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authorPaul Gilbert2011-08-28 22:53:20 +1000
committerPaul Gilbert2011-08-28 22:53:20 +1000
commit722a9459fe65c6d129cdaf2bbe38b41195cc844f (patch)
tree096bce78864c2c37ca790a21402591c667e68c26 /engines/tsage/blue_force/blueforce_scenes1.cpp
parent2798c65d756e82db8eb4a58ca3db526215557333 (diff)
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TSAGE: Added lots of original source names from debugger, further work on first game scene
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 650b63c24b..7cccb0d284 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -176,7 +176,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
_globals->_player.disableControl();
_index = 109;
- if (BF_GLOBALS._v4CEA2 < 6) {
+ if (BF_GLOBALS._dayNumber < 6) {
// Title
loadScene(100);
BF_GLOBALS._sound1.play(2);
@@ -191,7 +191,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) {
void Scene100::signal() {
++_sceneMode;
- if (BF_GLOBALS._v4CEA2 < 6) {
+ if (BF_GLOBALS._dayNumber < 6) {
BF_GLOBALS._scenePalette.clearListeners();
BF_GLOBALS._scenePalette.loadPalette(100);
BF_GLOBALS._sceneManager.changeScene(_index);