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authorPaul Gilbert2011-09-29 20:54:47 +1000
committerPaul Gilbert2011-09-29 20:54:47 +1000
commit0cb6a66273ab4f54dcafa7232dd78dbde907f548 (patch)
treea3b0e8463664599f151c4405d2a5e22ed1b287ae /engines/tsage/blue_force/blueforce_scenes5.h
parent0c468901e1400b38afdf235dc0c6c45b1d991309 (diff)
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TSAGE: Implemented Blue Force scene 550
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES5_H
+#define TSAGE_BLUEFORCE_SCENES5_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene550 : public SceneExt {
+ /* Objects */
+ class Object1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class CaravanDoor: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Vechile: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Object1 _object1;
+ CaravanDoor _caravanDoor;
+ Vechile _vechile;
+ NamedHotspot _item1, _item2, _item3;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ Action1 _action1;
+ int _fieldF90;
+
+ Scene550();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif