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authorPaul Gilbert2013-11-10 22:00:38 -0500
committerPaul Gilbert2013-11-10 22:00:38 -0500
commitb4ddd5c4134b853ed1e76bd1404d8d332cd0e609 (patch)
tree1ab79d46a395c9e2252398f991bffceb0ee4f3fc /engines/tsage/graphics.cpp
parentfceec74e4b2158aebbb1909458d828f3038a41d2 (diff)
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TSAGE: Fix bug with scene objects briefly flashing when changing scene
Diffstat (limited to 'engines/tsage/graphics.cpp')
-rw-r--r--engines/tsage/graphics.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index b6beb0314c..595c43a0bf 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1079,16 +1079,9 @@ bool GfxButton::process(Event &event) {
GfxDialog::GfxDialog() {
_savedArea = NULL;
_defaultButton = NULL;
-
- // For Return to Ringworld 2, backup palette when showing a dialog
- if (g_vm->getGameID() == GType_Ringworld2)
- g_system->getPaletteManager()->grabPalette(&_savedPalette[0], 0, 256);
}
GfxDialog::~GfxDialog() {
- if (g_vm->getGameID() == GType_Ringworld2)
- g_system->getPaletteManager()->setPalette(&_savedPalette[0], 0, 256);
-
remove();
}