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authorColin Snover2017-11-08 16:46:05 -0600
committerColin Snover2017-11-10 09:57:03 -0600
commit51329c0dc6ee56d8b843f058aa3257ec9f30b71a (patch)
tree85a171532e169bcce6f34a8c3d06555863ab4d0d /engines/toon
parent2de83e09374abd10700e5f2bc4671318f182980b (diff)
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ALL: Fix misuse of comma operator
Diffstat (limited to 'engines/toon')
-rw-r--r--engines/toon/script_func.cpp342
1 files changed, 171 insertions, 171 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index 5e8ff09a86..7a8925b766 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -48,177 +48,177 @@ ScriptFunc::ScriptFunc(ToonEngine *vm) {
Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
Opcode(sys_Cmd_Change_Actor_X_And_Y); // dd offset sub_2A710
Opcode(sys_Cmd_Init_Talking_Character); // dd offset sub_2A4E0
- Opcode(sys_Cmd_Draw_Actor_Standing), // dd offset sub_2A650
- Opcode(sys_Cmd_Get_Actor_X), // dd offset sub_2ADC0
- Opcode(sys_Cmd_Get_Actor_Y), // dd offset sub_2ADD0
- Opcode(sys_Cmd_Get_Actor_Facing), // dd offset sub_2A790
- Opcode(sys_Cmd_Get_Last_Scene), // dd offset sub_29F80
- Opcode(sys_Cmd_Debug_Print), // dd offset sub_2A510
- Opcode(sys_Cmd_Flip_Screens), // dd offset sub_2A180
- Opcode(sys_Cmd_Play_Flic), // dd offset sub_2A080
- Opcode(sys_Cmd_Force_Facing), // dd offset sub_29F90
- Opcode(sys_Cmd_Restart_Thread), // dd offset sub_29F30
- Opcode(sys_Cmd_Walk_Actor_To_Point), // dd offset sub_2A440
- Opcode(sys_Cmd_Set_Sack_Visible), // dd offset sub_29920
- Opcode(sys_Cmd_Set_Actor_Facing), // dd offset sub_2AD60
- Opcode(sys_Cmd_Confiscate_Inventory), // dd offset sub_29EB0
- Opcode(sys_Cmd_Character_Talks), // dd offset sub_29F00
- Opcode(sys_Cmd_Visited_Scene), // dd offset sub_29E80
- Opcode(sys_Cmd_Query_Rif_Flag), // dd offset sub_29D20
- Opcode(sys_Cmd_Query_Scroll), // dd offset sub_29D60
- Opcode(sys_Cmd_Set_Initial_Location), // dd offset sub_2AD80
- Opcode(sys_Cmd_Make_Line_Non_Walkable), // dd offset sub_29FC0
- Opcode(sys_Cmd_Make_Line_Walkable), // dd offset sub_2A050
- Opcode(sys_Cmd_Walk_Actor_On_Condition), // dd offset sub_29D70
- Opcode(sys_Cmd_Set_Actor_Facing_Point), // dd offset sub_29E60
- Opcode(sys_Cmd_Set_Inventory_Slot), // dd offset sub_2B0D0
- Opcode(sys_Cmd_Get_Inventory_Slot), // dd offset sub_2B0F0
- Opcode(sys_Cmd_Add_Item_To_Inventory), // dd offset sub_2AE50
- Opcode(sys_Cmd_Set_Actor_RGB_Modifiers), // dd offset sub_29CA0
- Opcode(sys_Cmd_Init_Conversation_AP), // dd offset sub_2B130
- Opcode(sys_Cmd_Actor_Talks), // dd offset sub_2ADA0
- Opcode(sys_Cmd_Say_Lines), // dd offset sub_29B20
- Opcode(sys_Cmd_Set_Rif_Flag), // dd offset sub_2A320
- Opcode(sys_Cmd_Empty_Inventory), // dd offset sub_2AE10
