engines/titanic/game/ship_setting.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/ship_setting.h"
+
+namespace Titanic {
+
+CShipSetting::CShipSetting() : CBackground(),
+ _string4("NULL"), _string5("NULL") {
+}
+
+void CShipSetting::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writePoint(_pos1, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeQuotedLine(_string5, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CShipSetting::load(SimpleFile *file) {
+ file->readNumber();
+ _string3 = file->readString();
+ _pos1 = file->readPoint();
+ _string4 = file->readString();
+ _string5 = file->readString();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/ship_setting.h b/engines/titanic/game/ship_setting.h
new file mode 100644
index 0000000000..8e57e53125
--- /dev/null
+++ b/engines/titanic/game/ship_setting.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SHIP_SETTING_H
+#define TITANIC_SHIP_SETTING_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CShipSetting : public CBackground {
+public:
+ CString _string3;
+ Common::Point _pos1;
+ CString _string4;
+ CString _string5;
+public:
+ CShipSetting();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CShipSetting"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SHIP_SETTING_H */
diff --git a/engines/titanic/game/speech_dispensor.cpp b/engines/titanic/game/speech_dispensor.cpp
new file mode 100644
index 0000000000..d8fc66b07a
--- /dev/null
+++ b/engines/titanic/game/speech_dispensor.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/speech_dispensor.h"
+
+namespace Titanic {
+
+void CSpeechDispensor::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CSpeechDispensor::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/speech_dispensor.h b/engines/titanic/game/speech_dispensor.h
new file mode 100644
index 0000000000..857750dc95
--- /dev/null
+++ b/engines/titanic/game/speech_dispensor.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SPEECH_DISPENSOR_H
+#define TITANIC_SPEECH_DISPENSOR_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CSpeechDispensor : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CSpeechDispensor"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SPEECH_DISPENSOR_H */
diff --git a/engines/titanic/game/stop_phonograph_button.cpp b/engines/titanic/game/stop_phonograph_button.cpp
new file mode 100644
index 0000000000..7c4367a9c7
--- /dev/null
+++ b/engines/titanic/game/stop_phonograph_button.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/stop_phonograph_button.h"
+
+namespace Titanic {
+
+void CStopPhonographButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CStopPhonographButton::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/stop_phonograph_button.h b/engines/titanic/game/stop_phonograph_button.h
new file mode 100644
index 0000000000..945345cd61
--- /dev/null
+++ b/engines/titanic/game/stop_phonograph_button.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_STOP_PHONOGRAPH_BUTTON_H
+#define TITANIC_STOP_PHONOGRAPH_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CStopPhonographButton : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CStopPhonographButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_STOP_PHONOGRAPH_BUTTON_H */
diff --git a/engines/titanic/game/third_class_canal.cpp b/engines/titanic/game/third_class_canal.cpp
new file mode 100644
index 0000000000..a25d5f20ef
--- /dev/null
+++ b/engines/titanic/game/third_class_canal.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/third_class_canal.h"
+
+namespace Titanic {
+
+void CThirdClassCanal::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CBackground::save(file, indent);
+}
+
+void CThirdClassCanal::load(SimpleFile *file) {
+ file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/third_class_canal.h b/engines/titanic/game/third_class_canal.h
new file mode 100644
index 0000000000..4465cba07b
--- /dev/null
+++ b/engines/titanic/game/third_class_canal.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_THIRD_CLASS_CANAL_H
+#define TITANIC_THIRD_CLASS_CANAL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CThirdClassCanal : public CBackground {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CThirdClassCanal"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_THIRD_CLASS_CANAL_H */
