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author | Paul Gilbert | 2011-10-02 23:22:33 +1100 |
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committer | Paul Gilbert | 2011-10-02 23:22:33 +1100 |
commit | 89d9aca80416ef19eebd748af48954f46d24f1e7 (patch) | |
tree | 1f9edb9117ce2f5fdbff821e31f750cdd3a43247 /engines | |
parent | d3f09357949daaf52b408182fa618b5fb04fc3bf (diff) | |
download | scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.tar.gz scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.tar.bz2 scummvm-rg350-89d9aca80416ef19eebd748af48954f46d24f1e7.zip |
TSAGE: Implemented Blue Force scene 225 - Credits - Gun Training
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.cpp | 324 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.h | 44 |
3 files changed, 370 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 6490e38312..caaa5301b8 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -89,6 +89,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Credits - Martial Arts return new Scene220(); case 225: + // Credits - Gun Training + return new Scene225(); case 265: case 270: case 271: diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp index ca2b51a2c5..3672b6efd8 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.cpp +++ b/engines/tsage/blue_force/blueforce_scenes2.cpp @@ -384,6 +384,330 @@ void Scene220::remove() { SceneExt::remove(); } +/*-------------------------------------------------------------------------- + * Scene 225 - Credits - Gun Training + * + *--------------------------------------------------------------------------*/ + +void Scene225::Action1::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + setDelay(30); + break; + case 1: + BF_GLOBALS._scenePalette.loadPalette(235); + BF_GLOBALS._scenePalette.refresh(); + setDelay(5); + break; + case 2: + owner->animate(ANIM_MODE_4, 7, 1, this); + break; + case 3: + scene->_object8.animate(ANIM_MODE_5, this); + owner->animate(ANIM_MODE_5, this); + break; + case 4: + scene->_object8.remove(); + break; + case 5: + scene->_action3.signal(); + break; + case 6: + owner->setPosition(Common::Point(owner->_position.x, owner->_position.y - 4)); + owner->setStrip(2); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 7: + scene->_action2.signal(); + break; + case 8: + owner->animate(ANIM_MODE_6, this); + break; + case 9: + owner->setPosition(Common::Point(owner->_position.x - 2, owner->_position.y - 1)); + owner->setStrip(3); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 10: { + owner->setPosition(Common::Point(owner->_position.x + 10, owner->_position.y + 4)); + owner->setStrip(4); + owner->setFrame(1); + owner->fixPriority(116); + owner->animate(ANIM_MODE_1, NULL); + + Common::Point destPos(138, 117); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + break; + } + case 11: { + owner->setPosition(Common::Point(owner->_position.x - 12, owner->_position.y - 1)); + owner->setStrip(5); + owner->setFrame(1); + owner->_moveDiff.x = 8; + + Common::Point destPos(402, 116); + NpcMover *mover = new NpcMover(); + owner->addMover(mover, &destPos, this); + + BF_GLOBALS._player.setPosition(Common::Point(owner->_position.x, 0)); + ADD_MOVER_NULL(BF_GLOBALS._player, 500, 0); + break; + } + case 12: + owner->setVisage(1227); + owner->setStrip(1); + owner->setFrame(1); + owner->animate(ANIM_MODE_5, this); + break; + case 13: + owner->setStrip(2); + owner->setFrame(4); + scene->_action4.signal(); + break; + case 14: + owner->animate(ANIM_MODE_6, this); + break; + case 15: + scene->_action6.signal(); + break; + case 16: + owner->animate(ANIM_MODE_4, 4, 1, this); + break; + case 17: + owner->setFrame(6); + owner->animate(ANIM_MODE_5, this); + break; + case 18: + scene->_action5.signal(); + break; + case 19: + owner->animate(ANIM_MODE_4, 4, -1, this); + break; + case 20: + PaletteRotation *rot; + rot = BF_GLOBALS._scenePalette.addRotation(64, 79, 1); + rot->setDelay(10); + rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1); + rot->setDelay(10); + + scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16, + &scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL); + break; + case 21: + scene->_object21.hide(); + BF_GLOBALS._player._moveDiff.x = 5; + BF_GLOBALS._sceneManager.changeScene(265); + break; + default: + break; + } +} + +void Scene225::Action2::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + break; + case 2: + owner->setStrip(3); + owner->setFrame(2); + scene->_action1.signal(); + break; + default: + break; + } +} + +void Scene225::Action3::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + break; + case 2: + owner->setStrip(3); + owner->setFrame(1); + scene->_action1.signal(); + break; + default: + break; + } +} + +void Scene225::Action4::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + break; + case 2: + owner->setStrip(5); + owner->setFrame(4); + scene->_action1.signal(); + break; + default: + break; + } +} + +void Scene225::Action5::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + break; + case 2: + owner->setStrip(3); + owner->setFrame(6); + scene->_action1.signal(); + break; + default: + break; + } +} + +void Scene225::Action6::signal() { + Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene; + SceneObject *owner = static_cast<SceneObject *>(this->_owner); + + switch (_actionIndex++) { + case 0: + break; + case 1: + owner->animate(ANIM_MODE_5, this); + break; + case 2: + owner->setStrip(3); + owner->setFrame(3); + scene->_action1.signal(); + break; + default: + break; + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene225::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(1225); + loadBackground(-320, 0); + + _object8.postInit(); + _object8.setVisage(1225); + _object8.setPosition(Common::Point(114, 119)); + _object8._frame = 1; + _object8.setStrip(2); + _object8.changeZoom(100); + + _object9.postInit(); + _object9.setVisage(1226); + _object9.setPosition(Common::Point(83, 128)); + _object9.setStrip(1); + _object9.changeZoom(100); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setPosition(Common::Point(83, 0)); + BF_GLOBALS._player.hide(); + + _object10.postInit(); + _object10.setVisage(1225); + _object10.setPosition(Common::Point(237, 29)); + _object10.setStrip(1); + _object10._frame = 1; + _object10.changeZoom(100); + _object10._numFrames = 2; + + _object11.postInit(); + _object11.setVisage(1225); + _object11.setPosition(Common::Point(290, 47)); + _object11.setStrip(1); + _object11._frame = 1; + _object11.changeZoom(100); + _object11._numFrames = 2; + + _object12.postInit(); + _object12.setVisage(1225); + _object12.setPosition(Common::Point(368, 35)); + _object12.setStrip(4); + _object12._frame = 1; + _object12.changeZoom(100); + _object12._numFrames = 2; + + _object13.postInit(); + _object13.setVisage(1225); + _object13.setPosition(Common::Point(416, 33)); + _object13.setStrip(1); + _object13._frame = 1; + _object13.changeZoom(100); + _object13._numFrames = 2; + + _object14.postInit(); + _object14.setVisage(1225); + _object14.setPosition(Common::Point(476, 30)); + _object14.setStrip(1); + _object14._frame = 1; + _object14.changeZoom(100); + _object14._numFrames = 2; + + _object21.postInit(); + _object21.setVisage(235); + _object21.setStrip(1); + _object21._frame = 1; + _object21.setPosition(Common::Point(498, 41)); + _object21.changeZoom(100); + _object21.hide(); + + _object15.postInit(); + _object15.hide(); + _object16.postInit(); + _object16.hide(); + _object17.postInit(); + _object17.hide(); + _object18.postInit(); + _object18.hide(); + _object19.postInit(); + _object19.hide(); + _object20.postInit(); + _object20.hide(); + + _object9.setAction(&_action1); + _object10.setAction(&_action2); + _object11.setAction(&_action3); + _object12.setAction(&_action4); + _object13.setAction(&_action5); + _object14.setAction(&_action6); +} + +void Scene225::remove() { + BF_GLOBALS._scenePalette.clearListeners(); + SceneExt::remove(); +} + + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h index 35ce82a273..4b1ebba90a 100644 --- a/engines/tsage/blue_force/blueforce_scenes2.h +++ b/engines/tsage/blue_force/blueforce_scenes2.h @@ -107,6 +107,50 @@ public: virtual void remove(); }; +class Scene225: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; + class Action6: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + IntroObject _object1, _object2, _object3, _object4; + IntroObject _object5, _object6, _object7; + NamedObject _object8, _object9, _object10, _object11, _object12; + NamedObject _object13, _object14, _object15, _object16; + NamedObject _object17, _object18, _object19; + NamedObject _object20, _object21; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); +}; } // End of namespace BlueForce |