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authorPaul Gilbert2016-04-17 22:00:14 -0400
committerPaul Gilbert2016-07-10 16:11:23 -0400
commitfc33bc4182056864b479e4abd0387deab0670ec6 (patch)
tree7e2431c90809df13d7cdafb6aa5e4de882cec67d /engines/titanic
parent11cde7b4138906c050efef73ce011777d6298cfb (diff)
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TITANIC: Fix showing PET immediately when turned on via debugger
Diffstat (limited to 'engines/titanic')
-rw-r--r--engines/titanic/debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/debugger.cpp b/engines/titanic/debugger.cpp
index d643a87a4b..e532a9b0f4 100644
--- a/engines/titanic/debugger.cpp
+++ b/engines/titanic/debugger.cpp
@@ -194,7 +194,7 @@ bool Debugger::cmdPET(int argc, const char **argv) {
if (s == "on") {
gameState._petActive = true;
- gameManager.update();
+ gameManager.initBounds();
debugPrintf("PET is now on\n");
return true;
} else if (s == "off") {