- Opcode(sys_Cmd_Set_Anim_Scale_Size), // dd offset sub_29BD0
- Opcode(sys_Cmd_Delete_Item_From_Inventory), // dd offset sub_2AE70
- Opcode(sys_Cmd_Specific_Item_In_Inventory), // dd offset sub_2A740
- Opcode(sys_Cmd_Run_Script), // dd offset sub_29AF0
- Opcode(sys_Cmd_Query_Game_Flag), // dd offset sub_2A3E0
- Opcode(sys_Cmd_Reset_Game_Flag), // dd offset sub_2A420
- Opcode(sys_Cmd_Set_Game_Flag), // dd offset sub_2A400
- Opcode(sys_Cmd_Create_Mouse_Item), // dd offset sub_2A4B0
- Opcode(sys_Cmd_Destroy_Mouse_Item), // dd offset sub_2A4D0
- Opcode(sys_Cmd_Get_Mouse_State), // dd offset sub_2A860
- Opcode(sys_Cmd_Hide_Mouse), // dd offset sub_2A5D0
- Opcode(sys_Cmd_Exit_Conversation), // dd offset sub_29AE0
- Opcode(sys_Cmd_Set_Mouse_Pos), // dd offset sub_2A810
- Opcode(sys_Cmd_Show_Mouse), // dd offset sub_2A5F0
- Opcode(sys_Cmd_In_Close_Up), // dd offset sub_29FB0
- Opcode(sys_Cmd_Set_Scroll_Lock), // dd offset sub_298B0
- Opcode(sys_Cmd_Fill_Area_Non_Walkable), // dd offset sub_29FF0
- Opcode(sys_Cmd_Set_Scroll_Coords), // dd offset sub_298D0
- Opcode(sys_Cmd_Hide_Cutaway), // dd offset sub_2A0F0
- Opcode(sys_Cmd_Show_Cutaway), // dd offset sub_2A100
- Opcode(sys_Cmd_Pause_Ticks), // dd offset sub_2A360
- Opcode(sys_Cmd_In_Conversation), // dd offset sub_29C60
- Opcode(sys_Cmd_Character_Talking), // dd offset sub_29C70
- Opcode(sys_Cmd_Set_Flux_Facing_Point), // dd offset sub_29980
- Opcode(sys_Cmd_Set_Flux_Facing), // dd offset sub_299A0
- Opcode(sys_Cmd_Set_Flux_Coords), // dd offset sub_299C0
- Opcode(sys_Cmd_Set_Flux_Visible), // dd offset sub_299F0
- Opcode(sys_Cmd_Get_Flux_X), // dd offset sub_29A40
- Opcode(sys_Cmd_Get_Flux_Y), // dd offset sub_29A50
- Opcode(sys_Cmd_Get_Flux_Facing), // dd offset sub_29A60
- Opcode(sys_Cmd_Get_Flux_Flags), // dd offset sub_29A70
- Opcode(sys_Cmd_Query_Flux_Coords), // dd offset sub_29A90
- Opcode(sys_Cmd_Have_A_Conversation), // dd offset sub_2B110
- Opcode(sys_Cmd_Walk_Flux_To_Point), // dd offset sub_29AC0
- Opcode(sys_Cmd_Get_Actor_Final_X), // dd offset sub_29940
- Opcode(sys_Cmd_Get_Actor_Final_Y), // dd offset sub_29960
- Opcode(sys_Cmd_Query_Scene_Anim_Loaded), // dd offset sub_29870
- Opcode(sys_Cmd_Play_Flux_Anim), // dd offset sub_29820
- Opcode(sys_Cmd_Set_Anim_Priority), // dd offset sub_29790
- Opcode(sys_Cmd_Place_Scene_Anim), // dd offset sub_2A7A0
- Opcode(sys_Cmd_Update_Scene_Animations), // dd offset sub_2AE30
- Opcode(sys_Cmd_Get_Drew_Scale), // dd offset sub_297E0
- Opcode(sys_Cmd_Query_Drew_Flags), // dd offset sub_29800
- Opcode(sys_Cmd_Set_Music), // dd offset sub_29720
- Opcode(sys_Cmd_Query_Speech), // dd offset sub_296D0
- Opcode(sys_Cmd_Enter_New_Scene), // dd offset sub_2A550