diff --git a/engines/titanic/game/wheel_button.cpp b/engines/titanic/game/wheel_button.cpp
new file mode 100644
index 0000000000..0fad6848fd
--- /dev/null
+++ b/engines/titanic/game/wheel_button.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/wheel_button.h"
+
+namespace Titanic {
+
+CWheelButton::CWheelButton() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(0) {
+}
+
+void CWheelButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CWheelButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/wheel_button.h b/engines/titanic/game/wheel_button.h
new file mode 100644
index 0000000000..b1721ebbdd
--- /dev/null
+++ b/engines/titanic/game/wheel_button.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WHEEL_BUTTON_H
+#define TITANIC_WHEEL_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CWheelButton : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CWheelButton();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CWheelButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WHEEL_BUTTON_H */
diff --git a/engines/titanic/game/wheel_hotspot.cpp b/engines/titanic/game/wheel_hotspot.cpp
new file mode 100644
index 0000000000..8b05f45642
--- /dev/null
+++ b/engines/titanic/game/wheel_hotspot.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/wheel_hotspot.h"
+
+namespace Titanic {
+
+void CWheelHotSpot::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CWheelHotSpot::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/wheel_hotspot.h b/engines/titanic/game/wheel_hotspot.h
new file mode 100644
index 0000000000..6887407a1e
--- /dev/null
+++ b/engines/titanic/game/wheel_hotspot.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WHEEL_HOTSPOT_H
+#define TITANIC_WHEEL_HOTSPOT_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CWheelHotSpot : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+public:
+ CWheelHotSpot() : CBackground(), _fieldE0(0), _fieldE4(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CWheelHotSpot"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WHEEL_HOTSPOT_H */
diff --git a/engines/titanic/game/wheel_spin.cpp b/engines/titanic/game/wheel_spin.cpp
new file mode 100644
index 0000000000..7f16a4c559
--- /dev/null
+++ b/engines/titanic/game/wheel_spin.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/wheel_spin.h"
+
+namespace Titanic {
+
+void CWheelSpin::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CBackground::save(file, indent);
+}
+
+void CWheelSpin::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/wheel_spin.h b/engines/titanic/game/wheel_spin.h
new file mode 100644
index 0000000000..64006afa0f
--- /dev/null
+++ b/engines/titanic/game/wheel_spin.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WHEEL_SPIN_H
+#define TITANIC_WHEEL_SPIN_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CWheelSpin : public CBackground {
+public:
+ int _value;
+public:
+ CWheelSpin() : CBackground(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CWheelSpin"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WHEEL_SPIN_H */
diff --git a/engines/titanic/gfx/music_control.cpp b/engines/titanic/gfx/music_control.cpp
new file mode 100644
index 0000000000..5ca079f9ff
--- /dev/null
+++ b/engines/titanic/gfx/music_control.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/gfx/music_control.h"
+
+namespace Titanic {
+
+CMusicControl::CMusicControl() : CBackground(),
+ _fieldE0(0), _fieldE4(0), _fieldE8(1), _fieldEC(1) {
+}
+
+void CMusicControl::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CMusicControl::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/gfx/music_control.h b/engines/titanic/gfx/music_control.h
new file mode 100644
index 0000000000..a6063f4f9e
--- /dev/null
+++ b/engines/titanic/gfx/music_control.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_CONTROL_H
+#define TITANIC_MUSIC_CONTROL_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CMusicControl : public CBackground {
+public:
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+public:
+ CMusicControl();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicControl"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_CONTROL_H */
diff --git a/engines/titanic/gfx/music_slider.h b/engines/titanic/gfx/music_slider.h
new file mode 100644
index 0000000000..911698656d
--- /dev/null
