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authorPaul Gilbert2011-09-10 11:21:57 +1000
committerPaul Gilbert2011-09-10 11:21:57 +1000
commitc75da8051cd81548d112201c347c422fa570ea0b (patch)
tree5604c9c056f786ac82fdedf4e6fb5b985c828994 /engines/tsage/blue_force/blueforce_scenes3.cpp
parent39f3ea90b7465b063d55658bd0384566876e26d9 (diff)
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TSAGE: Implemented Scene 325 - Police Conference Room
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp89
1 files changed, 84 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 7ceb9bdbd3..7ab62956e8 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -45,8 +45,8 @@ void Scene300::Object::startAction(CursorType action, Event &event) {
}
}
-void Scene300::Object17::startAction(CursorType action, Event &event) {
- if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(3)) {
+void Scene300::Object19::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(onDuty)) {
NamedObject::startAction(action, event);
} else if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._bookmark >= bEndDayOne)) {
Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene;
@@ -175,7 +175,7 @@ void Scene300::Action4::signal() {
setAction(&scene->_sequenceManager1, this, 316, &BF_GLOBALS._player, &scene->_object19, NULL);
break;
case 2:
- BF_GLOBALS._sceneManager.changeScene(15);
+ BF_GLOBALS._sceneManager.changeScene(60);
break;
case 3:
setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL);
@@ -203,7 +203,6 @@ void Scene300::Action5::signal() {
break;
case 2:
scene->_stripManager.start(3004, this);
- BF_GLOBALS._sceneManager.changeScene(15);
break;
case 3: {
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140);
@@ -1075,7 +1074,8 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
_object7.postInit();
_object8.setFrame(8);
_sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3152 : 3155;
- setAction(&_sequenceManager, this, _sceneMode, &_object6, &_object7, &_object8, NULL);
+ setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6,
+ &_object7, &_object8, NULL);
break;
case 300:
default:
@@ -1341,6 +1341,85 @@ void Scene315::dispatch() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 325 - Police Station Conference Room
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene325::Item1::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_EXIT) {
+ BF_GLOBALS._events.setCursor(CURSOR_WALK);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._sceneManager.changeScene(315);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene325::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(325);
+ BF_GLOBALS._interfaceY = 200;
+ BF_GLOBALS.clearFlag(fCanDrawGun);
+
+ if (BF_GLOBALS._dayNumber == 0)
+ BF_GLOBALS._dayNumber = 1;
+
+ // Add the speakers
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_PSutterSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.hide();
+
+ if (BF_GLOBALS._dayNumber == 1) {
+ _object1.postInit();
+ _object1.setVisage(325);
+ _object1.setStrip(8);
+ _object1.setPosition(Common::Point(128, 44));
+ } else {
+ _object1.postInit();
+ _object1.setVisage(325);
+ _object1.setStrip(8);
+ _object1.setFrame(2);
+ _object1.setPosition(Common::Point(132, 28));
+
+ _object2.postInit();
+ _object2.setVisage(325);
+ _object2.setStrip(8);
+ _object2.setFrame(3);
+ _object2.setPosition(Common::Point(270, 24));
+ }
+
+ _object3.postInit();
+ _object3.setVisage(335);
+ _object3.setStrip(4);
+ _object3.setPosition(Common::Point(202, 122));
+
+ _object4.postInit();
+ _object4.setVisage(335);
+ _object4.setStrip(2);
+ _object4.setPosition(Common::Point(283, 102));
+
+ _object5.postInit();
+ _object5.setVisage(335);
+ _object5.setStrip(1);
+ _object5.setPosition(Common::Point(135, 167));
+
+ _item1.setup(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 560, -1, -1, -1, 1, NULL);
+ BF_GLOBALS._player.disableControl();
+
+ _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3250 : 3251;
+ setAction(&_sequenceManager, this, _sceneMode, &_object3, &_object4, &_object5, NULL);
+}
+
+void Scene325::signal() {
+ BF_GLOBALS._player._uiEnabled = 0;
+ BF_GLOBALS._player._canWalk = true;
+ BF_GLOBALS._player._enabled = true;
+ BF_GLOBALS._events.setCursor(CURSOR_EXIT);
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE