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author | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
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committer | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
commit | 84063dc9727a9f55e09d39574027beab695680e6 (patch) | |
tree | d71a9599cb550d9f7949a2d3209574064e054d85 /engines/tsage/ringworld/ringworld_scenes10.h | |
parent | c6e89df3d940747a85d447f172e2323c800f5eaf (diff) | |
parent | a39a3eda46aea108a51556f001617ad28d29e520 (diff) | |
download | scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2 scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip |
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes10.h')
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes10.h | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes10.h b/engines/tsage/ringworld/ringworld_scenes10.h new file mode 100644 index 0000000000..02c42f3d01 --- /dev/null +++ b/engines/tsage/ringworld/ringworld_scenes10.h @@ -0,0 +1,537 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES10_H +#define TSAGE_RINGWORLD_SCENES10_H + +#include "common/scummsys.h" +#include "tsage/ringworld/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace TsAGE { + +namespace Ringworld { + +using namespace TsAGE; + +class SceneObject9150 : public SceneObject { +public: + int _timer, _signalFlag; + + virtual void synchronize(Serializer &s) { + SceneObject::synchronize(s); + s.syncAsSint16LE(_timer); + s.syncAsSint16LE(_signalFlag); + } + virtual Common::String getClassName() { return "SceneObject9150"; } +}; + +class Scene2 : public Scene { +public : + int _sceneState; + + Scene2(); + virtual void synchronize(Serializer &s) { + Scene::synchronize(s); + s.syncAsSint16LE(_sceneState); + } +}; + +class Object9350 : public SceneObject { +public: + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void draw(); +}; + +class Scene9100 : public Scene { + /* Items */ + class SceneHotspot1 : public NamedHotspot { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneHotspot1 _sceneHotspot1; + NamedHotspot _sceneHotspot2; + NamedHotspot _sceneHotspot3; + NamedHotspot _sceneHotspot4; + NamedHotspot _sceneHotspot5; + NamedHotspot _sceneHotspot6; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9150 : public Scene2 { + class Object3 : public SceneObject9150 { + public: + virtual void signal(); + virtual void dispatch(); + }; +public: + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SceneObject _object1; + SceneObject _object2; + Object3 _object3; + NamedHotspot _sceneHotspot1; + NamedHotspot _sceneHotspot2; + NamedHotspot _sceneHotspot3; + NamedHotspot _sceneHotspot4; + NamedHotspot _sceneHotspot5; + NamedHotspot _sceneHotspot6; + NamedHotspot _sceneHotspot7; + NamedHotspot _sceneHotspot8; + NamedHotspot _sceneHotspot9; + NamedHotspot _sceneHotspot10; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9200 : public Scene2 { + class SceneHotspot1 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + Action _action1; + SpeakerGText _speakerGText; + SpeakerGR _speakerGR; + SpeakerQText _speakerQText; + ASound _soundHandler; + SceneHotspot1 _hotspot1; + NamedHotspot _hotspot2; + NamedHotspot _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + +class Scene9300 : public Scene { +public: + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + NamedHotspot _hotspot1; + NamedHotspot _hotspot2; + NamedHotspot _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + NamedHotspot _hotspot9; + NamedHotspot _hotspot10; + NamedHotspot _hotspot11; + NamedHotspot _hotspot12; + NamedHotspot _hotspot13; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9350 : public Scene2 { +public: + SequenceManager _sequenceManager; + Object9350 _object1; + SceneObject _object2; + NamedHotspot _sceneHotspot1; + NamedHotspot _sceneHotspot2; + NamedHotspot _sceneHotspot3; + NamedHotspot _sceneHotspot4; + NamedHotspot _sceneHotspot5; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9360 : public Scene2 { +public: + SequenceManager _sequenceManager; + Action _action1; + Object9350 _object1; + NamedHotspot _hotspot1; + NamedHotspot _hotspot2; + NamedHotspot _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9400 : public Scene2 { + class SceneHotspot7 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class SceneHotspot8 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; +public: + Scene9400(); + SequenceManager _sequenceManager; + Action _action1; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SpeakerOText _speakerOText; + SpeakerOR _speakerOR; + SpeakerQText _speakerQText; + NamedHotspot _hotspot1; + NamedHotspot _hotspot2; + NamedHotspot _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + ASound _soundHandler; + int _field1032; + SceneHotspot7 _hotspot7; + SceneHotspot8 _hotspot8; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); +}; + +class