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authorPaul Gilbert2013-09-22 23:14:58 -0400
committerPaul Gilbert2013-09-22 23:14:58 -0400
commit974513856b6378230e056439aa2df356cee3cae7 (patch)
treedf5c814cb252d5a3dba2e22714cb05f8686e64cb /engines/tsage/ringworld2/ringworld2_scenes3.h
parent455c286a6093a59359007581e810c68d93bf6045 (diff)
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TSAGE: Renaming and cleanup for R2R Autopsy and dormitory rooms
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.h')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h61
1 files changed, 29 insertions, 32 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 6fcd69b68d..ae9439ff8b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -67,33 +67,32 @@ public:
};
class Scene3125 : public SceneExt {
- class Item1 : public NamedHotspot {
+ class Background : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item2 : public Item1 {
+ class Table : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item3 : public Item1 {
+ class Computer : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor1 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
int _field412;
- Item1 _item1;
- Actor1 _actor1;
- Item2 _item2;
- Item3 _item3;
- SceneActor _actor2;
- SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
+ Background _background;
+ Door _door;
+ Table _table;
+ Computer _computer;
+ SceneActor _ghoul1;
+ SceneActor _ghoul2;
+ SceneActor _ghoul3;
+ SceneActor _ghoul4;
SequenceManager _sequenceManager1;
// Second sequence manager... Unused?
SequenceManager _sequenceManager2;
@@ -164,20 +163,19 @@ class Scene3175 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor1 : public Actor3 {
+ class Corpse : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
- Item1 _item1;
+ Item1 _background;
Item1 _item2;
Item1 _item3;
- Actor1 _actor1;
+ Door _door;
SceneActor _actor2;
- Actor3 _actor3;
+ Corpse _corpse;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -266,22 +264,21 @@ class Scene3250 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor : public SceneActor {
+ class Door : public SceneActor {
virtual bool startAction(CursorType action, Event &event);
};
public:
-
- Item _item1;
- Item _item2;
- Item _item3;
- Item _item4;
- Actor _actor1;
- Actor _actor2;
- Actor _actor3;
- Actor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
+ Item _background;
+ Item _tnuctipunShip;
+ Item _floodLights;
+ Item _negator;
+ Door _leftDoor;
+ Door _topDoor;
+ Door _rightDoor;
+ Door _actor4;
+ SceneActor _ghoul1;
+ SceneActor _ghoul2;
+ SceneActor _ghoul3;
SequenceManager _sequenceManager;
virtual void postInit(SceneObjectList *OwnerList = NULL);