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author | Max Horn | 2011-04-14 14:12:27 +0200 |
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committer | Max Horn | 2011-04-14 14:12:35 +0200 |
commit | 84184aabc00251374a181fe296487619afa779ed (patch) | |
tree | 6e635dcaf2300d979e6ad1be9a5e9e0ec653df4a /engines/tsage/core.cpp | |
parent | 64c4e65201ca3097cc25b295359683eafaf25b07 (diff) | |
download | scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.gz scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.bz2 scummvm-rg350-84184aabc00251374a181fe296487619afa779ed.zip |
ALL: colour -> color
Diffstat (limited to 'engines/tsage/core.cpp')
-rw-r--r-- | engines/tsage/core.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 4043c42fed..818f8b7b5c 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -65,7 +65,7 @@ void InvObject::setCursor() { GfxSurface s = surfaceFromRes(_iconResNum, _rlbNum, _cursorNum); Graphics::Surface src = s.lockSurface(); - _globals->_events.setCursor(src, s._transColour, s._centroid, _cursorId); + _globals->_events.setCursor(src, s._transColor, s._centroid, _cursorId); } } @@ -1263,15 +1263,15 @@ bool ScenePalette::loadPalette(int paletteNum) { } void ScenePalette::refresh() { - // Set indexes for standard colours to closest colour in the palette - _colours.background = indexOf(255, 255, 255); // White background - _colours.foreground = indexOf(0, 0, 0); // Black foreground - _redColour = indexOf(180, 0, 0); // Red-ish - _greenColour = indexOf(0, 180, 0); // Green-ish - _blueColour = indexOf(0, 0, 180); // Blue-ish - _aquaColour = indexOf(0, 180, 180); // Aqua - _purpleColour = indexOf(180, 0, 180); // Purple - _limeColour = indexOf(180, 180, 0); // Lime + // Set indexes for standard colors to closest color in the palette + _colors.background = indexOf(255, 255, 255); // White background + _colors.foreground = indexOf(0, 0, 0); // Black foreground + _redColor = indexOf(180, 0, 0); // Red-ish + _greenColor = indexOf(0, 180, 0); // Green-ish + _blueColor = indexOf(0, 0, 180); // Blue-ish + _aquaColor = indexOf(0, 180, 180); // Aqua + _purpleColor = indexOf(180, 0, 180); // Purple + _limeColor = indexOf(180, 180, 0); // Lime // Refresh the palette g_system->getPaletteManager()->setPalette((const byte *)&_palette[0], 0, 256); @@ -1285,12 +1285,12 @@ void ScenePalette::setPalette(int index, int count) { } /** - * Returns the palette index with the closest matching colour to that specified + * Returns the palette index with the closest matching color to that specified * @param r R component * @param g G component * @param b B component * @param threshold Closeness threshold. - * @remarks A threshold may be provided to specify how close the matching colour must be + * @remarks A threshold may be provided to specify how close the matching color must be */ uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) { int palIndex = -1; @@ -1419,16 +1419,16 @@ void ScenePalette::synchronise(Serialiser &s) { s.syncAsByte(_palette[i].g); s.syncAsByte(_palette[i].b); } - s.syncAsSint32LE(_colours.foreground); - s.syncAsSint32LE(_colours.background); + s.syncAsSint32LE(_colors.foreground); + s.syncAsSint32LE(_colors.background); s.syncAsSint32LE(_field412); - s.syncAsByte(_redColour); - s.syncAsByte(_greenColour); - s.syncAsByte(_blueColour); - s.syncAsByte(_aquaColour); - s.syncAsByte(_purpleColour); - s.syncAsByte(_limeColour); + s.syncAsByte(_redColor); + s.syncAsByte(_greenColor); + s.syncAsByte(_blueColor); + s.syncAsByte(_aquaColor); + s.syncAsByte(_purpleColor); + s.syncAsByte(_limeColor); } /*--------------------------------------------------------------------------*/ @@ -1526,35 +1526,35 @@ void SceneItem::display(int resNum, int lineNum, ...) { _globals->_sceneText._fontNumber = va_arg(va, int); _globals->gfxManager()._font.setFontNumber(_globals->_sceneText._fontNumber); break; - case SET_BG_COLOUR: { - // Set the background colour - int bgColour = va_arg(va, int); - _globals->gfxManager()._font._colours.background = bgColour; - if (!bgColour) + case SET_BG_COLOR: { + // Set the background color + int bgColor = va_arg(va, int); + _globals->gfxManager()._font._colors.background = bgColor; + if (!bgColor) _globals->gfxManager().setFillFlag(false); break; } - case SET_FG_COLOUR: - // Set the foreground colour - _globals->_sceneText._colour1 = va_arg(va, int); - _globals->gfxManager()._font._colours.foreground = _globals->_sceneText._colour1; + case SET_FG_COLOR: + // Set the foreground color + _globals->_sceneText._color1 = va_arg(va, int); + _globals->gfxManager()._font._colors.foreground = _globals->_sceneText._color1; break; case SET_KEEP_ONSCREEN: // Suppresses immediate display keepOnscreen = va_arg(va, int) != 0; break; - case SET_EXT_BGCOLOUR: { - // Set secondary bg colour + case SET_EXT_BGCOLOR: { + // Set secondary bg color int v = va_arg(va, int); - _globals->_sceneText._colour2 = v; - _globals->gfxManager()._font._colours2.background = v; + _globals->_sceneText._color2 = v; + _globals->gfxManager()._font._colors2.background = v; break; } - case SET_EXT_FGCOLOUR: { - // Set secondary fg colour + case SET_EXT_FGCOLOR: { + // Set secondary fg color int v = va_arg(va, int); - _globals->_sceneText._colour3 = v; - _globals->gfxManager()._font._colours.foreground = v; + _globals->_sceneText._color3 = v; + _globals->gfxManager()._font._colors.foreground = v; break; } case SET_POS_MODE: @@ -1580,9 +1580,9 @@ void SceneItem::display(int resNum, int lineNum, ...) { textRect.contain(_globals->gfxManager()._bounds); if (centreText) { - _globals->_sceneText._colour1 = _globals->_sceneText._colour2; - _globals->_sceneText._colour2 = 0; - _globals->_sceneText._colour3 = 0; + _globals->_sceneText._color1 = _globals->_sceneText._color2; + _globals->_sceneText._color2 = 0; + _globals->_sceneText._color3 = 0; } _globals->_sceneText.setup(msg); @@ -1618,18 +1618,18 @@ void SceneItem::display(int resNum, int lineNum, ...) { void SceneHotspot::doAction(int action) { switch ((int)action) { case CURSOR_LOOK: - display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_USE: - display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_TALK: - display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_WALK: break; default: - display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; } } @@ -1645,13 +1645,13 @@ void NamedHotspot::doAction(int action) { if (_lookLineNum == -1) SceneHotspot::doAction(action); else - SceneItem::display(_resnum, _lookLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + SceneItem::display(_resnum, _lookLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_USE: if (_useLineNum == -1) SceneHotspot::doAction(action); else - SceneItem::display(_resnum, _useLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + SceneItem::display(_resnum, _useLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; default: SceneHotspot::doAction(action); @@ -2574,8 +2574,8 @@ SceneText::SceneText() : SceneObject() { _fontNumber = 2; _width = 160; _textMode = ALIGN_LEFT; - _colour2 = 0; - _colour3 = 0; + _color2 = 0; + _color3 = 0; } SceneText::~SceneText() { @@ -2587,16 +2587,16 @@ void SceneText::setup(const Common::String &msg) { Rect textRect; gfxMan._font.setFontNumber(_fontNumber); - gfxMan._font._colours.foreground = _colour1; - gfxMan._font._colours2.background = _colour2; - gfxMan._font._colours2.foreground = _colour3; + gfxMan._font._colors.foreground = _color1; + gfxMan._font._colors2.background = _color2; + gfxMan._font._colors2.foreground = _color3; gfxMan.getStringBounds(msg.c_str(), textRect, _width); // Set up a new blank surface to hold the text _textSurface.create(textRect.width(), textRect.height()); - _textSurface._transColour = 0xff; - _textSurface.fillRect(textRect, _textSurface._transColour); + _textSurface._transColor = 0xff; + _textSurface.fillRect(textRect, _textSurface._transColor); // Write the text to the surface gfxMan._bounds = textRect; @@ -2612,9 +2612,9 @@ void SceneText::synchronise(Serialiser &s) { s.syncAsSint16LE(_fontNumber); s.syncAsSint16LE(_width); - s.syncAsSint16LE(_colour1); - s.syncAsSint16LE(_colour2); - s.syncAsSint16LE(_colour3); + s.syncAsSint16LE(_color1); + s.syncAsSint16LE(_color2); + s.syncAsSint16LE(_color3); SYNC_ENUM(_textMode, TextAlign); } |