Scene9450 : public Scene2 { + class Object2 : public SceneObject { + public: + virtual void signal(); + }; + + class Object3 : public SceneObject9150 { + public: + virtual void dispatch(); + }; + + class Hotspot1 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot3 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; +public: + SceneObject _object1; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + Object2 _object2; + SequenceManager _sequenceManager3; + Object3 _object3; + Hotspot1 _hotspot1; + NamedHotspot _hotspot2; + Hotspot3 _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + NamedHotspot _hotspot9; + NamedHotspot _hotspot10; + NamedHotspot _hotspot11; + NamedHotspot _hotspot12; + NamedHotspot _hotspot13; + NamedHotspot _hotspot14; + NamedHotspot _hotspot15; + NamedHotspot _hotspot16; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9500 : public Scene2 { + class Hotspot1 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot2 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot3 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot4 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + +public: + SequenceManager _sequenceManager; + SceneObject _candle; + SceneObject _object2; + SceneObject _object3; + Hotspot1 _hotspot1; + Hotspot2 _hotspot2; + Hotspot3 _hotspot3; + Hotspot4 _hotspot4; + Hotspot4 _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + NamedHotspot _hotspot9; + NamedHotspot _hotspot10; + NamedHotspot _hotspot11; + NamedHotspot _hotspot12; + NamedHotspot _hotspot13; + NamedHotspot _hotspot14; + NamedHotspot _hotspot15; + NamedHotspot _hotspot16; + NamedHotspot _hotspot17; + NamedHotspot _hotspot18; + NamedHotspot _hotspot19; + NamedHotspot _hotspot20; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + +class Scene9700 : public Scene2 { + SequenceManager _sequenceManager; + SceneObject _object1; + NamedHotspot _sceneHotspot1; + NamedHotspot _sceneHotspot2; + NamedHotspot _sceneHotspot3; + NamedHotspot _sceneHotspot4; + NamedHotspot _sceneHotspot5; + NamedHotspot _sceneHotspot6; + GfxButton _gfxButton1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + +class Scene9750 : public Scene { +public: + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene9850 : public Scene { + class Object6 : public SceneObject{ + public: + virtual void doAction(int action); + }; + + class Object7 : public SceneObjectExt{ + public: + virtual void doAction(int action); + }; + + class Hotspot12 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot14 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot16 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot17 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot18 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot19 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; + + class Hotspot20 : public NamedHotspot{ + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SceneObject _objDoor; + SceneObject _objCloak; + SceneObject _objJacket; + SceneObject _objTunic2; + SceneObject _objLever; + Object6 _objScimitar; + Object7 _objSword; + ASound _soundHandler; + NamedHotspot _hotspot1; + NamedHotspot _hotspot2; + NamedHotspot _hotspot3; + NamedHotspot _hotspot4; + NamedHotspot _hotspot5; + NamedHotspot _hotspot6; + NamedHotspot _hotspot7; + NamedHotspot _hotspot8; + NamedHotspot _hotspot9; + NamedHotspot _hotspot10; + NamedHotspot _hotspot11; + Hotspot12 _hotspot12; + NamedHotspot _hotspot13; + Hotspot14 _hotspot14; + NamedHotspot _hotspot15; + Hotspot16 _hotspot16; + Hotspot17 _hotspot17; + Hotspot18 _hotspot18; + Hotspot19 _hotspot19; + Hotspot20 _spotLever; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene9900 : public Scene { + class strAction1 : public Action { + public: + SceneObject _object9; + ScenePalette _palette1; + + virtual void signal(); + }; + + class strAction2 : public Action { + public: + SceneText _txtArray1[2]; + SceneText _txtArray2[2]; + int _lineNum, _txtArray1Index, _var3; + + virtual void signal(); + virtual void dispatch(); + virtual void synchronize(Serializer &s); + }; + + class strAction3 : public Action { + public: + SceneObject _object10; + ScenePalette _palette2; + ScenePalette _palette3; + + virtual void signal(); + }; + +public: + ASound _soundHandler; + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObjectExt _object8; + strAction1 _strAction1; + strAction2 _strAction2; + strAction3 _strAction3; + SpeakerMR _speakerMR; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + +class Scene9999 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + +public: + + Action1 _action1; + Action2 _action2; + Action _action3; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + + virtual void postInit(SceneObjectList *OwnerList = NULL); +}; + +} // End of namespace Ringworld + +} // End of namespace TsAGE + +#endif |