diff options
author | Colin Snover | 2017-11-08 16:46:05 -0600 |
---|---|---|
committer | Colin Snover | 2017-11-10 09:57:03 -0600 |
commit | 51329c0dc6ee56d8b843f058aa3257ec9f30b71a (patch) | |
tree | 85a171532e169bcce6f34a8c3d06555863ab4d0d /engines/toon | |
parent | 2de83e09374abd10700e5f2bc4671318f182980b (diff) | |
download | scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.tar.gz scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.tar.bz2 scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.zip |
ALL: Fix misuse of comma operator
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/script_func.cpp | 342 |
1 files changed, 171 insertions, 171 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index 5e8ff09a86..7a8925b766 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -48,177 +48,177 @@ ScriptFunc::ScriptFunc(ToonEngine *vm) { Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 Opcode(sys_Cmd_Change_Actor_X_And_Y); // dd offset sub_2A710 Opcode(sys_Cmd_Init_Talking_Character); // dd offset sub_2A4E0 - Opcode(sys_Cmd_Draw_Actor_Standing), // dd offset sub_2A650 - Opcode(sys_Cmd_Get_Actor_X), // dd offset sub_2ADC0 - Opcode(sys_Cmd_Get_Actor_Y), // dd offset sub_2ADD0 - Opcode(sys_Cmd_Get_Actor_Facing), // dd offset sub_2A790 - Opcode(sys_Cmd_Get_Last_Scene), // dd offset sub_29F80 - Opcode(sys_Cmd_Debug_Print), // dd offset sub_2A510 - Opcode(sys_Cmd_Flip_Screens), // dd offset sub_2A180 - Opcode(sys_Cmd_Play_Flic), // dd offset sub_2A080 - Opcode(sys_Cmd_Force_Facing), // dd offset sub_29F90 - Opcode(sys_Cmd_Restart_Thread), // dd offset sub_29F30 - Opcode(sys_Cmd_Walk_Actor_To_Point), // dd offset sub_2A440 - Opcode(sys_Cmd_Set_Sack_Visible), // dd offset sub_29920 - Opcode(sys_Cmd_Set_Actor_Facing), // dd offset sub_2AD60 - Opcode(sys_Cmd_Confiscate_Inventory), // dd offset sub_29EB0 - Opcode(sys_Cmd_Character_Talks), // dd offset sub_29F00 - Opcode(sys_Cmd_Visited_Scene), // dd offset sub_29E80 - Opcode(sys_Cmd_Query_Rif_Flag), // dd offset sub_29D20 - Opcode(sys_Cmd_Query_Scroll), // dd offset sub_29D60 - Opcode(sys_Cmd_Set_Initial_Location), // dd offset sub_2AD80 - Opcode(sys_Cmd_Make_Line_Non_Walkable), // dd offset sub_29FC0 - Opcode(sys_Cmd_Make_Line_Walkable), // dd offset sub_2A050 - Opcode(sys_Cmd_Walk_Actor_On_Condition), // dd offset sub_29D70 - Opcode(sys_Cmd_Set_Actor_Facing_Point), // dd offset sub_29E60 - Opcode(sys_Cmd_Set_Inventory_Slot), // dd offset sub_2B0D0 - Opcode(sys_Cmd_Get_Inventory_Slot), // dd offset sub_2B0F0 - Opcode(sys_Cmd_Add_Item_To_Inventory), // dd offset sub_2AE50 - Opcode(sys_Cmd_Set_Actor_RGB_Modifiers), // dd offset sub_29CA0 - Opcode(sys_Cmd_Init_Conversation_AP), // dd offset sub_2B130 - Opcode(sys_Cmd_Actor_Talks), // dd offset sub_2ADA0 - Opcode(sys_Cmd_Say_Lines), // dd offset sub_29B20 - Opcode(sys_Cmd_Set_Rif_Flag), // dd offset sub_2A320 - Opcode(sys_Cmd_Empty_Inventory), // dd offset sub_2AE10 - Opcode(sys_Cmd_Set_Anim_Scale_Size), // dd offset sub_29BD0 - Opcode(sys_Cmd_Delete_Item_From_Inventory), // dd offset sub_2AE70 - Opcode(sys_Cmd_Specific_Item_In_Inventory), // dd offset sub_2A740 - Opcode(sys_Cmd_Run_Script), // dd offset sub_29AF0 - Opcode(sys_Cmd_Query_Game_Flag), // dd offset sub_2A3E0 - Opcode(sys_Cmd_Reset_Game_Flag), // dd offset sub_2A420 - Opcode(sys_Cmd_Set_Game_Flag), // dd offset sub_2A400 - Opcode(sys_Cmd_Create_Mouse_Item), // dd offset sub_2A4B0 - Opcode(sys_Cmd_Destroy_Mouse_Item), // dd offset sub_2A4D0 - Opcode(sys_Cmd_Get_Mouse_State), // dd offset sub_2A860 - Opcode(sys_Cmd_Hide_Mouse), // dd offset sub_2A5D0 - Opcode(sys_Cmd_Exit_Conversation), // dd offset sub_29AE0 - Opcode(sys_Cmd_Set_Mouse_Pos), // dd offset sub_2A810 - Opcode(sys_Cmd_Show_Mouse), // dd offset sub_2A5F0 - Opcode(sys_Cmd_In_Close_Up), // dd offset sub_29FB0 - Opcode(sys_Cmd_Set_Scroll_Lock), // dd offset sub_298B0 - Opcode(sys_Cmd_Fill_Area_Non_Walkable), // dd offset sub_29FF0 - Opcode(sys_Cmd_Set_Scroll_Coords), // dd offset sub_298D0 - Opcode(sys_Cmd_Hide_Cutaway), // dd offset sub_2A0F0 - Opcode(sys_Cmd_Show_Cutaway), // dd offset sub_2A100 - Opcode(sys_Cmd_Pause_Ticks), // dd offset sub_2A360 - Opcode(sys_Cmd_In_Conversation), // dd offset sub_29C60 - Opcode(sys_Cmd_Character_Talking), // dd offset sub_29C70 - Opcode(sys_Cmd_Set_Flux_Facing_Point), // dd offset sub_29980 - Opcode(sys_Cmd_Set_Flux_Facing), // dd offset sub_299A0 - Opcode(sys_Cmd_Set_Flux_Coords), // dd offset sub_299C0 - Opcode(sys_Cmd_Set_Flux_Visible), // dd offset sub_299F0 - Opcode(sys_Cmd_Get_Flux_X), // dd offset sub_29A40 - Opcode(sys_Cmd_Get_Flux_Y), // dd offset sub_29A50 - Opcode(sys_Cmd_Get_Flux_Facing), // dd offset sub_29A60 - Opcode(sys_Cmd_Get_Flux_Flags), // dd offset sub_29A70 - Opcode(sys_Cmd_Query_Flux_Coords), // dd offset sub_29A90 - Opcode(sys_Cmd_Have_A_Conversation), // dd offset sub_2B110 - Opcode(sys_Cmd_Walk_Flux_To_Point), // dd offset sub_29AC0 - Opcode(sys_Cmd_Get_Actor_Final_X), // dd offset sub_29940 - Opcode(sys_Cmd_Get_Actor_Final_Y), // dd offset sub_29960 - Opcode(sys_Cmd_Query_Scene_Anim_Loaded), // dd offset sub_29870 - Opcode(sys_Cmd_Play_Flux_Anim), // dd offset sub_29820 - Opcode(sys_Cmd_Set_Anim_Priority), // dd offset sub_29790 - Opcode(sys_Cmd_Place_Scene_Anim), // dd offset sub_2A7A0 - Opcode(sys_Cmd_Update_Scene_Animations), // dd offset sub_2AE30 - Opcode(sys_Cmd_Get_Drew_Scale), // dd offset sub_297E0 - Opcode(sys_Cmd_Query_Drew_Flags), // dd offset sub_29800 - Opcode(sys_Cmd_Set_Music), // dd offset sub_29720 - Opcode(sys_Cmd_Query_Speech), // dd offset sub_296D0 - Opcode(sys_Cmd_Enter_New_Scene), // dd offset sub_2A550 - Opcode(sys_Cmd_Enter_Same_Scene), // dd offset sub_2ADE0 - Opcode(sys_Cmd_Is_Pixel_Walkable), // dd offset sub_2A4F0 - Opcode(sys_Cmd_Show_Screen), // dd offset sub_2A0C0 - Opcode(sys_Cmd_Hide_Screen), // dd offset sub_2A0F0 - Opcode(sys_Cmd_Dummy), // dd offset sub_295D0 - Opcode(sys_Cmd_Set_Special_Enter_X_And_Y), // dd offset sub_2A590 - Opcode(sys_Cmd_Get_Mouse_X), // dd offset sub_296B0 - Opcode(sys_Cmd_Get_Mouse_Y), // dd offset sub_296C0 - Opcode(sys_Cmd_Fade_Palette), // dd offset sub_29650 - Opcode(sys_Cmd_Music_Enabled), // dd offset sub_29620 - Opcode(sys_Cmd_Dummy), // dd offset sub_295F0 - Opcode(sys_Cmd_Dummy), // dd offset sub_29610 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Random), // dd offset sub_2A600 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Wait_Key), // dd offset sub_2AE20 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back), // dd offset sub_2A940 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Scene_Anim_Wait), // dd offset