+++ b/engines/titanic/gfx/music_slider.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_SLIDER_H
+#define TITANIC_MUSIC_SLIDER_H
+
+#include "titanic/gfx/music_control.h"
+
+namespace Titanic {
+
+class CMusicSlider : public CMusicControl {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSlider"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicControl::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicControl::load(file);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SLIDER_H */
diff --git a/engines/titanic/gfx/music_slider_pitch.h b/engines/titanic/gfx/music_slider_pitch.h
new file mode 100644
index 0000000000..ba2514bf28
--- /dev/null
+++ b/engines/titanic/gfx/music_slider_pitch.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_SLIDER_PITCH_H
+#define TITANIC_MUSIC_SLIDER_PITCH_H
+
+#include "titanic/gfx/music_slider.h"
+
+namespace Titanic {
+
+class CMusicSliderPitch : public CMusicSlider {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSliderPitch"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicSlider::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicSlider::load(file);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SLIDER_PITCH_H */
diff --git a/engines/titanic/gfx/music_slider_speed.h b/engines/titanic/gfx/music_slider_speed.h
new file mode 100644
index 0000000000..fb3e7e1d41
--- /dev/null
+++ b/engines/titanic/gfx/music_slider_speed.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef TITANIC_MUSIC_SLIDER_SPEED_H
+#define TITANIC_MUSIC_SLIDER_SPEED_H
+
+#include "titanic/gfx/music_slider.h"
+
+namespace Titanic {
+
+ class CMusicSliderSpeed : public CMusicSlider {
+ public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSliderSpeed"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicSlider::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicSlider::load(file);
+ }
+ };
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SLIDER_SPEED_H */
diff --git a/engines/titanic/gfx/music_switch.h b/engines/titanic/gfx/music_switch.h
new file mode 100644
index 0000000000..0f277c5905
--- /dev/null
+++ b/engines/titanic/gfx/music_switch.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_SWITCH_H
+#define TITANIC_MUSIC_SWITCH_H
+
+#include "titanic/gfx/music_control.h"
+
+namespace Titanic {
+
+class CMusicSwitch : public CMusicControl {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSwitch"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicControl::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicControl::load(file);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SWITCH_H */
diff --git a/engines/titanic/gfx/music_switch_inversion.h b/engines/titanic/gfx/music_switch_inversion.h
new file mode 100644
index 0000000000..23562482e0
--- /dev/null
+++ b/engines/titanic/gfx/music_switch_inversion.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_SWITCH_INVERSION_H
+#define TITANIC_MUSIC_SWITCH_INVERSION_H
+
+#include "titanic/gfx/music_switch.h"
+
+namespace Titanic {
+
+class CMusicSwitchInversion : public CMusicSwitch {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSwitchInversion"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicSwitch::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicSwitch::load(file);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SWITCH_INVERSION_H */
diff --git a/engines/titanic/gfx/music_switch_reverse.h b/engines/titanic/gfx/music_switch_reverse.h
new file mode 100644
index 0000000000..5467ededb7
--- /dev/null
+++ b/engines/titanic/gfx/music_switch_reverse.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef TITANIC_MUSIC_SWITCH_REVERSE_H
+#define TITANIC_MUSIC_SWITCH_REVERSE_H
+
+#include "titanic/gfx/music_switch.h"
+
+namespace Titanic {
+
+ class CMusicSwitchReverse : public CMusicSwitch {
+ public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicSwitchReverse"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicSwitch::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicSwitch::load(file);
+ }
+ };
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_SWITCH_REVERSE_H */
diff --git a/engines/titanic/gfx/music_voice_mute.h b/engines/titanic/gfx/music_voice_mute.h
new file mode 100644
index 0000000000..2a2acdedaa
--- /dev/null
+++ b/engines/titanic/gfx/music_voice_mute.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_VOICE_MUTE_H
