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author | David Corrales | 2007-07-12 17:58:15 +0000 |
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committer | David Corrales | 2007-07-12 17:58:15 +0000 |
commit | 720c974fafaca16b6e86f28ffc14c8c3aa574e15 (patch) | |
tree | d2d1ad9231fdc85099e12234ea14e5e50a89d8be /engines/touche/ui.cpp | |
parent | c1961f1f76e91595624a2e49e48b0fab5f412f27 (diff) | |
download | scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.tar.gz scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.tar.bz2 scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.zip |
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
Diffstat (limited to 'engines/touche/ui.cpp')
-rw-r--r-- | engines/touche/ui.cpp | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/engines/touche/ui.cpp b/engines/touche/ui.cpp index 15dc64aaf2..4d7100d4d0 100644 --- a/engines/touche/ui.cpp +++ b/engines/touche/ui.cpp @@ -370,9 +370,33 @@ void ToucheEngine::handleOptions(int forceDisplay) { setupMenu(menuData.mode, &menuData); curMode = menuData.mode; if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) { + assert(menuData.saveLoadMarks); + char gameStateFileName[16]; generateGameStateFileName(999, gameStateFileName, 15, true); - _saveFileMan->listSavefiles(gameStateFileName, menuData.saveLoadMarks, 100); + char slot[2]; + int slotNum; + Common::StringList filenames; + + memset(menuData.saveLoadMarks, false, 100 * sizeof(bool)); //assume no savegames for this title + filenames = _saveFileMan->listSavefiles(gameStateFileName); + + for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ + //Obtain the last 1 or 2 digits of the filename, since they correspond to the save slot + //This engine can save games either with one or two digits, hence the additional if statement + slot[0] = file->c_str()[file->size()-2]; + slot[1] = file->c_str()[file->size()-1]; + + if(!atoi(&slot[0])){ + slotNum = atoi(&slot[1]); + } else { + slotNum = atoi(slot); + } + + if(slotNum >= 0 && slotNum < 100) + menuData.saveLoadMarks[slotNum] = true; //mark this slot as valid + } + for (int i = 0; i < 100; ++i) { menuData.saveLoadDescriptionsTable[i][0] = 0; if (menuData.saveLoadMarks[i]) { |