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authorPaul Gilbert2011-09-24 12:39:03 +1000
committerPaul Gilbert2011-09-24 12:39:03 +1000
commit78c621dc553dbfcfc3a76065d71fbde16cd37216 (patch)
tree022cf9ba17e983468367b0f309060d5de8c6c6bc /engines/tsage/blue_force
parent3bffb8e3f7ce5ebd065b8ba4b9059dee8160868e (diff)
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TSAGE: Bugfixes and cleanup for Blue Force scene 900
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp1
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp135
3 files changed, 63 insertions, 75 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index dc345cd8c0..3e15617146 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -162,6 +162,7 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
case 880:
error("Scene group 8 not implemented");
case 900:
+ // Outside Warehouse
return new Scene900();
case 910:
case 920:
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 2472d7e103..e7d89f61bf 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -2049,7 +2049,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
_harrison.setVisage(326);
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.animate(ANIM_MODE_1, NULL);
- _harrison.setPosition(Common::Point(-30, 219));
+ _harrison.setPosition(Common::Point(-40, 219));
BF_GLOBALS._sceneItems.push_back(&_harrison);
_stripManager.addSpeaker(&_harrisonSpeaker);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index c50b59c36e..088f5da0af 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -31,7 +31,7 @@ namespace TsAGE {
namespace BlueForce {
/*--------------------------------------------------------------------------
- * Scene 900 - ?
+ * Scene 900 - Outside Warehouse
*
*--------------------------------------------------------------------------*/
@@ -90,15 +90,15 @@ bool Scene900::Object1::startAction(CursorType action, Event &event) {
return true;
} else {
if (BF_GLOBALS._v4CEC0 == 0) {
- if (BF_GLOBALS.getFlag(137) == 0) {
- BF_GLOBALS.setFlag(137);
+ if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) {
+ BF_GLOBALS.setFlag(fGotPointsForUnlockGate);
BF_GLOBALS._uiElements.addScore(30);
}
BF_GLOBALS._v4CEC0 = 1;
} else {
- if (BF_GLOBALS.getFlag(140) == 0) {
+ if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
- BF_GLOBALS.setFlag(140);
+ BF_GLOBALS.setFlag(fGotPointsForLockGate);
BF_GLOBALS._uiElements.addScore(30);
}
}
@@ -160,37 +160,25 @@ bool Scene900::Object3::startAction(CursorType action, Event &event) {
case CURSOR_LOOK:
SceneItem::display2(900, 8);
return true;
- break;
case CURSOR_USE:
SceneItem::display2(900, 9);
return true;
- break;
- case CURSOR_1000:
- switch (BF_GLOBALS._events.getCursor()) {
- case 29:
- if (_flag) {
- BF_GLOBALS._player.disableControl();
- scene->_sceneMode = 9010;
- scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL);
- } else
- SceneItem::display2(900, 23);
- return true;
- break;
- case 52:
+ case INV_HOOK:
+ if (_flag) {
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._player.setAction(&scene->_action2);
- return true;
- break;
- case 65:
- BF_GLOBALS._player.disableControl();
- BF_GLOBALS._player.setAction(&scene->_action3);
- return true;
- break;
- default:
- return false;
- break;
- }
- break;
+ scene->_sceneMode = 9010;
+ scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL);
+ } else
+ SceneItem::display2(900, 23);
+ return true;
+ case INV_FISHING_NET:
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.setAction(&scene->_action2);
+ return true;
+ case INV_DOG_WHISTLE:
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.setAction(&scene->_action3);
+ return true;
default:
return NamedObject::startAction(action, event);
}
@@ -342,15 +330,15 @@ void Scene900::Action2::signal() {
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
- BF_INVENTORY.setObjectScene(52, 900);
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
break;
case 2:
BF_GLOBALS._player._strip = 7;
- if (!BF_GLOBALS.getFlag(136)) {
- BF_GLOBALS.setFlag(136);
+ if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) {
+ BF_GLOBALS.setFlag(fGotPointsForTrapDog);
BF_GLOBALS._uiElements.addScore(50);
}
- SceneItem::display(900, 10);
+ SceneItem::display2(900, 10);
scene->_object3._flag = 1;
scene->_object3.fixPriority(130);
BF_GLOBALS._player.enableControl();
@@ -398,9 +386,9 @@ void Scene900::Action3::signal() {
case 3:
scene->_object3.remove();
scene->_object3._flag = 1;
- SceneItem::display(900, 24);
- if (!BF_GLOBALS.getFlag(139)) {
- BF_GLOBALS.setFlag(139);
+ SceneItem::display2(900, 24);
+ if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
+ BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
BF_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
@@ -449,11 +437,11 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_field1974 = 0;
_field1976 = 0;
BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS.clearFlag(34);
+ BF_GLOBALS.clearFlag(fCanDrawGun);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
- BF_INVENTORY.setObjectScene(52, 1);
- BF_INVENTORY.setObjectScene(29, 1);
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
+ BF_INVENTORY.setObjectScene(INV_HOOK, 1);
}
PalettedScene::postInit();
