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author | Paul Gilbert | 2011-08-14 16:02:44 +1000 |
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committer | Paul Gilbert | 2011-08-14 16:02:44 +1000 |
commit | ff5b85e160424e6bce7a0e8a70f98b2d1e9ce642 (patch) | |
tree | 762f2e9cf3f15374a20ac5bc0fde321b8a3d9a78 /engines/tsage/blue_force/blueforce_scenes1.cpp | |
parent | d23d0d2a17d645dfc8496c053a81491a0da5487f (diff) | |
download | scummvm-rg350-ff5b85e160424e6bce7a0e8a70f98b2d1e9ce642.tar.gz scummvm-rg350-ff5b85e160424e6bce7a0e8a70f98b2d1e9ce642.tar.bz2 scummvm-rg350-ff5b85e160424e6bce7a0e8a70f98b2d1e9ce642.zip |
TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 43 |
1 files changed, 25 insertions, 18 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 8e744a4ee3..cdd8194b19 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -78,7 +78,7 @@ void BF_Scene100::Action1::setTextStrings(const Common::String &msg1, const Comm _sceneText1._color2 = _globals->_fontColors.foreground; _sceneText1._color3 = _globals->_fontColors.background; _sceneText1.setup(msg1); - _sceneText1.setFrame2(-1); + _sceneText1.fixPriority(-1); _sceneText1.setPosition(Common::Point( (SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202)); _sceneText1._moveRate = 30; @@ -92,7 +92,7 @@ void BF_Scene100::Action1::setTextStrings(const Common::String &msg1, const Comm _sceneText2._color2 = _globals->_fontColors.foreground; _sceneText2._color3 = _globals->_fontColors.background; _sceneText2.setup(msg1); - _sceneText2.setFrame2(-1); + _sceneText2.fixPriority(-1); GfxSurface textSurface = _sceneText2.getFrame(); _sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202)); _sceneText2._moveRate = 30; @@ -223,8 +223,8 @@ void BF_Scene109::Action1::signal() { scene->_protaginist1.show(); scene->_bartender.show(); scene->_object1.show(); - scene->_object6.show(); - scene->_object6.setAction(&scene->_action3); + scene->_drunk.show(); + scene->_drunk.setAction(&scene->_action3); scene->_object2.show(); scene->_object9.show(); scene->_object9.setAction(&scene->_action2); @@ -233,30 +233,37 @@ void BF_Scene109::Action1::signal() { setDelay(60); break; case 4: + // Start drinking scene->_bartender.setAction(&scene->_sequenceManager4, NULL, 109, &scene->_bartender, &scene->_object2, NULL); scene->_protaginist1.setAction(&scene->_sequenceManager5, NULL, 107, &scene->_protaginist1, NULL); scene->_protaginist2.setAction(&scene->_sequenceManager6, this, 106, &scene->_protaginist2, NULL); break; case 5: - scene->setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL); + // Open briefcase and pass over disk + setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL); break; case 6: + // Protaginist 2 walk to the bar scene->_object10.remove(); - scene->setAction(&scene->_sequenceManager6, this, 100, &scene->_object10, NULL); + setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL); break; case 7: + // Two thugs enter and walk to table scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL); scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL); scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL); break; case 8: - scene->setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL); + // Protaginist 1 leaves, protaginist 2 stands up + setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL); break; case 9: + // Shots fired! scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL); scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL); break; case 10: + // End scene scene->_sceneMode = 1; remove(); break; @@ -270,7 +277,7 @@ void BF_Scene109::Action2::signal() { void BF_Scene109::Action3::signal() { BF_Scene109 *scene = (BF_Scene109 *)BF_GLOBALS._sceneManager._scene; - scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_object6, NULL); + scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL); } /*--------------------------------------------------------------------------*/ @@ -338,7 +345,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) { _protaginist2.postInit(); _protaginist2.setVisage(119); _protaginist2.setFrame(11); - _protaginist2.setFrame2(133); + _protaginist2.fixPriority(133); _protaginist2.setPosition(Common::Point(165, 124)); _protaginist2.hide(); @@ -346,7 +353,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) { _protaginist1.setVisage(118); _protaginist1.setStrip(1); _protaginist1.setFrame(8); - _protaginist1.setFrame2(132); + _protaginist1.fixPriority(132); _protaginist1.setPosition(Common::Point(143, 125)); _protaginist1.hide(); @@ -366,13 +373,13 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) { _object1.setPosition(Common::Point(110, 64)); _object1.hide(); - _object6.postInit(); - _object6.setVisage(120); - _object6.setStrip(2); - _object6.setFrame(5); - _object6.setPriority(-1); - _object6.setPosition(Common::Point(127, 97)); - _object6.hide(); + _drunk.postInit(); + _drunk.setVisage(120); + _drunk.setStrip(2); + _drunk.setFrame(5); + _drunk.setPriority(-1); + _drunk.setPosition(Common::Point(127, 97)); + _drunk.hide(); _object2.postInit(); _object2.setVisage(121); @@ -399,7 +406,7 @@ void BF_Scene109::postInit(SceneObjectList *OwnerList) { _object10.hide(); BF_GLOBALS._player.disableControl(); - setAction(&_action1); + setAction(&_action1, this); } void BF_Scene109::signal() { |