- Opcode(sys_Cmd_Enter_Same_Scene), // dd offset sub_2ADE0
- Opcode(sys_Cmd_Is_Pixel_Walkable), // dd offset sub_2A4F0
- Opcode(sys_Cmd_Show_Screen), // dd offset sub_2A0C0
- Opcode(sys_Cmd_Hide_Screen), // dd offset sub_2A0F0
- Opcode(sys_Cmd_Dummy), // dd offset sub_295D0
- Opcode(sys_Cmd_Set_Special_Enter_X_And_Y), // dd offset sub_2A590
- Opcode(sys_Cmd_Get_Mouse_X), // dd offset sub_296B0
- Opcode(sys_Cmd_Get_Mouse_Y), // dd offset sub_296C0
- Opcode(sys_Cmd_Fade_Palette), // dd offset sub_29650
- Opcode(sys_Cmd_Music_Enabled), // dd offset sub_29620
- Opcode(sys_Cmd_Dummy), // dd offset sub_295F0
- Opcode(sys_Cmd_Dummy), // dd offset sub_29610
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Random), // dd offset sub_2A600
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Wait_Key), // dd offset sub_2AE20
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back), // dd offset sub_2A940
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Set_Scene_Anim_Wait), // dd offset sub_2A870
- Opcode(sys_Cmd_Init_Scene_Anim), // dd offset sub_2AC60
- Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag), // dd offset sub_2AB10
- Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame), // dd offset sub_2A8D0
- Opcode(sys_Cmd_Move_Scene_Anim), // dd offset sub_2AA90
- Opcode(sys_Cmd_Run_Actor_Default_Script), // dd offset sub_2A4E0
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Set_Location_Data), // dd offset sub_2AE90
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Set_CountDown_Timer), // dd offset sub_2AFC0
- Opcode(sys_Cmd_Query_CountDown_Timer), // dd offset sub_2AFE0
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Proceed_To_Next_Chapter), // dd offset sub_2AFF0
- Opcode(sys_Cmd_Play_Sfx_Plus), // dd offset sub_2A1D0
- Opcode(sys_Cmd_Play_Sfx), // dd offset sub_2A1A0
- Opcode(sys_Cmd_Set_Ambient_Sfx), // dd offset sub_2A260
- Opcode(sys_Cmd_Kill_Ambient_Sfx), // dd offset sub_2A300
- Opcode(sys_Cmd_Set_Ambient_Sfx_Plus), // dd offset sub_2A290
- Opcode(sys_Cmd_Set_Ambient_Volume), // dd offset sub_2A240
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Freeze_Scene_Animation), // dd offset sub_2AB90
- Opcode(sys_Cmd_Unfreeze_Scene_Animation), // dd offset sub_2ABB0
- Opcode(sys_Cmd_Scene_Animation_Frozen), // dd offset sub_2ABD0
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Set_Script_Game_Data_Global), // dd offset sub_2ABF0
- Opcode(sys_Cmd_Get_Script_Game_Data_Global), // dd offset sub_2AC30
- Opcode(sys_Cmd_Say_Line), // dd offset loc_2A190
- Opcode(sys_Cmd_Knight_Puzzle_Get_Coord), // dd offset sub_2A110
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Add_Scene_Anim), // dd offset sub_2AC60
- Opcode(sys_Cmd_Remove_Scene_Anim), // dd offset sub_2ACE0
