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authorPaul Gilbert2011-12-17 13:13:44 +1100
committerPaul Gilbert2011-12-17 13:13:44 +1100
commit24740b30bd9d6cfd5ce420951a53b87a156ffbbf (patch)
treea625acf235a9ad3c0cddaabe7c69414d5e856e30 /engines/tsage/blue_force
parent114e857d78536d5a19d2b37855d67522d5b00e6e (diff)
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TSAGE: Disallow saving and loading via the GMM when a dialog is active
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 22299c1bf1..9888f4dd91 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -255,14 +255,16 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
* Returns true if it is currently okay to restore a game
*/
bool BlueForceGame::canLoadGameStateCurrently() {
- return true;
+ // Don't allow a game to be loaded if a dialog is active
+ return g_globals->_gfxManagers.size() == 1;
}
/**
* Returns true if it is currently okay to save the game
*/
bool BlueForceGame::canSaveGameStateCurrently() {
- return true;
+ // Don't allow a game to be saved if a dialog is active
+ return g_globals->_gfxManagers.size() == 1;
}
void BlueForceGame::rightClick() {