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authorPaul Gilbert2011-10-14 20:49:06 +1100
committerPaul Gilbert2011-10-14 20:49:06 +1100
commit2ac551aa28dd0c7b339516a53135d6195ec0666f (patch)
treee3790ceade166f7d0d0a96fd1a73fbf598fef509 /engines/tsage/blue_force
parent6811a3daffc2743d2d733050be9306dcbf419214 (diff)
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TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp14
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h2
2 files changed, 16 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 156062d0d6..d413c2e035 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -240,6 +240,20 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
}
}
+/**
+ * Returns true if it is currently okay to restore a game
+ */
+bool BlueForceGame::canLoadGameStateCurrently() {
+ return true;
+}
+
+/**
+ * Returns true if it is currently okay to save the game
+ */
+bool BlueForceGame::canSaveGameStateCurrently() {
+ return true;
+}
+
void BlueForceGame::rightClick() {
RightClickDialog *dlg = new RightClickDialog();
dlg->execute();
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 8764d0b856..2ebfc19c26 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -43,6 +43,8 @@ public:
virtual Scene *createScene(int sceneNumber);
virtual void rightClick();
virtual void processEvent(Event &event);
+ virtual bool canSaveGameStateCurrently();
+ virtual bool canLoadGameStateCurrently();
};
#define OBJ_ARRAY_SIZE 10