_object3._flag = 0;
@@ -467,10 +455,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._sceneManager._previousScene == 910) {
_sceneBounds.moveTo(640, 0);
BF_GLOBALS._v4CEC0 = 2;
- BF_INVENTORY.setObjectScene(52, 900);
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
_object3._flag = 1;
}
- if (BF_INVENTORY.getObjectScene(52) == 900)
+ if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
_object3._flag = 1;
loadScene(900);
_stripManager.addSpeaker(&_gameTextSpeaker);
@@ -516,7 +504,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._v4CEC8 = 0;
- if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(7))) {
+ if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(fWithLyle))) {
_object4.postInit();
_object4.setVisage(900);
_object4.setStrip(3);
@@ -548,7 +536,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._bookmark = bAmbushed;
- BF_GLOBALS.setFlag(7);
+ BF_GLOBALS.setFlag(fWithLyle);
} else if (BF_GLOBALS._bookmark > bFinishedWGreen) {
_lyle.postInit();
_lyle.setVisage(811);
@@ -566,7 +554,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_object2.setFrame(_object2.getFrameCount());
BF_GLOBALS._player.disableControl();
_sceneMode = 9002;
- if (BF_GLOBALS.getFlag(7)) {
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
@@ -598,10 +586,11 @@ void Scene900::signal() {
BF_GLOBALS._player.enableControl();
break;
case 9001:
- if ((BF_INVENTORY.getObjectScene(52) == 900) || (BF_GLOBALS._v4CEC0 != 0) || (_object2._flag == 0))
- BF_GLOBALS.setFlag(61);
+ if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) ||
+ (_object2._flag == 0))
+ BF_GLOBALS.setFlag(fLeftTraceIn900);
else
- BF_GLOBALS.clearFlag(61);
+ BF_GLOBALS.clearFlag(fLeftTraceIn900);
BF_GLOBALS._sceneManager.changeScene(880);
break;
@@ -611,9 +600,9 @@ void Scene900::signal() {
break;
case 9004:
if (BF_GLOBALS._v4CEC0 == 0)
- SceneItem::display(900, 3);
+ SceneItem::display2(900, 3);
else
- SceneItem::display(900, 4);
+ SceneItem::display2(900, 4);
BF_GLOBALS._player.enableControl();
break;
case 9005:
@@ -627,7 +616,7 @@ void Scene900::signal() {
BF_GLOBALS._player.enableControl();
break;
case 9007:
- if (BF_GLOBALS.getFlag(7)) {
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
Common::Point pt(862, 119);
PlayerMover *mover = new PlayerMover();
_lyle.addMover(mover, &pt, NULL);
@@ -649,28 +638,28 @@ void Scene900::signal() {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
_object3.signal();
- if ((!BF_GLOBALS.getFlag(141)) && (BF_GLOBALS._bookmark == 21)) {
- BF_GLOBALS.setFlag(141);
+ if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
+ BF_GLOBALS.setFlag(fGotPointsForFreeDog);
BF_GLOBALS._uiElements.addScore(50);
}
- BF_INVENTORY.setObjectScene(52, 1);
- SceneItem::display(900, 11);
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
+ SceneItem::display2(900, 11);
BF_GLOBALS._player.enableControl();
}
break;
case 9012:
if (_object2._flag == 0) {
- SceneItem::display(900, 12);
+ SceneItem::display2(900, 12);
_object2._flag = 1;
- if ((!BF_GLOBALS.getFlag(139)) && (BF_GLOBALS._bookmark == 21)) {
- BF_GLOBALS.setFlag(139);
+ if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
+ BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
BF_GLOBALS._uiElements.addScore(30);
}
} else {
- SceneItem::display(900, 13);
+ SceneItem::display2(900, 13);
_object2._flag = 0;
- if (!BF_GLOBALS.getFlag(138)) {
- BF_GLOBALS.setFlag(138);
+ if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) {
+ BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse);
BF_GLOBALS._uiElements.addScore(30);
}
}
@@ -686,15 +675,15 @@ void Scene900::signal() {
if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){
BF_GLOBALS._clip1Bullets = 8;
BF_GLOBALS._clip1Bullets = 8;
- SceneItem::display(900, 25);
+ SceneItem::display2(900, 25);
} else if (BF_GLOBALS._clip1Bullets == 0) {
BF_GLOBALS._clip1Bullets = 8;
- SceneItem::display(900, 26);
+ SceneItem::display2(900, 26);
} else if (BF_GLOBALS._clip2Bullets == 0) {
BF_GLOBALS._clip2Bullets = 8;
- SceneItem::display(900, 26);
+ SceneItem::display2(900, 26);
} else
- SceneItem::display(900, 27);
+ SceneItem::display2(900, 27);
BF_GLOBALS._player.enableControl();
break;
@@ -705,6 +694,7 @@ void Scene900::signal() {
void Scene900::process(Event &event) {
SceneExt::process(event);
+
if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
if (_item4.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
@@ -719,15 +709,12 @@ void Scene900::process(Event &event) {
void Scene900::dispatch() {
SceneExt::dispatch();
- if (BF_GLOBALS.getFlag(7)) {
- warning("Missing: _lyle.sub_2DF70()");
- // TODO: the following replaces sub_2DF70(), to be checked
- if ((_lyle._regionIndex != 0) && (_lyle._mover))
- _lyle.updateAngle(BF_GLOBALS._player._position);
+ if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) {
+ _lyle.updateAngle(BF_GLOBALS._player._position);
}
- if (_action == 0) {
- if ((BF_GLOBALS._player._position.x <= 20) || (BF_GLOBALS._player._position.y < 130)) {
+ if (!_action) {
+ if ((BF_GLOBALS._player._position.x <= 20) && (BF_GLOBALS._player._position.y < 130)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9001;
setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL);