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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $
+ * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_GLOBALS_H
+#define TSAGE_GLOBALS_H
+
+#include "common/random.h"
+#include "tsage/core.h"
+#include "tsage/dialogs.h"
+#include "tsage/scenes.h"
+#include "tsage/events.h"
+#include "tsage/saveload.h"
+
+namespace tSage {
+
+class Globals: public SavedObject {
+public:
+ GfxSurface _screenSurface;
+ GfxManager _gfxManagerInstance;
+ List<GfxManager *> _gfxManagers;
+ SceneHandler _sceneHandler;
+ Game _game;
+ EventsClass _events;
+ SceneManager _sceneManager;
+ ScenePalette _scenePalette;
+ SceneRegions _sceneRegions;
+ SceneItemList _sceneItems;
+ SceneObjectList _sceneObjectsInstance;
+ SceneObjectList *_sceneObjects;
+ List<SceneObjectList *> _sceneObjects_queue;
+ SceneText _sceneText;
+ int _gfxFontNumber;
+ GfxColours _gfxColours;
+ GfxColours _fontColours;
+ SoundManager _soundManager;
+ Common::Point _dialogCentre;
+ WalkRegions _walkRegions;
+ List<EventHandler *> _sceneListeners;
+ bool _flags[256];
+ Player _player;
+ SoundHandler _soundHandler;
+ InvObjectList _inventory;
+ Region _paneRegions[2];
+ int _paneRefreshFlag[2];
+ Common::Point _sceneOffset;
+ Common::Point _prevSceneOffset;
+ SceneObject *_scrollFollower;
+ SequenceManager _sequenceManager;
+ Common::RandomSource _randomSource;
+ int _stripNum;
+public:
+ Globals();
+ ~Globals();
+
+ void reset();
+ void setFlag(int flagNum) {
+ assert((flagNum > 0) && (flagNum < MAX_FLAGS));
+ _flags[flagNum] = true;
+ }
+ void clearFlag(int flagNum) {
+ assert((flagNum > 0) && (flagNum < MAX_FLAGS));
+ _flags[flagNum] = false;
+ }
+ bool getFlag(int flagNum) const {
+ assert((flagNum > 0) && (flagNum < MAX_FLAGS));
+ return _flags[flagNum];
+ }
+
+ GfxManager &gfxManager() { return **_gfxManagers.begin(); }
+ virtual Common::String getClassName() { return "Globals"; }
+ virtual void synchronise(Serialiser &s);
+};
+
+extern Globals *_globals;
+
+} // End of namespace tSage
+
+#endif