+#define TITANIC_MUSIC_VOICE_MUTE_H
+
+#include "titanic/gfx/music_control.h"
+
+namespace Titanic {
+
+class CMusicVoiceMute : public CMusicControl {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMusicVoiceMute"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CMusicControl::save(file, indent);
+ }
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file) {
+ file->readNumber();
+ CMusicControl::load(file);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_VOICE_MUTE_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index a5a5db4874..5894bf3317 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -74,6 +74,10 @@ MODULE_OBJS := \
core/view_item.o \
game/announce.o \
game/annoy_barbot.o \
+ game/arb_background.o \
+ game/arboretum_gate.o \
+ game/auto_animate.o \
+ game/bomb.o \
game/bar_menu.o \
game/bar_menu_button.o \
game/bar_bell.o \
@@ -82,14 +86,22 @@ MODULE_OBJS := \
game/bowl_unlocker.o \
game/brain_slot.o \
game/bridge_door.o \
+ game/bridge_view.o \
+ game/broken_pell_base.o \
game/call_pellerator.o \
+ game/cage.o \
+ game/captains_wheel.o \
game/cdrom.o \
game/cdrom_computer.o \
game/cdrom_tray.o \
+ game/cell_point_button.o \
game/chev_code.o \
game/chev_panel.o \
game/chicken_cooler.o \
+ game/chicken_dispensor.o \
+ game/close_broken_pel.o \
game/cookie.o \
+ game/computer.o \
game/computer_screen.o \
game/credits.o \
game/credits_button.o \
@@ -99,7 +111,9 @@ MODULE_OBJS := \
game/doorbot_home_handler.o \
game/drawer.o \
game/ear_sweet_bowl.o \
+ game/eject_phonograph_button.o \
game/elevator_action_area.o \
+ game/emma_control.o \
game/empty_nut_bowl.o \
game/end_credit_text.o \
game/end_credits.o \
@@ -120,14 +134,18 @@ MODULE_OBJS := \
game/fan_increase.o \
game/fan_noises.o \
game/floor_indicator.o \
+ game/games_console.o \
game/get_lift_eye2.o \
game/glass_smasher.o \
game/gondolier_base.o \
game/hammer_clip.o \
game/head_slot.o \
+ game/head_smash_event.o \
+ game/head_smash_lever.o \
game/head_spinner.o \
game/idle_summoner.o \
game/leave_sec_class_state.o \
+ game/lemon_dispensor.o \
game/light.o \
game/light_switch.o \
game/little_lift_button.o \
@@ -135,6 +153,7 @@ MODULE_OBJS := \
game/mail_man.o \
game/missiveomat.o \
game/movie_tester.o \
+ game/musical_instrument.o \
game/navigation_computer.o \
game/no_nut_bowl.o \
game/null_port_hole.o \
@@ -145,24 +164,40 @@ MODULE_OBJS := \
game/pet_graphic.o \
game/phonograph_lid.o \
game/place_holder.o \
+ game/play_music_button.o \
+ game/play_on_act.o \
game/port_hole.o \
+ game/record_phonograph_button.o \
+ game/replacement_ear.o \
game/reserved_table.o \
game/room_item.o \
+ game/sauce_dispensor.o \
game/search_point.o \
+ game/season_background.o \
+ game/season_barrel.o \
+ game/seasonal_adjustment.o \
game/service_elevator_door.o \
+ game/service_elevator_window.o \
+ game/ship_setting.o \
game/ship_setting_button.o \
game/show_cell_points.o \
+ game/speech_dispensor.o \
game/splash_animation.o \
game/star_control.o \
game/starling_puret.o \
game/start_action.o \
+ game/stop_phonograph_button.o \
game/sub_glass.o \
game/sub_wrapper.o \
game/sweet_bowl.o \
game/television.o \
+ game/third_class_canal.o \
game/tow_parrot_nav.o \
game/throw_tv_down_well.o \
game/titania_still_control.o \
+ game/wheel_button.o \
+ game/wheel_hotspot.o \
+ game/wheel_spin.o \
game/parrot/parrot_lobby_controller.o \
game/parrot/parrot_lobby_link_updater.o \
game/parrot/parrot_lobby_object.o \
@@ -208,6 +243,7 @@ MODULE_OBJS := \
gfx/icon_nav_up.o \
gfx/keybrd_butt.o \
gfx/move_object_button.o \
+ gfx/music_control.o \
gfx/pet_mode_off.o \
gfx/pet_mode_on.o \
gfx/pet_mode_panel.o \
diff --git a/engines/titanic/sound/trigger_auto_music_player.h b/engines/titanic/sound/trigger_auto_music_player.h
index 9cc71ee0f0..d67add2565 100644
--- a/engines/titanic/sound/trigger_auto_music_player.h
+++ b/engines/titanic/sound/trigger_auto_music_player.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef TITANIC_AUTO_MUSIC_PLAYER_H
-#define TITANIC_AUTO_MUSIC_PLAYER_H
+#ifndef TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H
+#define TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H
#include "titanic/core/game_object.h"
@@ -47,4 +47,4 @@ public:
} // End of namespace Titanic
-#endif /* TITANIC_AUTO_MUSIC_PLAYER_H */
+#endif /* TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H */