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authorSylvain Dupont2010-11-13 01:15:37 +0000
committerSylvain Dupont2010-11-13 01:15:37 +0000
commit698f4c2b45221825e8d2996308dcd537d1a83a5f (patch)
treee20c27ede12cb1996c753dd824b708514dfba773 /engines/toon/drew.cpp
parent405fd0b5eb17dde8ac9c24572f6074f2b774ee66 (diff)
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TOON: Walk animation improved
Smoothing direction changes. Still needs to be polished though. svn-id: r54221
Diffstat (limited to 'engines/toon/drew.cpp')
-rw-r--r--engines/toon/drew.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index a82343c852..1d4df09027 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -48,11 +48,6 @@ bool CharacterDrew::setupPalette() {
return false;
}
-void CharacterDrew::setFacing(int32 facing) {
- debugC(4, kDebugCharacter, "setFacing(%d)", facing);
- _facing = facing;
-}
-
void CharacterDrew::setPosition(int32 x, int32 y) {
debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y);
@@ -88,7 +83,6 @@ void CharacterDrew::playStandingAnim() {
_animationInstance->stopAnimation();
_animationInstance->setLooping(true);
//setVisible(true);
-
}
void CharacterDrew::playWalkAnim(int32 start, int32 end) {