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authorPaul Gilbert2011-10-02 19:43:20 +1100
committerPaul Gilbert2011-10-02 19:43:20 +1100
commitedd1ebb8204fbdfcfd65f00e182dc604e3c38998 (patch)
treea8df9c663b13b5d67dea48e603d858f2971e8fe8 /engines/tsage/blue_force/blueforce_scenes2.h
parentaeedbeebb2ff105e2a73637e56c73aa043d18b05 (diff)
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TSAGE: Implemented Blue Force scene 200
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.h')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.h64
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diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES2_H
+#define TSAGE_BLUEFORCE_SCENES2_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene200: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Action1 _action1;
+ Action2 _action2;
+ NamedObject _object1, _object2, _object3, _object4, _object5, _object6;
+ NamedObject _object7, _object8, _object9, _object10, _object11;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif