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authorGazben2014-03-20 17:35:02 +0100
committerGazben2014-03-20 17:51:20 +0100
commitbee3fdd87ea349601f5942c1a96528e91d44c87d (patch)
tree96bc74b21d9149d91dcb6b339d83cc2201a206ef /engines/tsage/ringworld2/ringworld2_logic.cpp
parent3464bc20517006270ddc988a1505ce6cecc71f31 (diff)
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TSAGE: Fix bug #6545 "Ringworld2 - F5 doesn't create a save game the first time"
The save dialog glitched es the F5 event was already processed in engines/tsage/core.cpp and it caused the to immediately reopen.
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_logic.cpp')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index c5c6de980c..99188c1ab6 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1215,12 +1215,6 @@ void Ringworld2Game::processEvent(Event &event) {
R2_GLOBALS._events.setCursorFromFlag();
break;
- case Common::KEYCODE_F5:
- // F5 - Save
- saveGame();
- R2_GLOBALS._events.setCursorFromFlag();
- break;
-
case Common::KEYCODE_F7:
// F7 - Restore
restoreGame();