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authorPaul Gilbert2011-10-02 23:22:33 +1100
committerPaul Gilbert2011-10-02 23:22:33 +1100
commit89d9aca80416ef19eebd748af48954f46d24f1e7 (patch)
tree1f9edb9117ce2f5fdbff821e31f750cdd3a43247 /engines
parentd3f09357949daaf52b408182fa618b5fb04fc3bf (diff)
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TSAGE: Implemented Blue Force scene 225 - Credits - Gun Training
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp324
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.h44
3 files changed, 370 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 6490e38312..caaa5301b8 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -89,6 +89,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Credits - Martial Arts
return new Scene220();
case 225:
+ // Credits - Gun Training
+ return new Scene225();
case 265:
case 270:
case 271:
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index ca2b51a2c5..3672b6efd8 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -384,6 +384,330 @@ void Scene220::remove() {
SceneExt::remove();
}
+/*--------------------------------------------------------------------------
+ * Scene 225 - Credits - Gun Training
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene225::Action1::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ BF_GLOBALS._scenePalette.loadPalette(235);
+ BF_GLOBALS._scenePalette.refresh();
+ setDelay(5);
+ break;
+ case 2:
+ owner->animate(ANIM_MODE_4, 7, 1, this);
+ break;
+ case 3:
+ scene->_object8.animate(ANIM_MODE_5, this);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 4:
+ scene->_object8.remove();
+ break;
+ case 5:
+ scene->_action3.signal();
+ break;
+ case 6:
+ owner->setPosition(Common::Point(owner->_position.x, owner->_position.y - 4));
+ owner->setStrip(2);
+ owner->setFrame(1);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 7:
+ scene->_action2.signal();
+ break;
+ case 8:
+ owner->animate(ANIM_MODE_6, this);
+ break;
+ case 9:
+ owner->setPosition(Common::Point(owner->_position.x - 2, owner->_position.y - 1));
+ owner->setStrip(3);
+ owner->setFrame(1);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 10: {
+ owner->setPosition(Common::Point(owner->_position.x + 10, owner->_position.y + 4));
+ owner->setStrip(4);
+ owner->setFrame(1);
+ owner->fixPriority(116);
+ owner->animate(ANIM_MODE_1, NULL);
+
+ Common::Point destPos(138, 117);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+ break;
+ }
+ case 11: {
+ owner->setPosition(Common::Point(owner->_position.x - 12, owner->_position.y - 1));
+ owner->setStrip(5);
+ owner->setFrame(1);
+ owner->_moveDiff.x = 8;
+
+ Common::Point destPos(402, 116);
+ NpcMover *mover = new NpcMover();
+ owner->addMover(mover, &destPos, this);
+
+ BF_GLOBALS._player.setPosition(Common::Point(owner->_position.x, 0));
+ ADD_MOVER_NULL(BF_GLOBALS._player, 500, 0);
+ break;
+ }
+ case 12:
+ owner->setVisage(1227);
+ owner->setStrip(1);
+ owner->setFrame(1);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 13:
+ owner->setStrip(2);
+ owner->setFrame(4);
+ scene->_action4.signal();
+ break;
+ case 14:
+ owner->animate(ANIM_MODE_6, this);
+ break;
+ case 15:
+ scene->_action6.signal();
+ break;
+ case 16:
+ owner->animate(ANIM_MODE_4, 4, 1, this);
+ break;
+ case 17:
+ owner->setFrame(6);
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 18:
+ scene->_action5.signal();
+ break;
+ case 19:
+ owner->animate(ANIM_MODE_4, 4, -1, this);
+ break;
+ case 20:
+ PaletteRotation *rot;
+ rot = BF_GLOBALS._scenePalette.addRotation(64, 79, 1);
+ rot->setDelay(10);
+ rot = BF_GLOBALS._scenePalette.addRotation(96, 111, 1);
+ rot->setDelay(10);
+
+ scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16,
+ &scene->_object17, &scene->_object18, &scene->_object19, &scene->_object20, NULL);
+ break;
+ case 21:
+ scene->_object21.hide();
+ BF_GLOBALS._player._moveDiff.x = 5;
+ BF_GLOBALS._sceneManager.changeScene(265);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene225::Action2::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ owner->setStrip(3);
+ owner->setFrame(2);
