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author | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
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committer | Alyssa Milburn | 2011-08-22 20:03:05 +0200 |
commit | 84063dc9727a9f55e09d39574027beab695680e6 (patch) | |
tree | d71a9599cb550d9f7949a2d3209574064e054d85 /engines/tsage/ringworld/ringworld_scenes6.h | |
parent | c6e89df3d940747a85d447f172e2323c800f5eaf (diff) | |
parent | a39a3eda46aea108a51556f001617ad28d29e520 (diff) | |
download | scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.gz scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.tar.bz2 scummvm-rg350-84063dc9727a9f55e09d39574027beab695680e6.zip |
Merge remote-tracking branch 'origin/master' into soltys_wip2
Diffstat (limited to 'engines/tsage/ringworld/ringworld_scenes6.h')
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes6.h | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes6.h b/engines/tsage/ringworld/ringworld_scenes6.h new file mode 100644 index 0000000000..79e604a177 --- /dev/null +++ b/engines/tsage/ringworld/ringworld_scenes6.h @@ -0,0 +1,335 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_RINGWORLD_SCENES6_H +#define TSAGE_RINGWORLD_SCENES6_H + +#include "common/scummsys.h" +#include "tsage/ringworld/ringworld_logic.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" + +namespace TsAGE { + +namespace Ringworld { + +using namespace TsAGE; + +class Scene5000 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + class Action3 : public Action { + public: + virtual void signal(); + }; + class Action4 : public Action { + public: + virtual void signal(); + }; + class Action5 : public Action { + public: + virtual void signal(); + }; + class Action6 : public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot7 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot8 : public SceneObject { + public: + virtual void doAction(int action); + }; + class HotspotGroup1 : public SceneObject { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + ASound _soundHandler; + SpeakerSText _speakerSText; + SpeakerQText _speakerQText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + DisplayHotspot _hotspot1; + SceneObject _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6; + Hotspot7 _hotspot7; + Hotspot8 _hotspot8; + HotspotGroup1 _hotspot9, _hotspot10, _hotspot11; + DisplayHotspot _hotspot12, _hotspot13, _hotspot14, _hotspot15; + DisplayHotspot _hotspot16, _hotspot17, _hotspot18; + + Scene5000(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene5100 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + class Action3 : public Action { + public: + virtual void signal(); + }; + class Action4 : public Action { + public: + virtual void signal(); + }; + class Action5 : public Action { + public: + virtual void signal(); + }; + class Action6 : public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class HotspotGroup1 : public SceneObject { + public: + virtual void doAction(int action); + }; + class HotspotGroup2 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot4 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot9 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot17 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot18 : public SceneHotspot { + public: + int _index1; + int _index2; + + virtual void doAction(int action); + }; + class Hotspot19 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot20 : public SceneObject { + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + ASound _soundHandler; + SpeakerMText _speakerMText; + SpeakerQText _speakerQText; + SpeakerSText _speakerSText; + SpeakerBatText _speakerBatText; + SpeakerGameText _speakerGameText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + HotspotGroup1 _hotspot1, _hotspot2, _hotspot3; + Hotspot4 _hotspot4; + HotspotGroup2 _hotspot5, _hotspot6, _hotspot7; + SceneObject _hotspot8; + Hotspot9 _hotspot9; + SceneObject _hotspot10, _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15; + DisplayHotspot _hotspot16; + Hotspot17 _hotspot17; + Hotspot18 _hotspot18; + Hotspot19 _hotspot19; + Hotspot20 _hotspot20; + DisplayHotspot _hotspot21; + + Scene5100(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); +}; + +class Scene5200 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + class Action3 : public Action { + public: + virtual void signal(); + }; + class Action4 : public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot9 : public SceneObjectExt { + public: + virtual void doAction(int action); + }; + class Hotspot10 : public SceneObjectExt { + public: + virtual void doAction(int action); + }; + class Hotspot14 : public SceneObject { + public: + virtual void doAction(int action); + }; +public: + ASound _soundHandler; + SpeakerFLL _speakerFLL; + SpeakerFLText _speakerFLText; + SpeakerQL _speakerQL; + SpeakerQText _speakerQText; + SpeakerGameText _speakerGameText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + + SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5, _hotspot6, _hotspot7; + SceneObject _hotspot8; + Hotspot9 _hotspot9; + Hotspot10 _hotspot10; + DisplayHotspot _hotspot11, _hotspot12, _hotspot13; + Hotspot14 _hotspot14; + + Scene5200(); + virtual void stripCallback(int v); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void dispatch(); +}; + +class Scene5300 : public Scene { + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + class Action3 : public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class Hotspot1 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot2 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot5 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot6 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot7 : public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot8 : public SceneObject { + public: + virtual void doAction(int action); + }; +public: + ASound _soundHandler; + SequenceManager _sequenceManager; + SpeakerQR _speakerQR; + SpeakerQL _speakerQL; + SpeakerQText _speakerQText; + SpeakerBatR _speakerBatR; + SpeakerBatText _speakerBatText; + SpeakerSR _speakerSR; + SpeakerSL _speakerSL; + SpeakerSText _speakerSText; + SpeakerGameText _speakerGameText; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Hotspot1 _hotspot1; + Hotspot2 _hotspot2; + DisplayHotspot _hotspot3; + SceneObject _hotspot4; + Hotspot5 _hotspot5; + Hotspot6 _hotspot6; + Hotspot7 _hotspot7; + Hotspot8 _hotspot8; + int _field1B0A; + + Scene5300(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void synchronize(Serializer &s) { + Scene::synchronize(s); + s.syncAsSint16LE(_field1B0A); + } +}; + +} // End of namespace Ringworld + +} // End of namespace TsAGE + +#endif |