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author | Sylvain Dupont | 2010-11-13 01:15:37 +0000 |
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committer | Sylvain Dupont | 2010-11-13 01:15:37 +0000 |
commit | 698f4c2b45221825e8d2996308dcd537d1a83a5f (patch) | |
tree | e20c27ede12cb1996c753dd824b708514dfba773 /engines/toon/drew.cpp | |
parent | 405fd0b5eb17dde8ac9c24572f6074f2b774ee66 (diff) | |
download | scummvm-rg350-698f4c2b45221825e8d2996308dcd537d1a83a5f.tar.gz scummvm-rg350-698f4c2b45221825e8d2996308dcd537d1a83a5f.tar.bz2 scummvm-rg350-698f4c2b45221825e8d2996308dcd537d1a83a5f.zip |
TOON: Walk animation improved
Smoothing direction changes. Still needs to be polished though.
svn-id: r54221
Diffstat (limited to 'engines/toon/drew.cpp')
-rw-r--r-- | engines/toon/drew.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp index a82343c852..1d4df09027 100644 --- a/engines/toon/drew.cpp +++ b/engines/toon/drew.cpp @@ -48,11 +48,6 @@ bool CharacterDrew::setupPalette() { return false; } -void CharacterDrew::setFacing(int32 facing) { - debugC(4, kDebugCharacter, "setFacing(%d)", facing); - _facing = facing; -} - void CharacterDrew::setPosition(int32 x, int32 y) { debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); @@ -88,7 +83,6 @@ void CharacterDrew::playStandingAnim() { _animationInstance->stopAnimation(); _animationInstance->setLooping(true); //setVisible(true); - } void CharacterDrew::playWalkAnim(int32 start, int32 end) { |