+ scene->_action1.signal();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene225::Action3::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ owner->setStrip(3);
+ owner->setFrame(1);
+ scene->_action1.signal();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene225::Action4::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ owner->setStrip(5);
+ owner->setFrame(4);
+ scene->_action1.signal();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene225::Action5::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ owner->setStrip(3);
+ owner->setFrame(6);
+ scene->_action1.signal();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene225::Action6::signal() {
+ Scene225 *scene = (Scene225 *)BF_GLOBALS._sceneManager._scene;
+ SceneObject *owner = static_cast<SceneObject *>(this->_owner);
+
+ switch (_actionIndex++) {
+ case 0:
+ break;
+ case 1:
+ owner->animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ owner->setStrip(3);
+ owner->setFrame(3);
+ scene->_action1.signal();
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene225::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(1225);
+ loadBackground(-320, 0);
+
+ _object8.postInit();
+ _object8.setVisage(1225);
+ _object8.setPosition(Common::Point(114, 119));
+ _object8._frame = 1;
+ _object8.setStrip(2);
+ _object8.changeZoom(100);
+
+ _object9.postInit();
+ _object9.setVisage(1226);
+ _object9.setPosition(Common::Point(83, 128));
+ _object9.setStrip(1);
+ _object9.changeZoom(100);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setPosition(Common::Point(83, 0));
+ BF_GLOBALS._player.hide();
+
+ _object10.postInit();
+ _object10.setVisage(1225);
+ _object10.setPosition(Common::Point(237, 29));
+ _object10.setStrip(1);
+ _object10._frame = 1;
+ _object10.changeZoom(100);
+ _object10._numFrames = 2;
+
+ _object11.postInit();
+ _object11.setVisage(1225);
+ _object11.setPosition(Common::Point(290, 47));
+ _object11.setStrip(1);
+ _object11._frame = 1;
+ _object11.changeZoom(100);
+ _object11._numFrames = 2;
+
+ _object12.postInit();
+ _object12.setVisage(1225);
+ _object12.setPosition(Common::Point(368, 35));
+ _object12.setStrip(4);
+ _object12._frame = 1;
+ _object12.changeZoom(100);
+ _object12._numFrames = 2;
+
+ _object13.postInit();
+ _object13.setVisage(1225);
+ _object13.setPosition(Common::Point(416, 33));
+ _object13.setStrip(1);
+ _object13._frame = 1;
+ _object13.changeZoom(100);
+ _object13._numFrames = 2;
+
+ _object14.postInit();
+ _object14.setVisage(1225);
+ _object14.setPosition(Common::Point(476, 30));
+ _object14.setStrip(1);
+ _object14._frame = 1;
+ _object14.changeZoom(100);
+ _object14._numFrames = 2;
+
+ _object21.postInit();
+ _object21.setVisage(235);
+ _object21.setStrip(1);
+ _object21._frame = 1;
+ _object21.setPosition(Common::Point(498, 41));
+ _object21.changeZoom(100);
+ _object21.hide();
+
+ _object15.postInit();
+ _object15.hide();
+ _object16.postInit();
+ _object16.hide();
+ _object17.postInit();
+ _object17.hide();
+ _object18.postInit();
+ _object18.hide();
+ _object19.postInit();
+ _object19.hide();
+ _object20.postInit();
+ _object20.hide();
+
+ _object9.setAction(&_action1);
+ _object10.setAction(&_action2);
+ _object11.setAction(&_action3);
+ _object12.setAction(&_action4);
+ _object13.setAction(&_action5);
+ _object14.setAction(&_action6);
+}
+
+void Scene225::remove() {
+ BF_GLOBALS._scenePalette.clearListeners();
+ SceneExt::remove();
+}
+
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h
index 35ce82a273..4b1ebba90a 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.h
+++ b/engines/tsage/blue_force/blueforce_scenes2.h
@@ -107,6 +107,50 @@ public:
virtual void remove();
};
+class Scene225: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ IntroObject _object1, _object2, _object3, _object4;
+ IntroObject _object5, _object6, _object7;
+ NamedObject _object8, _object9, _object10, _object11, _object12;
+ NamedObject _object13, _object14, _object15, _object16;
+ NamedObject _object17, _object18, _object19;
+ NamedObject _object20, _object21;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
} // End of namespace BlueForce