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authorDavid Corrales2007-07-12 17:58:15 +0000
committerDavid Corrales2007-07-12 17:58:15 +0000
commit720c974fafaca16b6e86f28ffc14c8c3aa574e15 (patch)
treed2d1ad9231fdc85099e12234ea14e5e50a89d8be /engines/touche/saveload.cpp
parentc1961f1f76e91595624a2e49e48b0fab5f412f27 (diff)
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Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
Diffstat (limited to 'engines/touche/saveload.cpp')
-rw-r--r--engines/touche/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp
index b219001c49..c37c06aacb 100644
--- a/engines/touche/saveload.cpp
+++ b/engines/touche/saveload.cpp
@@ -398,7 +398,7 @@ void ToucheEngine::readGameStateDescription(int num, char *description, int len)
void ToucheEngine::generateGameStateFileName(int num, char *dst, int len, bool prefixOnly) const {
if (prefixOnly) {
- snprintf(dst, len, "%s.", _targetName.c_str());
+ snprintf(dst, len, "%s.*", _targetName.c_str());
} else {
snprintf(dst, len, "%s.%d", _targetName.c_str(), num);
}