sub_2A870 - Opcode(sys_Cmd_Init_Scene_Anim), // dd offset sub_2AC60 - Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag), // dd offset sub_2AB10 - Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame), // dd offset sub_2A8D0 - Opcode(sys_Cmd_Move_Scene_Anim), // dd offset sub_2AA90 - Opcode(sys_Cmd_Run_Actor_Default_Script), // dd offset sub_2A4E0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Location_Data), // dd offset sub_2AE90 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_CountDown_Timer), // dd offset sub_2AFC0 - Opcode(sys_Cmd_Query_CountDown_Timer), // dd offset sub_2AFE0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Proceed_To_Next_Chapter), // dd offset sub_2AFF0 - Opcode(sys_Cmd_Play_Sfx_Plus), // dd offset sub_2A1D0 - Opcode(sys_Cmd_Play_Sfx), // dd offset sub_2A1A0 - Opcode(sys_Cmd_Set_Ambient_Sfx), // dd offset sub_2A260 - Opcode(sys_Cmd_Kill_Ambient_Sfx), // dd offset sub_2A300 - Opcode(sys_Cmd_Set_Ambient_Sfx_Plus), // dd offset sub_2A290 - Opcode(sys_Cmd_Set_Ambient_Volume), // dd offset sub_2A240 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Freeze_Scene_Animation), // dd offset sub_2AB90 - Opcode(sys_Cmd_Unfreeze_Scene_Animation), // dd offset sub_2ABB0 - Opcode(sys_Cmd_Scene_Animation_Frozen), // dd offset sub_2ABD0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Script_Game_Data_Global), // dd offset sub_2ABF0 - Opcode(sys_Cmd_Get_Script_Game_Data_Global), // dd offset sub_2AC30 - Opcode(sys_Cmd_Say_Line), // dd offset loc_2A190 - Opcode(sys_Cmd_Knight_Puzzle_Get_Coord), // dd offset sub_2A110 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Add_Scene_Anim), // dd offset sub_2AC60 - Opcode(sys_Cmd_Remove_Scene_Anim), // dd offset sub_2ACE0 - Opcode(sys_Cmd_Disable_Timer), // dd offset sub_2AD00 - Opcode(sys_Cmd_Enable_Timer), // dd offset sub_2AD20 - Opcode(sys_Cmd_Set_Timer), // dd offset sub_2AD40 - Opcode(sys_Cmd_Set_Palette_Color), // dd offset sub_2B020 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Number_Of_NPCs), // dd offset loc_2A190 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Get_Config_Language), // dd offset sub_2B0C0 + Opcode(sys_Cmd_Draw_Actor_Standing); // dd offset sub_2A650 + Opcode(sys_Cmd_Get_Actor_X); // dd offset sub_2ADC0 + Opcode(sys_Cmd_Get_Actor_Y); // dd offset sub_2ADD0 + Opcode(sys_Cmd_Get_Actor_Facing); // dd offset sub_2A790 + Opcode(sys_Cmd_Get_Last_Scene); // dd offset sub_29F80 + Opcode(sys_Cmd_Debug_Print); // dd offset sub_2A510 + Opcode(sys_Cmd_Flip_Screens); // dd offset sub_2A180 + Opcode(sys_Cmd_Play_Flic); // dd offset sub_2A080 + Opcode(sys_Cmd_Force_Facing); // dd offset sub_29F90 + Opcode(sys_Cmd_Restart_Thread); // dd offset sub_29F30 + Opcode(sys_Cmd_Walk_Actor_To_Point); // dd offset sub_2A440 + Opcode(sys_Cmd_Set_Sack_Visible); // dd offset sub_29920 + Opcode(sys_Cmd_Set_Actor_Facing); // dd offset sub_2AD60 + Opcode(sys_Cmd_Confiscate_Inventory); // dd offset sub_29EB0 + Opcode(sys_Cmd_Character_Talks); // dd offset sub_29F00 + Opcode(sys_Cmd_Visited_Scene); // dd offset sub_29E80 + Opcode(sys_Cmd_Query_Rif_Flag); // dd offset sub_29D20 + Opcode(sys_Cmd_Query_Scroll); // dd offset sub_29D60 + Opcode(sys_Cmd_Set_Initial_Location); // dd offset sub_2AD80 + Opcode(sys_Cmd_Make_Line_Non_Walkable); // dd offset sub_29FC0 + Opcode(sys_Cmd_Make_Line_Walkable); // dd offset sub_2A050 + Opcode(sys_Cmd_Walk_Actor_On_Condition); // dd offset sub_29D70 + Opcode(sys_Cmd_Set_Actor_Facing_Point); // dd offset sub_29E60 + Opcode(sys_Cmd_Set_Inventory_Slot); // dd offset sub_2B0D0 + Opcode(sys_Cmd_Get_Inventory_Slot); // dd offset sub_2B0F0 + Opcode(sys_Cmd_Add_Item_To_Inventory); // dd offset sub_2AE50 + Opcode(sys_Cmd_Set_Actor_RGB_Modifiers); // dd offset sub_29CA0 + Opcode(sys_Cmd_Init_Conversation_AP); // dd offset sub_2B130 + Opcode(sys_Cmd_Actor_Talks); // dd offset sub_2ADA0 + Opcode(sys_Cmd_Say_Lines); // dd offset sub_29B20 + Opcode(sys_Cmd_Set_Rif_Flag); // dd offset sub_2A320 + Opcode(sys_Cmd_Empty_Inventory); // dd offset sub_2AE10 + Opcode(sys_Cmd_Set_Anim_Scale_Size); // dd offset sub_29BD0 + Opcode(sys_Cmd_Delete_Item_From_Inventory); // dd offset sub_2AE70 + Opcode(sys_Cmd_Specific_Item_In_Inventory); // dd offset sub_2A740 + Opcode(sys_Cmd_Run_Script); // dd offset sub_29AF0 + Opcode(sys_Cmd_Query_Game_Flag); // dd offset sub_2A3E0 + Opcode(sys_Cmd_Reset_Game_Flag); // dd offset sub_2A420 + Opcode(sys_Cmd_Set_Game_Flag); // dd offset sub_2A400 + Opcode(sys_Cmd_Create_Mouse_Item); // dd offset sub_2A4B0 + Opcode(sys_Cmd_Destroy_Mouse_Item); // dd offset sub_2A4D0 + Opcode(sys_Cmd_Get_Mouse_State); // dd offset sub_2A860 + Opcode(sys_Cmd_Hide_Mouse); // dd offset sub_2A5D0 + Opcode(sys_Cmd_Exit_Conversation); // dd offset sub_29AE0 + Opcode(sys_Cmd_Set_Mouse_Pos); // dd offset sub_2A810 + Opcode(sys_Cmd_Show_Mouse); // dd offset sub_2A5F0 + Opcode(sys_Cmd_In_Close_Up); // dd offset sub_29FB0 + Opcode(sys_Cmd_Set_Scroll_Lock); // dd offset sub_298B0 + Opcode(sys_Cmd_Fill_Area_Non_Walkable); // dd offset sub_29FF0 + Opcode(sys_Cmd_Set_Scroll_Coords); // dd offset sub_298D0 + Opcode(sys_Cmd_Hide_Cutaway); // dd offset sub_2A0F0 + Opcode(sys_Cmd_Show_Cutaway); // dd offset sub_2A100 + Opcode(sys_Cmd_Pause_Ticks); // dd offset sub_2A360 + Opcode(sys_Cmd_In_Conversation); // dd offset sub_29C60 + Opcode(sys_Cmd_Character_Talking); // dd offset sub_29C70 + Opcode(sys_Cmd_Set_Flux_Facing_Point); // dd offset sub_29980 + Opcode(sys_Cmd_Set_Flux_Facing); // dd offset sub_299A0 + Opcode(sys_Cmd_Set_Flux_Coords); // dd offset sub_299C0 + Opcode(sys_Cmd_Set_Flux_Visible); // dd offset sub_299F0 + Opcode(sys_Cmd_Get_Flux_X); // dd offset sub_29A40 + Opcode(sys_Cmd_Get_Flux_Y); // dd offset sub_29A50 + Opcode(sys_Cmd_Get_Flux_Facing); // dd offset sub_29A60 + Opcode(sys_Cmd_Get_Flux_Flags); // dd offset sub_29A70 + Opcode(sys_Cmd_Query_Flux_Coords); // dd offset sub_29A90 + Opcode(sys_Cmd_Have_A_Conversation); // dd offset sub_2B110 + Opcode(sys_Cmd_Walk_Flux_To_Point); // dd offset sub_29AC0 + Opcode(sys_Cmd_Get_Actor_Final_X); // dd offset sub_29940 + Opcode(sys_Cmd_Get_Actor_Final_Y); // dd offset sub_29960 + Opcode(sys_Cmd_Query_Scene_Anim_Loaded); // dd offset sub_29870 + Opcode(sys_Cmd_Play_Flux_Anim); // dd offset sub_29820 + Opcode(sys_Cmd_Set_Anim_Priority); // dd offset sub_29790 + Opcode(sys_Cmd_Place_Scene_Anim); // dd offset sub_2A7A0 + Opcode(sys_Cmd_Update_Scene_Animations); // dd offset sub_2AE30 + Opcode(sys_Cmd_Get_Drew_Scale); // dd offset sub_297E0 + Opcode(sys_Cmd_Query_Drew_Flags); // dd offset sub_29800 + Opcode(sys_Cmd_Set_Music); // dd offset sub_29720 + Opcode(sys_Cmd_Query_Speech); // dd offset sub_296D0 + Opcode(sys_Cmd_Enter_New_Scene); // dd offset sub_2A550 + Opcode(sys_Cmd_Enter_Same_Scene); // dd offset sub_2ADE0 + Opcode(sys_Cmd_Is_Pixel_Walkable); // dd offset sub_2A4F0 + Opcode(sys_Cmd_Show_Screen); // dd offset sub_2A0C0 + Opcode(sys_Cmd_Hide_Screen); // dd offset sub_2A0F0 + Opcode(sys_Cmd_Dummy); // dd offset sub_295D0 + Opcode(sys_Cmd_Set_Special_Enter_X_And_Y); // dd offset sub_2A590 + Opcode(sys_Cmd_Get_Mouse_X); // dd offset sub_296B0 + Opcode(sys_Cmd_Get_Mouse_Y); // dd offset sub_296C0 + Opcode(sys_Cmd_Fade_Palette); // dd offset sub_29650 + Opcode(sys_Cmd_Music_Enabled); // dd offset sub_29620 + Opcode(sys_Cmd_Dummy); // dd offset sub_295F0 + Opcode(sys_Cmd_Dummy); // dd offset sub_29610 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Random); // dd offset sub_2A600 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Wait_Key); // dd offset sub_2AE20 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back); // dd offset sub_2A940 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Scene_Anim_Wait); // dd offset sub_2A870 + Opcode(sys_Cmd_Init_Scene_Anim); // dd offset sub_2AC60 + Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag); // dd offset sub_2AB10 + Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame); // dd offset sub_2A8D0 + Opcode(sys_Cmd_Move_Scene_Anim); // dd offset sub_2AA90 + Opcode(sys_Cmd_Run_Actor_Default_Script); // dd offset sub_2A4E0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Location_Data); // dd offset sub_2AE90 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_CountDown_Timer); // dd offset sub_2AFC0 + Opcode(sys_Cmd_Query_CountDown_Timer); // dd offset sub_2AFE0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Proceed_To_Next_Chapter); // dd offset sub_2AFF0 + Opcode(sys_Cmd_Play_Sfx_Plus); // dd offset sub_2A1D0 + Opcode(sys_Cmd_Play_Sfx); // dd offset sub_2A1A0 + Opcode(sys_Cmd_Set_Ambient_Sfx); // dd offset sub_2A260 + Opcode(sys_Cmd_Kill_Ambient_Sfx); // dd offset sub_2A300 + Opcode(sys_Cmd_Set_Ambient_Sfx_Plus); // dd offset sub_2A290 + Opcode(sys_Cmd_Set_Ambient_Volume); // dd offset sub_2A240 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Freeze_Scene_Animation); // dd offset sub_2AB90 + Opcode(sys_Cmd_Unfreeze_Scene_Animation); // dd offset sub_2ABB0 + Opcode(sys_Cmd_Scene_Animation_Frozen); // dd offset sub_2ABD0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Script_Game_Data_Global); // dd offset sub_2ABF0 + Opcode(sys_Cmd_Get_Script_Game_Data_Global); // dd offset sub_2AC30 + Opcode(sys_Cmd_Say_Line); // dd offset loc_2A190 + Opcode(sys_Cmd_Knight_Puzzle_Get_Coord); // dd offset sub_2A110 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Add_Scene_Anim); // dd offset sub_2AC60 + Opcode(sys_Cmd_Remove_Scene_Anim); // dd offset sub_2ACE0 + Opcode(sys_Cmd_Disable_Timer); // dd offset sub_2AD00 + Opcode(sys_Cmd_Enable_Timer); // dd offset sub_2AD20 + Opcode(sys_Cmd_Set_Timer); // dd offset sub_2AD40 + Opcode(sys_Cmd_Set_Palette_Color); // dd offset sub_2B020 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Number_Of_NPCs); // dd offset loc_2A190 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Get_Config_Language); // dd offset sub_2B0C0 Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 } |