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author | Paul Gilbert | 2011-04-13 21:08:05 +1000 |
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committer | Paul Gilbert | 2011-04-13 21:08:05 +1000 |
commit | e6090415b62907b1ccc3163a43e04e8cea992693 (patch) | |
tree | 7d1bb5dd19985f98a1fd988626e46ebc7b886845 /engines/tsage/globals.h | |
parent | aadb4f74591f4044c82cf9de5cbac1694b9cd55c (diff) | |
parent | a2d1fdd3655a27e23a3df0bb68f32d27cd4b3319 (diff) | |
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Merge remote branch 'remotes/dreammaster/tsage'
Diffstat (limited to 'engines/tsage/globals.h')
-rw-r--r-- | engines/tsage/globals.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h new file mode 100644 index 0000000000..1696ae300d --- /dev/null +++ b/engines/tsage/globals.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $ + * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $ + * + */ + +#ifndef TSAGE_GLOBALS_H +#define TSAGE_GLOBALS_H + +#include "common/random.h" +#include "tsage/core.h" +#include "tsage/dialogs.h" +#include "tsage/scenes.h" +#include "tsage/events.h" +#include "tsage/saveload.h" + +namespace tSage { + +class Globals: public SavedObject { +public: + GfxSurface _screenSurface; + GfxManager _gfxManagerInstance; + List<GfxManager *> _gfxManagers; + SceneHandler _sceneHandler; + Game _game; + EventsClass _events; + SceneManager _sceneManager; + ScenePalette _scenePalette; + SceneRegions _sceneRegions; + SceneItemList _sceneItems; + SceneObjectList _sceneObjectsInstance; + SceneObjectList *_sceneObjects; + List<SceneObjectList *> _sceneObjects_queue; + SceneText _sceneText; + int _gfxFontNumber; + GfxColours _gfxColours; + GfxColours _fontColours; + SoundManager _soundManager; + Common::Point _dialogCentre; + WalkRegions _walkRegions; + List<EventHandler *> _sceneListeners; + bool _flags[256]; + Player _player; + SoundHandler _soundHandler; + InvObjectList _inventory; + Region _paneRegions[2]; + int _paneRefreshFlag[2]; + Common::Point _sceneOffset; + Common::Point _prevSceneOffset; + SceneObject *_scrollFollower; + SequenceManager _sequenceManager; + Common::RandomSource _randomSource; + int _stripNum; +public: + Globals(); + ~Globals(); + + void reset(); + void setFlag(int flagNum) { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + _flags[flagNum] = true; + } + void clearFlag(int flagNum) { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + _flags[flagNum] = false; + } + bool getFlag(int flagNum) const { + assert((flagNum > 0) && (flagNum < MAX_FLAGS)); + return _flags[flagNum]; + } + + GfxManager &gfxManager() { return **_gfxManagers.begin(); } + virtual Common::String getClassName() { return "Globals"; } + virtual void synchronise(Serialiser &s); +}; + +extern Globals *_globals; + +} // End of namespace tSage + +#endif |