- Opcode(sys_Cmd_Disable_Timer), // dd offset sub_2AD00
- Opcode(sys_Cmd_Enable_Timer), // dd offset sub_2AD20
- Opcode(sys_Cmd_Set_Timer), // dd offset sub_2AD40
- Opcode(sys_Cmd_Set_Palette_Color), // dd offset sub_2B020
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Number_Of_NPCs), // dd offset loc_2A190
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Dummy), // dd offset sub_2B160
- Opcode(sys_Cmd_Get_Config_Language), // dd offset sub_2B0C0
+ Opcode(sys_Cmd_Draw_Actor_Standing); // dd offset sub_2A650
+ Opcode(sys_Cmd_Get_Actor_X); // dd offset sub_2ADC0
+ Opcode(sys_Cmd_Get_Actor_Y); // dd offset sub_2ADD0
+ Opcode(sys_Cmd_Get_Actor_Facing); // dd offset sub_2A790
+ Opcode(sys_Cmd_Get_Last_Scene); // dd offset sub_29F80
+ Opcode(sys_Cmd_Debug_Print); // dd offset sub_2A510
+ Opcode(sys_Cmd_Flip_Screens); // dd offset sub_2A180
+ Opcode(sys_Cmd_Play_Flic); // dd offset sub_2A080
+ Opcode(sys_Cmd_Force_Facing); // dd offset sub_29F90
+ Opcode(sys_Cmd_Restart_Thread); // dd offset sub_29F30
+ Opcode(sys_Cmd_Walk_Actor_To_Point); // dd offset sub_2A440
+ Opcode(sys_Cmd_Set_Sack_Visible); // dd offset sub_29920
+ Opcode(sys_Cmd_Set_Actor_Facing); // dd offset sub_2AD60
+ Opcode(sys_Cmd_Confiscate_Inventory); // dd offset sub_29EB0
+ Opcode(sys_Cmd_Character_Talks); // dd offset sub_29F00
+ Opcode(sys_Cmd_Visited_Scene); // dd offset sub_29E80
+ Opcode(sys_Cmd_Query_Rif_Flag); // dd offset sub_29D20
+ Opcode(sys_Cmd_Query_Scroll); // dd offset sub_29D60
+ Opcode(sys_Cmd_Set_Initial_Location); // dd offset sub_2AD80
+ Opcode(sys_Cmd_Make_Line_Non_Walkable); // dd offset sub_29FC0
+ Opcode(sys_Cmd_Make_Line_Walkable); // dd offset sub_2A050
+ Opcode(sys_Cmd_Walk_Actor_On_Condition); // dd offset sub_29D70
+ Opcode(sys_Cmd_Set_Actor_Facing_Point); // dd offset sub_29E60
+ Opcode(sys_Cmd_Set_Inventory_Slot); // dd offset sub_2B0D0
+ Opcode(sys_Cmd_Get_Inventory_Slot); // dd offset sub_2B0F0
+ Opcode(sys_Cmd_Add_Item_To_Inventory); // dd offset sub_2AE50
+ Opcode(sys_Cmd_Set_Actor_RGB_Modifiers); // dd offset sub_29CA0
+ Opcode(sys_Cmd_Init_Conversation_AP); // dd offset sub_2B130
+ Opcode(sys_Cmd_Actor_Talks); // dd offset sub_2ADA0
+ Opcode(sys_Cmd_Say_Lines); // dd offset sub_29B20
+ Opcode(sys_Cmd_Set_Rif_Flag); // dd offset sub_2A320
+ Opcode(sys_Cmd_Empty_Inventory); // dd offset sub_2AE10
+ Opcode(sys_Cmd_Set_Anim_Scale_Size); // dd offset sub_29BD0
+ Opcode(sys_Cmd_Delete_Item_From_Inventory); // dd offset sub_2AE70
+ Opcode(sys_Cmd_Specific_Item_In_Inventory); // dd offset sub_2A740
+ Opcode(sys_Cmd_Run_Script); // dd offset sub_29AF0
+ Opcode(sys_Cmd_Query_Game_Flag); // dd offset sub_2A3E0
+ Opcode(sys_Cmd_Reset_Game_Flag); // dd offset sub_2A420
+ Opcode(sys_Cmd_Set_Game_Flag); // dd offset sub_2A400
