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authorEugene Sandulenko2008-08-04 11:28:57 +0000
committerWillem Jan Palenstijn2011-11-20 22:43:05 +0100
commit7c2835313ee3c68e6ac753782b63a9dd485b0a60 (patch)
tree86049438fa48c2a9fee1c40e0eacb2cfb0bb9962 /engines/toltecs/toltecs.h
parent528c1173d7b9d15d9b7e36f25a876c8952357f26 (diff)
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TOLTECS: Initial checkin
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef TOLTECS_H
+#define TOLTECS_H
+
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "sound/voc.h"
+#include "sound/audiocd.h"
+
+#include "engines/engine.h"
+
+namespace Toltecs {
+
+enum ToltecsGameFeatures {
+ GF_PACKED = (1 << 0)
+};
+
+struct ToltecsGameDescription;
+
+class AnimationPlayer;
+class ArchiveReader;
+class Input;
+class Palette;
+class ResourceCache;
+class ScriptInterpreter;
+class Screen;
+class SegmentMap;
+
+class ToltecsEngine : public ::Engine {
+ Common::KeyState _keyPressed;
+
+protected:
+ int init();
+ int go();
+// void shutdown();
+
+public:
+ ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc);
+ virtual ~ToltecsEngine();
+
+ Common::RandomSource *_rnd;
+ const ToltecsGameDescription *_gameDescription;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+
+ void loadScene(uint resIndex);
+
+ void updateScreen();
+
+ void setCamera(int16 x, int16 y);
+ void setCameraTop(int16 top);
+ void scrollCameraUp(int16 delta);
+ void scrollCameraDown(int16 delta);
+ void scrollCameraLeft(int16 delta);
+ void scrollCameraRight(int16 delta);
+ void updateCamera();
+
+ void talk(int16 slotIndex, int16 slotOffset);
+ void playText(int16 slotIndex, int16 slotOffset);
+
+ void walk(byte *walkData);
+
+ int16 findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize);
+
+public:
+ AnimationPlayer *_anim;
+ ArchiveReader *_arc;
+ Input *_input;
+ Palette *_palette;
+ ResourceCache *_res;
+ ScriptInterpreter *_script;
+ Screen *_screen;
+ SegmentMap *_segmap;
+
+ uint _sceneResIndex;
+ int16 _sceneWidth, _sceneHeight;
+ //byte _scenePalette[768];
+
+ bool _quitGame;
+ int _counter01, _counter02;
+ bool _movieSceneFlag;
+ byte _flag01;
+
+ // TODO: Move camera stuff into own Scene class
+ int16 _cameraX, _cameraY;
+ int16 _newCameraX, _newCameraY;
+ int16 _cameraTop, _cameraHeight;
+ int16 _yetAnotherX;
+
+ bool _doSpeech, _doText;
+
+ int16 _walkSpeedY, _walkSpeedX;
+
+};
+
+} // End of namespace Toltecs
+
+#endif /* TOLTECS_H */