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author | Paul Gilbert | 2011-12-17 13:13:44 +1100 |
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committer | Paul Gilbert | 2011-12-17 13:13:44 +1100 |
commit | 24740b30bd9d6cfd5ce420951a53b87a156ffbbf (patch) | |
tree | a625acf235a9ad3c0cddaabe7c69414d5e856e30 /engines/tsage/blue_force | |
parent | 114e857d78536d5a19d2b37855d67522d5b00e6e (diff) | |
download | scummvm-rg350-24740b30bd9d6cfd5ce420951a53b87a156ffbbf.tar.gz scummvm-rg350-24740b30bd9d6cfd5ce420951a53b87a156ffbbf.tar.bz2 scummvm-rg350-24740b30bd9d6cfd5ce420951a53b87a156ffbbf.zip |
TSAGE: Disallow saving and loading via the GMM when a dialog is active
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 22299c1bf1..9888f4dd91 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -255,14 +255,16 @@ Scene *BlueForceGame::createScene(int sceneNumber) { * Returns true if it is currently okay to restore a game */ bool BlueForceGame::canLoadGameStateCurrently() { - return true; + // Don't allow a game to be loaded if a dialog is active + return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool BlueForceGame::canSaveGameStateCurrently() { - return true; + // Don't allow a game to be saved if a dialog is active + return g_globals->_gfxManagers.size() == 1; } void BlueForceGame::rightClick() { |