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Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes2.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h new file mode 100644 index 0000000000..c405d9e825 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes2.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES2_H +#define TSAGE_BLUEFORCE_SCENES2_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene200: public SceneExt { + /* Actions */ + class Action1: public ActionExt { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + NamedObject _object1, _object2, _object3, _object4, _object5, _object6; + NamedObject _object7, _object8, _object9, _object10, _object11; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |