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author | Alyssa Milburn | 2012-08-24 19:43:22 +0200 |
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committer | Alyssa Milburn | 2012-08-25 08:41:21 +0200 |
commit | af134e02448c7e4d5d17711c0cb7f53ddc0674f6 (patch) | |
tree | 65f8a1a4cc29beb2e9b89533306460e563b93711 /engines/tony/game.h | |
parent | aa603bc208c6b26e78e66d66a120a24ba80c28c4 (diff) | |
download | scummvm-rg350-af134e02448c7e4d5d17711c0cb7f53ddc0674f6.tar.gz scummvm-rg350-af134e02448c7e4d5d17711c0cb7f53ddc0674f6.tar.bz2 scummvm-rg350-af134e02448c7e4d5d17711c0cb7f53ddc0674f6.zip |
TONY: Animate mouse cursors.
This restores the forgotten doFrame code for RMPointer, which fixes
the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
Diffstat (limited to 'engines/tony/game.h')
-rw-r--r-- | engines/tony/game.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tony/game.h b/engines/tony/game.h index 9804ac87fe..1a758dc8ca 100644 --- a/engines/tony/game.h +++ b/engines/tony/game.h @@ -98,7 +98,7 @@ public: /** * Process a frame */ - void doFrame(RMGfxTargetBuffer *bigBuf); + void doFrame(); /** * Overloading of priorities |