+ Opcode(sys_Cmd_Create_Mouse_Item); // dd offset sub_2A4B0
+ Opcode(sys_Cmd_Destroy_Mouse_Item); // dd offset sub_2A4D0
+ Opcode(sys_Cmd_Get_Mouse_State); // dd offset sub_2A860
+ Opcode(sys_Cmd_Hide_Mouse); // dd offset sub_2A5D0
+ Opcode(sys_Cmd_Exit_Conversation); // dd offset sub_29AE0
+ Opcode(sys_Cmd_Set_Mouse_Pos); // dd offset sub_2A810
+ Opcode(sys_Cmd_Show_Mouse); // dd offset sub_2A5F0
+ Opcode(sys_Cmd_In_Close_Up); // dd offset sub_29FB0
+ Opcode(sys_Cmd_Set_Scroll_Lock); // dd offset sub_298B0
+ Opcode(sys_Cmd_Fill_Area_Non_Walkable); // dd offset sub_29FF0
+ Opcode(sys_Cmd_Set_Scroll_Coords); // dd offset sub_298D0
+ Opcode(sys_Cmd_Hide_Cutaway); // dd offset sub_2A0F0
+ Opcode(sys_Cmd_Show_Cutaway); // dd offset sub_2A100
+ Opcode(sys_Cmd_Pause_Ticks); // dd offset sub_2A360
+ Opcode(sys_Cmd_In_Conversation); // dd offset sub_29C60
+ Opcode(sys_Cmd_Character_Talking); // dd offset sub_29C70
+ Opcode(sys_Cmd_Set_Flux_Facing_Point); // dd offset sub_29980
+ Opcode(sys_Cmd_Set_Flux_Facing); // dd offset sub_299A0
+ Opcode(sys_Cmd_Set_Flux_Coords); // dd offset sub_299C0
+ Opcode(sys_Cmd_Set_Flux_Visible); // dd offset sub_299F0
+ Opcode(sys_Cmd_Get_Flux_X); // dd offset sub_29A40
+ Opcode(sys_Cmd_Get_Flux_Y); // dd offset sub_29A50
+ Opcode(sys_Cmd_Get_Flux_Facing); // dd offset sub_29A60
+ Opcode(sys_Cmd_Get_Flux_Flags); // dd offset sub_29A70
+ Opcode(sys_Cmd_Query_Flux_Coords); // dd offset sub_29A90
+ Opcode(sys_Cmd_Have_A_Conversation); // dd offset sub_2B110
+ Opcode(sys_Cmd_Walk_Flux_To_Point); // dd offset sub_29AC0
+ Opcode(sys_Cmd_Get_Actor_Final_X); // dd offset sub_29940
+ Opcode(sys_Cmd_Get_Actor_Final_Y); // dd offset sub_29960
+ Opcode(sys_Cmd_Query_Scene_Anim_Loaded); // dd offset sub_29870
+ Opcode(sys_Cmd_Play_Flux_Anim); // dd offset sub_29820
+ Opcode(sys_Cmd_Set_Anim_Priority); // dd offset sub_29790
+ Opcode(sys_Cmd_Place_Scene_Anim); // dd offset sub_2A7A0
+ Opcode(sys_Cmd_Update_Scene_Animations); // dd offset sub_2AE30
+ Opcode(sys_Cmd_Get_Drew_Scale); // dd offset sub_297E0
+ Opcode(sys_Cmd_Query_Drew_Flags); // dd offset sub_29800
+ Opcode(sys_Cmd_Set_Music); // dd offset sub_29720
+ Opcode(sys_Cmd_Query_Speech); // dd offset sub_296D0
+ Opcode(sys_Cmd_Enter_New_Scene); // dd offset sub_2A550
+ Opcode(sys_Cmd_Enter_Same_Scene); // dd offset sub_2ADE0
+ Opcode(sys_Cmd_Is_Pixel_Walkable); // dd offset sub_2A4F0
+ Opcode(sys_Cmd_Show_Screen); // dd offset sub_2A0C0
+ Opcode(sys_Cmd_Hide_Screen); // dd offset sub_2A0F0
+ Opcode(sys_Cmd_Dummy); // dd offset sub_295D0
+ Opcode(sys_Cmd_Set_Special_Enter_X_And_Y); // dd offset sub_2A590
+ Opcode(sys_Cmd_Get_Mouse_X); // dd offset sub_296B0
+ Opcode(sys_Cmd_Get_Mouse_Y); // dd offset sub_296C0
