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author | Paul Gilbert | 2011-09-18 15:58:24 +1000 |
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committer | Paul Gilbert | 2011-09-18 15:58:24 +1000 |
commit | 83a03d883dd657d06b3ec9d41c279a04f2ea8d25 (patch) | |
tree | c852ee19e1fdec037e1b626a465232e3351e54e7 /engines/tsage/blue_force | |
parent | 95467a379c6b929d55f9f4d6389e0ae715ff9087 (diff) | |
download | scummvm-rg350-83a03d883dd657d06b3ec9d41c279a04f2ea8d25.tar.gz scummvm-rg350-83a03d883dd657d06b3ec9d41c279a04f2ea8d25.tar.bz2 scummvm-rg350-83a03d883dd657d06b3ec9d41c279a04f2ea8d25.zip |
TSAGE: Fixed ordering of scenes in Blue Force group 3
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 2f38d3a43f..6bb391143a 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -3298,6 +3298,137 @@ void Scene370::dispatch() { } /*-------------------------------------------------------------------------- + * Scene 380 - Outside City Hall & Jail + * + *--------------------------------------------------------------------------*/ + +bool Scene380::Vechile::startAction(CursorType action, Event &event) { + Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 1; + scene->setAction(&scene->_sequenceManager, scene, 3802, &BF_GLOBALS._player, NULL); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene380::Door::startAction(CursorType action, Event &event) { + Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_USE: + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 3800, &BF_GLOBALS._player, &scene->_door, NULL); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene380::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(380); + setZoomPercents(68, 80, 131, 100); + + BF_GLOBALS._sound1.fadeSound(33); + BF_GLOBALS._walkRegions.proc1(9); + + _door.postInit(); + _door.setVisage(380); + _door.setStrip(4); + _door.setPosition(Common::Point(132, 66)); + _door.setDetails(380, 12, 13, -1, 1, NULL); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player.changeZoom(-1); + + _vechile.postInit(); + _vechile.setVisage(380); + _vechile.fixPriority(109); + + if (BF_GLOBALS.getFlag(fWithLyle)) { + // Show vechile as car + _vechile.setStrip(3); + _vechile.setPosition(Common::Point(273, 125)); + _vechile.setDetails(580, 2, 3, -1, 1, NULL); + + BF_GLOBALS._player.setVisage(129); + BF_GLOBALS._walkRegions.proc1(12); + BF_GLOBALS._walkRegions.proc1(18); + BF_GLOBALS._walkRegions.proc1(19); + BF_GLOBALS._walkRegions.proc1(20); + BF_GLOBALS._walkRegions.proc1(25); + BF_GLOBALS._walkRegions.proc1(26); + BF_GLOBALS._walkRegions.proc1(27); + } else if (BF_GLOBALS.getFlag(onDuty)) { + // Show on duty motorcycle + _vechile.setStrip(2); + _vechile.setDetails(300, 11, 13, -1, 1, NULL); + _vechile.setPosition(Common::Point(252, 115)); + + BF_GLOBALS._player.setVisage(1341); + } else { + // Show off duty motorcycle + _vechile.setStrip(1); + _vechile.setDetails(580, 0, 1, -1, 1, NULL); + _vechile.setPosition(Common::Point(249, 110)); + + BF_GLOBALS._player.setVisage(129); + } + + BF_GLOBALS._player.updateAngle(_vechile._position); + BF_GLOBALS._sceneItems.push_back(&_door); + + switch (BF_GLOBALS._sceneManager._previousScene) { + case 50: + case 60: + case 330: + case 370: + BF_GLOBALS._player.setPosition(Common::Point(251, 100)); + BF_GLOBALS._player._strip = 3; + BF_GLOBALS._player.enableControl(); + break; + default: + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 3801, &BF_GLOBALS._player, &_door, NULL); + break; + } + + _item1.setDetails(7, 380, 0, 1, 2, 1); + _item2.setDetails(9, 380, 3, 4, 5, 1); + _item3.setDetails(17, 380, 6, 7, 8, 1); + _item4.setDetails(20, 380, 9, 10, 11, 1); + _item5.setDetails(15, 380, 14, 15, 16, 1); + _item6.setDetails(4, 380, 17, 18, 19, 1); + _item7.setDetails(19, 380, 20, 4, 21, 1); + _item8.setDetails(18, 380, 22, 23, 24, 1); + _item9.setDetails(6, 380, 25, 26, 27, 1); +} + +void Scene380::signal() { + switch (_sceneMode) { + case 1: + BF_GLOBALS._sceneManager.changeScene(60); + break; + case 2: + BF_GLOBALS._sceneManager.changeScene(385); + break; + default: + BF_GLOBALS._player.enableControl(); + } +} + +/*-------------------------------------------------------------------------- * Scene 385 - City Hall * *--------------------------------------------------------------------------*/ @@ -4036,137 +4167,6 @@ void Scene390::signal() { } } -/*-------------------------------------------------------------------------- - * Scene 380 - Outside City Hall & Jail - * - *--------------------------------------------------------------------------*/ - -bool Scene380::Vechile::startAction(CursorType action, Event &event) { - Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; - - switch (action) { - case CURSOR_USE: - BF_GLOBALS._player.disableControl(); - scene->_sceneMode = 1; - scene->setAction(&scene->_sequenceManager, scene, 3802, &BF_GLOBALS._player, NULL); - return true; - default: - return NamedObject::startAction(action, event); - } -} - -bool Scene380::Door::startAction(CursorType action, Event &event) { - Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; - - switch (action) { - case CURSOR_USE: - BF_GLOBALS._player.disableControl(); - scene->_sceneMode = 2; - scene->setAction(&scene->_sequenceManager, scene, 3800, &BF_GLOBALS._player, &scene->_door, NULL); - return true; - default: - return NamedObject::startAction(action, event); - } -} - -/*--------------------------------------------------------------------------*/ - -void Scene380::postInit(SceneObjectList *OwnerList) { - SceneExt::postInit(); - loadScene(380); - setZoomPercents(68, 80, 131, 100); - - BF_GLOBALS._sound1.fadeSound(33); - BF_GLOBALS._walkRegions.proc1(9); - - _door.postInit(); - _door.setVisage(380); - _door.setStrip(4); - _door.setPosition(Common::Point(132, 66)); - _door.setDetails(380, 12, 13, -1, 1, NULL); - - BF_GLOBALS._player.postInit(); - BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); - BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); - BF_GLOBALS._player.changeZoom(-1); - - _vechile.postInit(); - _vechile.setVisage(380); - _vechile.fixPriority(109); - - if (BF_GLOBALS.getFlag(fWithLyle)) { - // Show vechile as car - _vechile.setStrip(3); - _vechile.setPosition(Common::Point(273, 125)); - _vechile.setDetails(580, 2, 3, -1, 1, NULL); - - BF_GLOBALS._player.setVisage(129); - BF_GLOBALS._walkRegions.proc1(12); - BF_GLOBALS._walkRegions.proc1(18); - BF_GLOBALS._walkRegions.proc1(19); - BF_GLOBALS._walkRegions.proc1(20); - BF_GLOBALS._walkRegions.proc1(25); - BF_GLOBALS._walkRegions.proc1(26); - BF_GLOBALS._walkRegions.proc1(27); - } else if (BF_GLOBALS.getFlag(onDuty)) { - // Show on duty motorcycle - _vechile.setStrip(2); - _vechile.setDetails(300, 11, 13, -1, 1, NULL); - _vechile.setPosition(Common::Point(252, 115)); - - BF_GLOBALS._player.setVisage(1341); - } else { - // Show off duty motorcycle - _vechile.setStrip(1); - _vechile.setDetails(580, 0, 1, -1, 1, NULL); - _vechile.setPosition(Common::Point(249, 110)); - - BF_GLOBALS._player.setVisage(129); - } - - BF_GLOBALS._player.updateAngle(_vechile._position); - BF_GLOBALS._sceneItems.push_back(&_door); - - switch (BF_GLOBALS._sceneManager._previousScene) { - case 50: - case 60: - case 330: - case 370: - BF_GLOBALS._player.setPosition(Common::Point(251, 100)); - BF_GLOBALS._player._strip = 3; - BF_GLOBALS._player.enableControl(); - break; - default: - BF_GLOBALS._player.disableControl(); - _sceneMode = 0; - setAction(&_sequenceManager, this, 3801, &BF_GLOBALS._player, &_door, NULL); - break; - } - - _item1.setDetails(7, 380, 0, 1, 2, 1); - _item2.setDetails(9, 380, 3, 4, 5, 1); - _item3.setDetails(17, 380, 6, 7, 8, 1); - _item4.setDetails(20, 380, 9, 10, 11, 1); - _item5.setDetails(15, 380, 14, 15, 16, 1); - _item6.setDetails(4, 380, 17, 18, 19, 1); - _item7.setDetails(19, 380, 20, 4, 21, 1); - _item8.setDetails(18, 380, 22, 23, 24, 1); - _item9.setDetails(6, 380, 25, 26, 27, 1); -} - -void Scene380::signal() { - switch (_sceneMode) { - case 1: - BF_GLOBALS._sceneManager.changeScene(60); - break; - case 2: - BF_GLOBALS._sceneManager.changeScene(385); - break; - default: - BF_GLOBALS._player.enableControl(); - } -} - } // End of namespace BlueForce } // End of namespace TsAGE |