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author | Paul Gilbert | 2011-10-02 23:22:33 +1100 |
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committer | Paul Gilbert | 2011-10-02 23:22:33 +1100 |
commit | 89d9aca80416ef19eebd748af48954f46d24f1e7 (patch) | |
tree | 1f9edb9117ce2f5fdbff821e31f750cdd3a43247 /engines/tsage/blue_force/blueforce_scenes2.h | |
parent | d3f09357949daaf52b408182fa618b5fb04fc3bf (diff) | |
download | scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.tar.gz scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.tar.bz2 scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.zip |
TSAGE: Implemented Blue Force scene 225 - Credits - Gun Training
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h index 35ce82a273..4b1ebba90a 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.h +++ b/engines/tsage/blue_force/blueforce_scenes2.h @@ -107,6 +107,50 @@ public: virtual void remove(); }; +class Scene225: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + IntroObject _object1, _object2, _object3, _object4; + IntroObject _object5, _object6, _object7; + NamedObject _object8, _object9, _object10, _object11, _object12; + NamedObject _object13, _object14, _object15, _object16; + NamedObject _object17, _object18, _object19; + NamedObject _object20, _object21; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; } // End of namespace BlueForce |