+ Opcode(sys_Cmd_Fade_Palette); // dd offset sub_29650
+ Opcode(sys_Cmd_Music_Enabled); // dd offset sub_29620
+ Opcode(sys_Cmd_Dummy); // dd offset sub_295F0
+ Opcode(sys_Cmd_Dummy); // dd offset sub_29610
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Random); // dd offset sub_2A600
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Wait_Key); // dd offset sub_2AE20
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back); // dd offset sub_2A940
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Set_Scene_Anim_Wait); // dd offset sub_2A870
+ Opcode(sys_Cmd_Init_Scene_Anim); // dd offset sub_2AC60
+ Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag); // dd offset sub_2AB10
+ Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame); // dd offset sub_2A8D0
+ Opcode(sys_Cmd_Move_Scene_Anim); // dd offset sub_2AA90
+ Opcode(sys_Cmd_Run_Actor_Default_Script); // dd offset sub_2A4E0
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Set_Location_Data); // dd offset sub_2AE90
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Set_CountDown_Timer); // dd offset sub_2AFC0
+ Opcode(sys_Cmd_Query_CountDown_Timer); // dd offset sub_2AFE0
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Proceed_To_Next_Chapter); // dd offset sub_2AFF0
+ Opcode(sys_Cmd_Play_Sfx_Plus); // dd offset sub_2A1D0
+ Opcode(sys_Cmd_Play_Sfx); // dd offset sub_2A1A0
+ Opcode(sys_Cmd_Set_Ambient_Sfx); // dd offset sub_2A260
+ Opcode(sys_Cmd_Kill_Ambient_Sfx); // dd offset sub_2A300
+ Opcode(sys_Cmd_Set_Ambient_Sfx_Plus); // dd offset sub_2A290
+ Opcode(sys_Cmd_Set_Ambient_Volume); // dd offset sub_2A240
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Freeze_Scene_Animation); // dd offset sub_2AB90
+ Opcode(sys_Cmd_Unfreeze_Scene_Animation); // dd offset sub_2ABB0
+ Opcode(sys_Cmd_Scene_Animation_Frozen); // dd offset sub_2ABD0
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Set_Script_Game_Data_Global); // dd offset sub_2ABF0
+ Opcode(sys_Cmd_Get_Script_Game_Data_Global); // dd offset sub_2AC30
+ Opcode(sys_Cmd_Say_Line); // dd offset loc_2A190
+ Opcode(sys_Cmd_Knight_Puzzle_Get_Coord); // dd offset sub_2A110
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Add_Scene_Anim); // dd offset sub_2AC60
+ Opcode(sys_Cmd_Remove_Scene_Anim); // dd offset sub_2ACE0
+ Opcode(sys_Cmd_Disable_Timer); // dd offset sub_2AD00
+ Opcode(sys_Cmd_Enable_Timer); // dd offset sub_2AD20
+ Opcode(sys_Cmd_Set_Timer); // dd offset sub_2AD40
+ Opcode(sys_Cmd_Set_Palette_Color); // dd offset sub_2B020
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Number_Of_NPCs); // dd offset loc_2A190
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
+ Opcode(sys_Cmd_Get_Config_Language); // dd offset sub_2B0C0
Opcode(sys_Cmd_Dummy); // dd offset sub_2B160
}