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author | Paul Gilbert | 2013-09-22 23:14:58 -0400 |
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committer | Paul Gilbert | 2013-09-22 23:14:58 -0400 |
commit | 974513856b6378230e056439aa2df356cee3cae7 (patch) | |
tree | df5c814cb252d5a3dba2e22714cb05f8686e64cb /engines/tsage/ringworld2/ringworld2_scenes3.h | |
parent | 455c286a6093a59359007581e810c68d93bf6045 (diff) | |
download | scummvm-rg350-974513856b6378230e056439aa2df356cee3cae7.tar.gz scummvm-rg350-974513856b6378230e056439aa2df356cee3cae7.tar.bz2 scummvm-rg350-974513856b6378230e056439aa2df356cee3cae7.zip |
TSAGE: Renaming and cleanup for R2R Autopsy and dormitory rooms
Diffstat (limited to 'engines/tsage/ringworld2/ringworld2_scenes3.h')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 61 |
1 files changed, 29 insertions, 32 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 6fcd69b68d..ae9439ff8b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -67,33 +67,32 @@ public: }; class Scene3125 : public SceneExt { - class Item1 : public NamedHotspot { + class Background : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item2 : public Item1 { + class Table : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item3 : public Item1 { + class Computer : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - int _field412; - Item1 _item1; - Actor1 _actor1; - Item2 _item2; - Item3 _item3; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; + Background _background; + Door _door; + Table _table; + Computer _computer; + SceneActor _ghoul1; + SceneActor _ghoul2; + SceneActor _ghoul3; + SceneActor _ghoul4; SequenceManager _sequenceManager1; // Second sequence manager... Unused? SequenceManager _sequenceManager2; @@ -164,20 +163,19 @@ class Scene3175 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public Actor3 { + class Corpse : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - - Item1 _item1; + Item1 _background; Item1 _item2; Item1 _item3; - Actor1 _actor1; + Door _door; SceneActor _actor2; - Actor3 _actor3; + Corpse _corpse; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -266,22 +264,21 @@ class Scene3250 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - - Item _item1; - Item _item2; - Item _item3; - Item _item4; - Actor _actor1; - Actor _actor2; - Actor _actor3; - Actor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; + Item _background; + Item _tnuctipunShip; + Item _floodLights; + Item _negator; + Door _leftDoor; + Door _topDoor; + Door _rightDoor; + Door _actor4; + SceneActor _ghoul1; + SceneActor _ghoul2; + SceneActor _ghoul3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); |