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authorPaul Gilbert2011-12-17 13:28:12 +1100
committerPaul Gilbert2011-12-17 13:28:12 +1100
commit3e6e5bc0ce1d384d96b464377319ecae0a36222e (patch)
treec29db8a29696f175f85c2d88261e9d3533614a0f /engines/tsage/blue_force
parent24740b30bd9d6cfd5ce420951a53b87a156ffbbf (diff)
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TSAGE: Bugfix to allow loading savegames in Blue Force directly from the launcher
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 9888f4dd91..91cba43e1d 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -20,6 +20,7 @@
*
*/
+#include "common/config-manager.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_dialogs.h"
#include "tsage/blue_force/blueforce_scenes0.h"
@@ -42,8 +43,25 @@ namespace TsAGE {
namespace BlueForce {
void BlueForceGame::start() {
- // Start the game
- g_globals->_sceneManager.changeScene(20);
+ int slot = -1;
+
+ // Check for a savegame to load straight from the launcher
+ if (ConfMan.hasKey("save_slot")) {
+ slot = ConfMan.getInt("save_slot");
+ Common::String file = g_vm->generateSaveName(slot);
+ Common::InSaveFile *in = g_vm->_system->getSavefileManager()->openForLoading(file);
+ if (in)
+ delete in;
+ else
+ slot = -1;
+ }
+
+ if (slot >= 0)
+ // Set the savegame slot to load in the main loop
+ g_globals->_sceneHandler->_loadGameSlot = slot;
+ else
+ // Switch to the title screen
+ g_globals->_sceneManager.setNewScene(20);
}
Scene *BlueForceGame::createScene(int sceneNumber) {