diff options
author | Strangerke | 2012-06-17 18:09:52 +0200 |
---|---|---|
committer | Strangerke | 2012-06-17 18:09:52 +0200 |
commit | e36f36168d0e0b6e2abf29386c2761797735d857 (patch) | |
tree | 0d0701b799e9ab50d81cf212112e9a860fa6c3cb /engines/tony/sound.h | |
parent | d24fc8b5d895b595ec62ba1588d734392bc3a5e7 (diff) | |
download | scummvm-rg350-e36f36168d0e0b6e2abf29386c2761797735d857.tar.gz scummvm-rg350-e36f36168d0e0b6e2abf29386c2761797735d857.tar.bz2 scummvm-rg350-e36f36168d0e0b6e2abf29386c2761797735d857.zip |
TONY: Doxygen-ify comments in sound files
Diffstat (limited to 'engines/tony/sound.h')
-rw-r--r-- | engines/tony/sound.h | 514 |
1 files changed, 189 insertions, 325 deletions
diff --git a/engines/tony/sound.h b/engines/tony/sound.h index 5e50c31554..e1f0e40851 100644 --- a/engines/tony/sound.h +++ b/engines/tony/sound.h @@ -50,131 +50,77 @@ enum SoundCodecs { }; -/****************************************************************************\ -***************************************************************************** -* class FPSound -* ------------- -* Description: Sound driver per Falling Pumpkins -***************************************************************************** -\****************************************************************************/ +//**************************************************************************** +//* class FPSound +//* ------------- +//* Description: Sound driver For Tony Tough +//**************************************************************************** class FPSound { - private: - bool _bSoundSupported; - /****************************************************************************\ - * Methods - \****************************************************************************/ - public: - - /****************************************************************************\ - * - * Function: FPSound::FPSound(); - * - * Description: Default constructor. Initializes the attributes - * - \****************************************************************************/ + /** + * Default constructor. Initializes the attributes. + * + */ FPSound(); - /****************************************************************************\ - * - * Function: FPSound::~FPSound(); - * - * Description: Deinitialize the object, free memory - * - \****************************************************************************/ + /** + * Destroy the object and free the memory + * + */ ~FPSound(); - /****************************************************************************\ - * - * Function: bool FPSound::Init(); - * - * Description: Initializes the objects, and prepare everything required to - * create streams and sound effects. - * - * Return: True if everything is OK, False otherwise. - * - \****************************************************************************/ + /** + * Initializes the object, and prepare everything you need to create streams and sound effects. + * + * @returns True is everything is OK, False otherwise + */ bool init(); - /****************************************************************************\ - * - * Function: bool CreateStream(FPStream** lplpStream); - * - * Description: Allocates an object of type FPStream, and return its - * pointer after it has been initialized. - * - * Input: FPStream** lplpStream Will contain the pointer of the - * object - * - * Return: True is everything i OK, False otherwise - * - * Note: The use of functions like CreateStream () and CreateSfx () - * are due to the fact that the class constructors and - * FPStream FPSfx require that DirectSound is already initialized. - * In this way, you avoid the bugs that would be created if an - * object type is declared FPStream FPSfx or global - * (or anyway before initializing DirectSound). - \****************************************************************************/ + /** + * Allocates an object of type FPStream, and return its pointer + * + * @param lplpStream Will contain a pointer to the object you just created. + * + * @returns True is everything is OK, False otherwise + */ bool createStream(FPStream **lplpStream); - /****************************************************************************\ - * - * Function: bool CreateSfx(FPSfx** lplpSfx); - * - * Description: Allocates an object of type FPSfx and returns a pointer - * pointing to it - * - * Input: FPSfx** lplpSfx Will contain the pointer of the - * object - * - * Return: True is everything i OK, False otherwise - * - * Note: See notes about CreateStream() - * - \****************************************************************************/ + /** + * Allocates an object of type FpSfx, and return its pointer + * + * @param lplpSfx Will contain a pointer to the object you just created. + * + * @returns True is everything is OK, False otherwise + */ bool createSfx(FPSfx **lplpSfx); - /****************************************************************************\ - * - * Function: void SetMasterVolume(int dwVolume); - * - * Description: Set main volume - * - * Input: int dwVolume Volume to be set (0-63) - * - \****************************************************************************/ + /** + * Set the general volume + * + * @param dwVolume Volume to set (0-63) + */ void setMasterVolume(int dwVolume); - /****************************************************************************\ - * - * Function: void GetMasterVolume(LPINT lpdwVolume); - * - * Description: Get main volume - * - * Input: LPINT lpdwVolume This variable will contain the - * current volume (0-63) - * - \****************************************************************************/ + /** + * Get the general volume + * + * @param lpdwVolume Variable that will contain the volume (0-63) + */ void getMasterVolume(int *lpdwVolume); }; class FPSfx { - - /****************************************************************************\ - * Attributes - \****************************************************************************/ - private: bool _bSoundSupported; // True if the sound is active bool _bFileLoaded; // True is a file is opened @@ -191,167 +137,121 @@ private: public: uint32 _hEndOfBuffer; -private: - - - /****************************************************************************\ - * Methods - \****************************************************************************/ - -public: /** * Check process for whether sounds have finished playing */ static void soundCheckProcess(CORO_PARAM, const void *param); - /****************************************************************************\ - * - * Function: FPSfx(bool bSoundOn); - * - * Description: Default constructor. *DO NOT* declare the object directly, - * create it though FPSound::CreateSfx() instead - * - \****************************************************************************/ + /** + * Default constructor. + * + * @remarks Do *NOT* declare an object directly, but rather + * create it using FPSound::CreateSfx() + * + */ FPSfx(bool bSoundOn); - /****************************************************************************\ - * - * Function: ~FPSfx(); - * - * Description: Default destructor. It also stops the sound effect that - * may be running, and free the memory used. - * - \****************************************************************************/ + /** + * Default Destructor. + * + * @remarks It is also stops the sound effect that may be + * currently played, and free the memory it uses. + * + */ ~FPSfx(); - /****************************************************************************\ - * - * Function: release(); - * - * Description: Releases the memory object. Must be called when the object - * is no longer useful and **ONLY** when the object was created - * with the FPSound :: CreateStream (). - * - * Note: Any object pointers are no longer valid after this call. - * - \****************************************************************************/ + /** + * Releases the memory used by the object. + * + * @remarks Must be called when the object is no longer used and + * **ONLY** if the object was created by + * FPSound::CreateStream(). + * Object pointers are no longer valid after this call. + */ void release(); - /****************************************************************************\ - * - * Function: bool loadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW); - * - * Description: Opens a file and load sound effect - * - * Input: char *lpszFile SFX filename - * uint32 dwCodec CODEC to be used to decompress - * the sound samples - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Opens a file and loads a sound effect. + * + * @param lpszFileName Sfx filename + * @param dwCodec CODEC used to uncompress the samples + * + * @returns True is everything is OK, False otherwise + */ bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW); bool loadWave(Common::SeekableReadStream *stream); bool loadVoiceFromVDB(Common::File &vdbFP); - /****************************************************************************\ - * - * Function: bool play(); - * - * Description: Play the loaded FX. - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Play the Sfx in memory. + * + * @returns True is everything is OK, False otherwise + */ bool play(); - /****************************************************************************\ - * - * Function: bool stop(); - * - * Description: Stop a FX - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Stops a Sfx. + * + * @returns True is everything is OK, False otherwise + */ bool stop(); - /****************************************************************************\ - * - * Function: void pause(bool bPause); - * - * Description: Pause a FX - * - \****************************************************************************/ + /** + * Pauses a Sfx. + * + */ void pause(bool bPause); - /****************************************************************************\ - * - * Function: bool setLoop(bool bLoop); - * - * Description: Enables or disables SFX loop - * - * Input: bool bLoop True to activate the loop, else False - * - * Note: The loop must be activated before the SFX starts to play, - * else the effect will only be noticable next time the SFX is - * played - * - \****************************************************************************/ + /** + * Enables or disables the Sfx loop. + * + * @param bLoop True to enable the loop, False to disable + * + * @remarks The loop must be activated BEFORE the sfx starts + * playing. Any changes made during the play will have + * no effect until the sfx is stopped then played again. + */ void setLoop(bool bLoop); - /****************************************************************************\ - * - * Function: void setVolume(int dwVolume); - * - * Description: Set SFX Volume - * - * Input: int dwVolume Volume to set (0-63) - * - \****************************************************************************/ + /** + * Change the volume of Sfx + * + * @param dwVolume Volume to be set (0-63) + * + */ void setVolume(int dwVolume); - /****************************************************************************\ - * - * Function: void getVolume(int * lpdwVolume); - * - * Description: Get SFX volume - * - * Input: int * lpdwVolume Will contain the current volume - * - \****************************************************************************/ + /** + * Gets the Sfx volume + * + * @param lpdwVolume Will contain the current Sfx volume + * + */ void getVolume(int *lpdwVolume); /** - * Returns true if the sound has finished playing + * Returns true if the underlying sound has ended */ bool endOfBuffer() const; }; class FPStream { - - /****************************************************************************\ - * Attributes - \****************************************************************************/ - private: + // HWND hwnd; + // LPDIRECTSOUND lpDS; + // LPDIRECTSOUNDBUFFER lpDSBuffer; // DirectSound circular buffer + // LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify hotspots in the buffer - /* - HWND hwnd; - LPDIRECTSOUND lpDS; - LPDIRECTSOUNDBUFFER lpDSBuffer; // DirectSound circular buffer - LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify hotspots in the buffer - */ byte *_lpTempBuffer; // Temporary buffer use for decompression uint32 _dwBufferSize; // Buffer size (bytes) @@ -373,7 +273,8 @@ private: bool _bPaused; int _lastVolume; FPStream *_syncToPlay; -// DSBPOSITIONNOTIFY dspnHot[3]; + + // DSBPOSITIONNOTIFY dspnHot[3]; bool createBuffer(int nBufSize); @@ -381,155 +282,118 @@ public: bool _bIsPlaying; // True if the stream is playing private: - + /** + * Thread playing the stream + * + */ static void playThread(FPStream *This); - /****************************************************************************\ - * Methods - \****************************************************************************/ - public: - /****************************************************************************\ - * - * Function: FPStream(bool bSoundOn); - * - * Description: Default contractor. *DO NOT* declare the object directly: use - * FPSound::CreateStream() indtead - * - \****************************************************************************/ + /** + * Default constructor. + * + * @remarks Do *NOT* declare an object directly, but rather + * create it using FPSound::CreateStream() + */ FPStream(bool bSoundOn); - /****************************************************************************\ - * - * Function: ~FPStream(); - * - * Description: Destructor by default. Stops the playing stream (if any) and - * frees the memory used by them - * - \****************************************************************************/ + /** + * Default destructor. + * + * @remarks It calls CloseFile() if needed. + */ ~FPStream(); - /****************************************************************************\ - * - * Function: release(); - * - * Description: Releases memory used by object. Must be used when the object - * is no longer used. *ONLY*¨for objects created by - * FPSound::CreateStream(). - * - * Note: Object pointers are no longer valid after this call. - * - \****************************************************************************/ + /** + * Releases the memory object. + * + * @remarks Must be called when the object is no longer used + * and **ONLY** if the object was created by + * FPSound::CreateStream(). + * Object pointers are no longer valid after this call. + */ void release(); - /****************************************************************************\ - * - * Function: bool loadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW); - * - * Description: Open a file for a stream. - * - * Input: char *lpszFile Filename to be opened - * uint32 dwCodec CODEC to be used to decompress - * sound samples - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Opens a file stream + * + * @param lpszFile Filename to be opened + * @param dwCodec CODEC to be used to uncompress samples + * + * @returns True is everything is OK, False otherwise + */ bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000); - /****************************************************************************\ - * - * Function: unloadFile(); - * - * Description: Close a file stream (if opened). This function must be - * called to free the memory used by the stream - * - * Return: Just to be sure, the destructor of this class calls - * UnloadFile() if it has not been mentioned explicitly - * - \****************************************************************************/ + /** + * Closes a file stream (opened or not). + * + * @returns For safety, the destructor calls unloadFile() if it has not + * been mentioned explicitly. + * + * @remarks It is necessary to call this function to free the + * memory used by the stream. + */ bool unloadFile(); - /****************************************************************************\ - * - * Function: bool play(); - * - * Description: Play the loaded stream. - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Play the stream. + * + * @returns True is everything is OK, False otherwise + */ bool play(); void playFast(void); void prefetch(void); - /****************************************************************************\ - * - * Function: bool stop(); - * - * Description: Stops the play of the stream. - * - * Return: True if everything is OK, False otherwise - * - \****************************************************************************/ + /** + * Closes the stream. + * + * @returns True is everything is OK, False otherwise + */ bool stop(bool bSync = false); void waitForSync(FPStream *toplay); - /****************************************************************************\ - * - * Function: void pause(bool bPause); - * - * Description: Pause sound effect - * - \****************************************************************************/ + /** + * Pause sound effect + * + * @param bPause True enables pause, False disables it + */ void pause(bool bPause); - /****************************************************************************\ - * - * Function: bool setLoop(bool bLoop); - * - * Description: Enable of disable stream loop - * - * Input: bool bLoop True to enable loop, false otherwise - * - * Note: The loop must be activated BEFORE you play back the stream. - * Any changes made during play will not have 'effect until - * the stream is not stopped, and then comes back into play. - * - \****************************************************************************/ + /** + * Unables or disables stream loop. + * + * @param bLoop True enable loop, False disables it + * + * @remarks The loop must be activated BEFORE the stream starts + * playing. Any changes made during the play will have no + * effect until the stream is stopped then played again. + */ void setLoop(bool bLoop); - /****************************************************************************\ - * - * Function: void setVolume(int dwVolume); - * - * Description: Change stream colume - * - * Input: int dwVolume Volume to be set (0-63) - * - \****************************************************************************/ + /** + * Change the volume of the stream + * + * @param dwVolume Volume to be set (0-63) + */ void setVolume(int dwVolume); - /****************************************************************************\ - * - * Function: void getVolume(LPINT lpdwVolume); - * - * Description: Get stream volume - * - * Input: LPINT lpdwVolume Will contain the current stream volume - * - \****************************************************************************/ + /** + * Gets the vgolume of the stream + * + * @param lpdwVolume Variable that will contain the current volume + * + */ void getVolume(int *lpdwVolume); }; |