aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force/blueforce_scenes8.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2011-10-22 22:41:05 +1100
committerPaul Gilbert2011-10-22 22:41:32 +1100
commit1c4bc2f567a7d31e0f716d5dfb8f57efb7875be1 (patch)
tree19b33fbe7a7335a56c00c934928c362af997a27a /engines/tsage/blue_force/blueforce_scenes8.cpp
parenta30e629005576edc2455cb0c1d84cd5f34918a90 (diff)
downloadscummvm-rg350-1c4bc2f567a7d31e0f716d5dfb8f57efb7875be1.tar.gz
scummvm-rg350-1c4bc2f567a7d31e0f716d5dfb8f57efb7875be1.tar.bz2
scummvm-rg350-1c4bc2f567a7d31e0f716d5dfb8f57efb7875be1.zip
TSAGE: Hooking up Return to Ringworld to display the user interface
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes8.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index fd5eb068e0..c81f3b8d65 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -1111,7 +1111,7 @@ void Scene810::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
&_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL);
- _background.setBounds(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y));
+ _background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y));
}
void Scene810::signal() {
@@ -1241,7 +1241,7 @@ void Scene810::signal() {
}
void Scene810::process(Event &event) {
- if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
@@ -1472,7 +1472,7 @@ void Scene820::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player._canWalk = false;
- _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 820, -1, -1, -1, 1, NULL);
+ _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 820, -1, -1, -1, 1, NULL);
}
void Scene820::signal() {
@@ -1882,7 +1882,7 @@ void Scene830::process(Event &event) {
SceneExt::process(event);
- if (BF_GLOBALS._player._enabled && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_seExit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SE);
@@ -2274,7 +2274,7 @@ void Scene840::postInit(SceneObjectList *OwnerList) {
_item16.setDetails(4, 840, 44, 45, 46, 1);
_item17.setDetails(5, 840, 26, 27, 28, 1);
_item12.setDetails(7, 840, 35, 36, 37, 1);
- _item13.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, BF_INTERFACE_Y), 840, 41, 42, 43, 1, NULL);
+ _item13.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, UI_INTERFACE_Y), 840, 41, 42, 43, 1, NULL);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) {
_boatKeys.postInit();
@@ -2494,7 +2494,7 @@ void Scene840::signal() {
void Scene840::process(Event &event) {
SceneExt::process(event);
- if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
BF_GLOBALS._events.setCursor(surface);
@@ -3174,7 +3174,7 @@ void Scene870::signal() {
void Scene870::process(Event &event) {
SceneExt::process(event);
- if (!event.handled && BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (!event.handled && BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
@@ -3503,7 +3503,7 @@ void Scene880::signal() {
}
void Scene880::process(Event &event) {
- if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_northExit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);