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author | Paul Gilbert | 2011-09-20 22:06:58 +1000 |
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committer | Paul Gilbert | 2011-09-20 22:06:58 +1000 |
commit | 12b553c084ca722256d7722aed91e20151306149 (patch) | |
tree | 34e2d2024069cc53fd0b0144967422172c8297c2 /engines/tsage/blue_force/blueforce_scenes3.h | |
parent | e663e7874e4cb89bb86325123ecc8891d870eeec (diff) | |
download | scummvm-rg350-12b553c084ca722256d7722aed91e20151306149.tar.gz scummvm-rg350-12b553c084ca722256d7722aed91e20151306149.tar.bz2 scummvm-rg350-12b553c084ca722256d7722aed91e20151306149.zip |
TSAGE: Implemented Blue Force scene 355 - Future Wave exterior
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 118 |
1 files changed, 116 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index e54eb256ec..98c78bec91 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -490,6 +490,122 @@ public: virtual void checkGun(); }; +class Scene355: public PalettedScene { + /* Objects */ + class Object2: public NamedObject { + public: + int _v1, _v2, _v3; + + Object2() { _v1 = _v2 = _v3 = 0; } + virtual Common::String getClassName() { return "Scene355_Object2"; } + virtual void synchronize(Serializer &s); + virtual bool startAction(CursorType action, Event &event); + }; + class Object3: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object4: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object5: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object6: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object7: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object8: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Items */ + class Item1: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item2: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item3: public SceneHotspotExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item4: public SceneHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item5: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item11: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item12: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeUniform _jakeUniformSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerHarrison _harrisonSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + SpeakerGreen _greenSpeaker; + NamedObject _object1; + Object2 _object2; + Object3 _object3; + Object4 _object4; + Object5 _object5; + Object6 _object6; + Object7 _object7; + Object8 _object8; + NamedObject _object9, _object10, _object11; + Item1 _item1; + Item2 _item2; + Item3 _item3; + Item4 _item4; + Item5 _item5; + NamedHotspot _item6, _item7, _item8; + NamedHotspot _item9, _item10; + Item11 _item11; + Item12 _item12; + ASoundExt _sound1, _sound2, _sound3; + Action1 _action1; + Action2 _action2; + int _fieldB0E, _fieldB10; + + Scene355(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + + void proc1(int v1, int v2); +}; + class Scene360: public SceneExt { /* Objects */ class SlidingDoor: public NamedObject { @@ -540,8 +656,6 @@ class Scene360: public SceneExt { public: virtual void signal(); }; -private: - void setup(); public: SequenceManager _sequenceManager1, _sequenceManager2; SpeakerGameText _gameTextSpeaker; |