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authorPaul Gilbert2011-08-13 19:49:54 +1000
committerPaul Gilbert2011-08-13 19:49:54 +1000
commite9c8232da864891fafcceb217b291a50096738ce (patch)
tree496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/ringworld/ringworld_demo.cpp
parentc109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff)
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TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/ringworld/ringworld_demo.cpp')
-rw-r--r--engines/tsage/ringworld/ringworld_demo.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_demo.cpp b/engines/tsage/ringworld/ringworld_demo.cpp
new file mode 100644
index 0000000000..ce06df8e80
--- /dev/null
+++ b/engines/tsage/ringworld/ringworld_demo.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/ringworld/ringworld_demo.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+void RingworldDemoGame::start() {
+ // Start the demo's single scene
+ _globals->_sceneManager.changeScene(1);
+
+ _globals->_events.setCursor(CURSOR_NONE);
+}
+
+Scene *RingworldDemoGame::createScene(int sceneNumber) {
+ // The demo only has a single scene, so ignore the scene number and always return it
+ return new RingworldDemoScene();
+}
+
+void RingworldDemoGame::quitGame() {
+ if (MessageDialog::show(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING) == 0)
+ _vm->quitGame();
+}
+
+void RingworldDemoGame::pauseGame() {
+ _globals->_events.setCursor(CURSOR_ARROW);
+ MessageDialog *dlg = new MessageDialog(DEMO_PAUSED_MSG, EXIT_BTN_STRING, DEMO_RESUME_BTN_STRING);
+ dlg->draw();
+
+ GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
+ bool exitFlag = selectedButton != &dlg->_btn2;
+
+ delete dlg;
+ _globals->_events.hideCursor();
+
+ if (exitFlag)
+ _vm->quitGame();
+}
+
+void RingworldDemoGame::processEvent(Event &event) {
+ if (event.eventType == EVENT_KEYPRESS) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_F1:
+ // F1 - Help
+ MessageDialog::show(DEMO_HELP_MSG, OK_BTN_STRING);
+ break;
+
+ case Common::KEYCODE_F2: {
+ // F2 - Sound Options
+ ConfigDialog *dlg = new ConfigDialog();
+ dlg->runModal();
+ delete dlg;
+ _globals->_soundManager.syncSounds();
+ _globals->_events.setCursorFromFlag();
+ break;
+ }
+
+ case Common::KEYCODE_F3:
+ // F3 - Quit
+ quitGame();
+ event.handled = false;
+ break;
+
+ default:
+ break;
+ }
+ } else if (event.eventType == EVENT_BUTTON_DOWN) {
+ pauseGame();
+ event.handled = true;
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Ringworld Demo scene
+ *
+ *--------------------------------------------------------------------------*/
+
+void RingworldDemoScene::postInit(SceneObjectList *OwnerList) {
+ signal();
+}
+
+void RingworldDemoScene::signal() {
+ _soundHandler.play(4);
+ _actor1.postInit();
+ _actor2.postInit();
+ _actor3.postInit();
+ _actor4.postInit();
+ _actor5.postInit();
+ _actor6.postInit();
+
+ setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL);
+}
+
+void RingworldDemoScene::process(Event &event) {
+
+}
+
+} // End of namespace tSage