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author | Paul Gilbert | 2011-10-02 19:59:13 +1100 |
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committer | Paul Gilbert | 2011-10-02 19:59:13 +1100 |
commit | f99e904f9a85c4a6876b2b68285c1a32fe80835c (patch) | |
tree | ee2cc9112b8313360586bdc0bb2b09b29d26e4a7 /engines/tsage/blue_force/blueforce_scenes1.cpp | |
parent | edd1ebb8204fbdfcfd65f00e182dc604e3c38998 (diff) | |
download | scummvm-rg350-f99e904f9a85c4a6876b2b68285c1a32fe80835c.tar.gz scummvm-rg350-f99e904f9a85c4a6876b2b68285c1a32fe80835c.tar.bz2 scummvm-rg350-f99e904f9a85c4a6876b2b68285c1a32fe80835c.zip |
TSAGE: Added 'g' prefix to global variables
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 0d47cb1c5d..c953584665 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -56,9 +56,9 @@ void Scene100::Action1::signal() { setDelay(6); break; case 1: { - Common::String msg1 = _resourceManager->getMessage(100, _state++); + Common::String msg1 = g_resourceManager->getMessage(100, _state++); if (msg1.compareTo("LASTCREDIT")) { - Common::String msg2 = _resourceManager->getMessage(100, _state++); + Common::String msg2 = g_resourceManager->getMessage(100, _state++); setTextStrings(msg1, msg2, this); --_actionIndex; } else { @@ -121,7 +121,7 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common: } void Scene100::Action2::signal() { - Scene100 *scene = (Scene100 *)_globals->_sceneManager._scene; + Scene100 *scene = (Scene100 *)g_globals->_sceneManager._scene; static byte black[3] = {0, 0, 0}; switch (_actionIndex++) { @@ -139,7 +139,7 @@ void Scene100::Action2::signal() { ConfMan.flushToDisk(); } else { // Prompt user for whether to start play or watch introduction - _globals->_player.enableControl(); + g_globals->_player.enableControl(); if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { // Signal to start the game @@ -150,7 +150,7 @@ void Scene100::Action2::signal() { } // At this point the introduction needs to start - _globals->_scenePalette.addFader(black, 1, 2, this); + g_globals->_scenePalette.addFader(black, 1, 2, this); break; } case 3: @@ -178,9 +178,9 @@ void Scene100::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._v51C44 = 1; BF_GLOBALS._interfaceY = SCREEN_HEIGHT; - _globals->_player.postInit(); - _globals->_player.hide(); - _globals->_player.disableControl(); + g_globals->_player.postInit(); + g_globals->_player.hide(); + g_globals->_player.disableControl(); _index = 109; if (BF_GLOBALS._dayNumber < 6) { |