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authorPaul Gilbert2011-04-19 19:18:34 +1000
committerPaul Gilbert2011-04-19 19:18:34 +1000
commit55f1fa8dba78c6c11365b98b358d249209db99fc (patch)
tree35d334e616f95c5192b45606d3cc8d9224d9f0ab /engines/tsage/core.cpp
parentb929699ad20dc06a379fedb3704a28aec0f82347 (diff)
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TSAGE: Bugfixes for graphics glitches when using the lift in scene #2320
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r--engines/tsage/core.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 2d0a69f89c..ba4c5923bc 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2388,8 +2388,8 @@ void SceneObjectList::draw() {
// Handle updating object priority
if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
- obj->_priority = MIN((int)obj->_position.y - 1,
- (int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
+ obj->_priority = MIN((int)obj->_position.y,
+ (int)_globals->_sceneManager._scene->_backgroundBounds.bottom - 1);
}
if ((_globals->_paneRefreshFlag[paneNum] != 0) || !_globals->_paneRegions[paneNum].empty()) {