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author | Strangerke | 2013-12-20 07:11:09 +0100 |
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committer | Strangerke | 2013-12-20 07:11:09 +0100 |
commit | 5e35729ee8492b26b9ef77fe7b74987ea62d097e (patch) | |
tree | 39819c4125037fe219941cdd9ddf1d206a05fe36 /engines/tsage/ringworld2 | |
parent | 0ba254475b1853c195716b3d258e637004c51ce5 (diff) | |
download | scummvm-rg350-5e35729ee8492b26b9ef77fe7b74987ea62d097e.tar.gz scummvm-rg350-5e35729ee8492b26b9ef77fe7b74987ea62d097e.tar.bz2 scummvm-rg350-5e35729ee8492b26b9ef77fe7b74987ea62d097e.zip |
TSAGE: Some renaming, remove some useless variables from Core, increase savegame version
Diffstat (limited to 'engines/tsage/ringworld2')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index cd0dd4d8a8..e9775622c0 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6223,8 +6223,8 @@ void Scene1337::handlePlayer2() { _selectedCard._cardId = handcard->_cardId; _selectedCard._stationPos = handcard->_stationPos; //warning("_selectedCard._actorName = handcard->_actorName;"); - _selectedCard._fieldE = handcard->_fieldE; - _selectedCard._field10 = handcard->_field10; + //warning("_selectedCard._fieldE = handcard->_fieldE;"); + //warning("_selectedCard._field10 = handcard->_field10;"); //warning("_selectedCard._field12 = handcard->_field12;"); //warning("_selectedCard._field14 = handcard->_field14;"); //warning("_selectedCard._field16 = handcard->_field16;"); @@ -6241,7 +6241,7 @@ void Scene1337::handlePlayer2() { _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame; _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame; // _field2E is named _field3C in R2R - _selectedCard._card._field2E = handcard->_card._field2E; + _selectedCard._card._oldPosition = handcard->_card._oldPosition; _selectedCard._card._percent = handcard->_card._percent; _selectedCard._card._priority = handcard->_card._priority; _selectedCard._card._angle = handcard->_card._angle; @@ -6257,7 +6257,7 @@ void Scene1337::handlePlayer2() { _selectedCard._card._frame = handcard->_card._frame; _selectedCard._card._endFrame = handcard->_card._endFrame; // _field68 is named _field76 in R2R - _selectedCard._card._field68 = handcard->_card._field68; + _selectedCard._card._loopCount = handcard->_card._loopCount; _selectedCard._card._frameChange = handcard->_card._frameChange; _selectedCard._card._numFrames = handcard->_card._numFrames; _selectedCard._card._regionIndex = handcard->_card._regionIndex; @@ -6268,8 +6268,8 @@ void Scene1337::handlePlayer2() { _selectedCard._card._endAction = handcard->_card._endAction; _selectedCard._card._regionBitList = handcard->_card._regionBitList; // _selectedCard._object1._actorName = handcard->_object1._actorName; - _selectedCard._card._fieldE = handcard->_card._fieldE; - _selectedCard._card._field10 = handcard->_card._field10; + //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;"); + //warning("_selectedCard._card._field10 = handcard->_card._field10;"); //warning("_selectedCard._card._field12 = handcard->_card._field12;"); //warning("_selectedCard._card._field14 = handcard->_card._field14;"); //warning("_selectedCard._card._field16 = handcard->_card._field16;"); |